Player Matchup

Yemoja
Yemoja
DrDup
Yemoja
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 53L
1,294 Elo+
Solo
Apollo
Apollo
LFosho
Apollo
Level 14
God Stats
2W - 3L
1,400 SR
Queue Stats
8W - 12L
1,324 Elo+
Solo
Ah Puch
Ah Puch
LightDONMIESTER
Ah Puch
Level 50
God Stats
15W - 16L
1,547 SR
Queue Stats
167W - 187L
1,224 Elo+
Party 1
Nike
Nike
LostGirlKay
Nike
Level 8
God Stats
33W - 36L
1,728 SR
Queue Stats
73W - 79L
1,314 Elo+
Party 1
Fenrir
Fenrir
SynovialHeart78
Fenrir
Level 21
God Stats
39W - 46L
1,560 SR
Queue Stats
160W - 184L
1,280 Elo+
Party 1
Team Averages
Level 21
1,547 SR
1,287 Elo+

VS

Team Averages
Level 10
1,481 SR
1,456 Elo+
Guan Yu
Guan Yu
Apocrypha_Gaming
Guan Yu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Beyondo
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Thor
Thor
CincySmokes
Thor
Level 16
God Stats
4W - 2L
1,478 SR
Queue Stats
114W - 99L
1,435 Elo+
Solo
Hel
Hel
HealersNeeded
Hel
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
MrGrind5504
Anhur
Level 26
God Stats
14W - 16L
1,428 SR
Queue Stats
44W - 69L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DrDup
Yemoja
10
3 / 1 / 0
6,404
582
1,613
3,302
1,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
LFosho
Apollo
11
1 / 2 / 3
6,070
552
3,643
6,443
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 0 / 5
7,020
638
5,209
2,969
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 3 / 3
6,428
584
5,435
8,733
3,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
6 / 2 / 2
6,277
571
4,376
6,072
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,023
548
3,960
9,245
6,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Beyondo
Kukulkan
8
1 / 6 / 0
5,259
478
1,822
6,810
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 2
6,397
582
2,907
7,721
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 1
4,866
442
1,188
3,218
974
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 2 / 1
5,837
531
3,003
7,135
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
8
8
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Kukulkan
Beyondo
Kukulkan
1
6
0
0.17
L
2
3
2
1
W
Yemoja
DrDup
Yemoja
3
1
0
3
L
1
2
1
0.75
W
Apollo
LFosho
Apollo
1
2
3
1.25
W
5
0
5
7.5
W
2
3
3
1.17
L
2
2
1
1.25
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,276
Damage
12,880
27,519
Taken
34,129
10,169
Mitigated
13,280
7,153
Healing
9,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,960
965
124
2,440
9,245
6,060
409
826
8,019
0
21,553
L
Kukulkan
Beyondo
Kukulkan
1,822
476
0
0
6,810
1,851
456
1,966
4,844
15,472
0
L
2,907
881
0
2,658
7,721
2,437
0
1,710
5,936
0
31,602
W
Yemoja
DrDup
Yemoja
1,613
524
778
761
3,302
1,221
12
429
2,873
10,370
0
L
1,188
393
1,081
761
3,218
974
0
1,031
2,187
5,495
0
W
Apollo
LFosho
Apollo
3,643
1,910
0
2,171
6,443
2,491
188
759
5,684
0
44,334
W
5,209
192
0
948
2,969
816
1,043
727
2,068
29,126
0
W
5,435
1,220
0
1,420
8,733
3,729
0
417
7,945
0
26,831
L
3,003
855
0
1,945
7,135
1,958
0
1,289
5,846
0
32,019
W
4,376
590
0
1,075
6,072
1,912
289
382
5,589
0
22,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,199
Gold Earned
28,382
247
Minions Killed
229
0
Camps Cleared
0
1,064,500
Distance Traveled
933,978
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,023
548
47
4
0
190,034
0
L
Kukulkan
5,259
478
35
3
0
167,841
1
L
Thor
6,397
582
75
7
0
235,414
0
W
Yemoja
6,404
582
21
2
0
205,899
0
L
Hel
4,866
442
11
1
0
167,930
1
W
Apollo
6,070
552
77
7
0
194,481
4
W
Ah Puch
7,020
638
59
5
0
223,358
2
W
Nike
6,428
584
44
4
0
207,779
0
L
Anhur
5,837
531
61
6
0
172,759
3
W
Fenrir
6,277
571
46
4
0
232,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role