Player Matchup

Guan Yu
Guan Yu
CynicalProwler
Guan Yu
Level 125
God Stats
48W - 57L
1,604 SR
Queue Stats
716W - 729L
1,546 Elo+
Solo
He Bo
He Bo
Dury233
He Bo
Level 126
God Stats
1W - 0L
1,431 SR
Queue Stats
103W - 116L
1,472 Elo+
Party 1
Apollo
Apollo
Killerman037
Apollo
Level 155
God Stats
2W - 0L
1,684 SR
Queue Stats
49W - 57L
1,489 Elo+
Party 1
Fenrir
Fenrir
LurkingWerewolf
Fenrir
Level 152
God Stats
13W - 8L
1,672 SR
Queue Stats
65W - 62L
1,648 Elo+
Party 3
Cthulhu
Cthulhu
Nocturnal Nvy
Cthulhu
Level 83
God Stats
9W - 4L
1,737 SR
Queue Stats
13W - 14L
1,663 Elo+
Party 3
Team Averages
Level 128
1,626 SR
1,564 Elo+

VS

Team Averages
Level 139
1,663 SR
1,390 Elo+
Medusa
Medusa
Master_Jiraiya95
Medusa
Level 133
God Stats
1W - 2L
1,627 SR
Queue Stats
3W - 8L
1,285 Elo+
Party 2
Serqet
Serqet
ScootsMaghoots
Serqet
Level 147
God Stats
13W - 13L
1,550 SR
Queue Stats
219W - 216L
1,545 Elo+
Solo
Sobek
Sobek
Vampire-_-Bats
Sobek
Level 156
God Stats
0W - 1L
1,695 SR
Queue Stats
41W - 57L
1,377 Elo+
Party 2
Zeus
Zeus
VisionaryOne11
Zeus
Level 144
God Stats
1W - 6L
1,735 SR
Queue Stats
36W - 49L
1,455 Elo+
Party 2
Chaac
Chaac
XxSuperM4n420xX4
Chaac
Level 113
God Stats
1W - 2L
1,710 SR
Queue Stats
7W - 9L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 15
10,264
684
9,510
16,534
13,404
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Dury233
He Bo
17
3 / 3 / 7
10,904
727
8,879
10,713
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
20
8 / 3 / 6
13,666
911
17,265
20,920
9,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
12 / 2 / 6
14,341
956
15,549
16,680
7,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
15
2 / 1 / 10
10,848
723
7,175
13,159
14,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 7
9,178
612
8,980
12,047
5,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 7 / 6
10,989
733
12,117
13,837
6,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 6
9,877
658
8,570
15,489
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 5 / 5
12,173
812
22,800
10,314
4,702
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 9
9,768
651
11,155
21,646
15,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
46
26
Kills
13
13
Deaths
26
44
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
4
15
2.13
W
He Bo
Dury233
He Bo
3
3
7
2.17
W
Apollo
8
3
6
3.67
W
12
2
6
7.5
L
0
5
7
0.7
W
Cthulhu
2
1
10
7
L
5
7
6
1.14
L
1
4
6
1
L
6
5
5
1.7
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,378
Damage
63,622
78,006
Taken
73,333
49,044
Mitigated
45,373
26,451
Healing
17,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,510
793
6,462
5,174
16,534
13,404
177
6,082
9,406
0
17,231
W
He Bo
Dury233
He Bo
8,879
546
0
58
10,713
4,112
0
4,506
6,085
28,641
0
W
Apollo
17,265
12,667
0
9,834
20,920
9,421
7,793
7,312
12,912
0
70,939
W
15,549
4,527
0
2,855
16,680
7,548
510
6,993
9,199
0
41,894
L
8,980
4,159
0
1,482
12,047
5,487
973
1,405
10,614
0
42,092
W
Cthulhu
7,175
203
482
1,586
13,159
14,559
40
5,554
7,011
21,564
0
L
12,117
3,683
0
0
13,837
6,182
171
1,978
11,743
0
26,599
L
8,570
395
0
5,085
15,489
13,056
121
4,365
10,810
19,595
0
L
22,800
1,865
0
1,796
10,314
4,702
231
1,748
8,522
61,917
0
L
11,155
1,547
508
8,318
21,646
15,946
20
6,310
15,162
0
24,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,023
Gold Earned
51,985
314
Minions Killed
295
5
Camps Cleared
9
1,399,789
Distance Traveled
1,287,947
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,264
684
17
1
0
299,704
4
W
He Bo
10,904
727
70
5
1
263,206
1
W
Apollo
13,666
911
133
9
3
275,150
2
W
Fenrir
14,341
956
72
5
1
307,282
0
L
Medusa
9,178
612
67
4
3
223,119
0
W
Cthulhu
10,848
723
22
1
0
254,447
0
L
Serqet
10,989
733
41
3
3
286,637
3
L
Sobek
9,877
658
32
2
0
270,708
1
L
Zeus
12,173
812
133
9
3
234,272
3
L
Chaac
9,768
651
22
1
0
273,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role