Player Matchup

Fenrir
Fenrir
LurkingWerewolf
Fenrir
Level 152
God Stats
13W - 8L
1,660 SR
Queue Stats
65W - 62L
1,637 Elo+
Party 3
Scylla
Scylla
MAADDawG
Scylla
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,253 Elo+
Party 1
Cthulhu
Cthulhu
Nocturnal Nvy
Cthulhu
Level 83
God Stats
9W - 4L
1,704 SR
Queue Stats
13W - 14L
1,630 Elo+
Party 3
Cupid
Cupid
RatedPoreotix
Cupid
Level 89
God Stats
1W - 1L
1,100 SR
Queue Stats
45W - 58L
1,544 Elo+
Party 3
Chaac
Chaac
naggingsun7
Chaac
Level 128
God Stats
7W - 7L
1,312 SR
Queue Stats
85W - 87L
1,594 Elo+
Party 1
Team Averages
Level 110
1,455 SR
1,531 Elo+

VS

Team Averages
Level 124
1,423 SR
1,472 Elo+
Mulan
Mulan
 
Mulan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
DiscordiaTTV
Janus
Level 157
God Stats
1W - 4L
1,506 SR
Queue Stats
101W - 109L
1,485 Elo+
Solo
Sylvanus
Sylvanus
Sil4nt_Sc0p3z
Sylvanus
Level 155
God Stats
2W - 7L
1,426 SR
Queue Stats
242W - 222L
1,545 Elo+
Solo
Anhur
Anhur
aletheiac
Anhur
Level 124
God Stats
0W - 1L
1,318 SR
Queue Stats
19W - 16L
1,474 Elo+
Party 2
Ravana
Ravana
capchew
Ravana
Level 85
God Stats
0W - 2L
1,365 SR
Queue Stats
49W - 54L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 7
10,941
995
8,167
8,866
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
MAADDawG
Scylla
17
9 / 3 / 8
10,658
969
11,383
7,514
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
14
0 / 0 / 11
8,594
781
3,031
8,019
9,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 1 / 8
7,869
715
3,447
4,431
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 0 / 10
9,304
846
7,906
10,175
7,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 6 / 2
8,293
754
9,322
12,425
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 4 / 2
8,219
747
8,100
6,842
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Sil4nt_Sc0p3z
Sylvanus
12
0 / 4 / 3
6,658
605
4,500
8,765
8,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
aletheiac
Anhur
14
1 / 7 / 3
7,482
680
3,622
10,822
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
capchew
Ravana
7
0 / 0 / 0
4,278
389
0
0
0

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
21
Kills
5
5
Deaths
21
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
6
2
0.5
L
2
4
2
0.75
W
8
1
7
11.5
W
Scylla
MAADDawG
Scylla
9
3
8
4.33
W
Cthulhu
0
0
11
5.5
W
1
1
8
5
L
Sylvanus
Sil4nt_Sc0p3z
Sylvanus
0
4
3
0.38
L
Anhur
aletheiac
Anhur
1
7
3
0.36
L
Ravana
capchew
Ravana
0
0
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,934
Damage
25,544
39,005
Taken
38,854
24,739
Mitigated
24,190
10,298
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
9,322
953
0
998
12,425
9,862
0
3,971
8,220
0
22,824
L
8,100
408
0
517
6,842
2,298
0
1,810
5,004
34,539
0
W
8,167
2,193
0
1,816
8,866
3,685
0
2,904
5,862
0
25,875
W
Scylla
MAADDawG
Scylla
11,383
966
0
1,434
7,514
2,676
647
2,995
4,416
30,844
0
W
Cthulhu
3,031
190
0
988
8,019
9,543
29
2,495
5,449
13,870
0
W
3,447
2,198
1,421
739
4,431
1,216
1,393
247
4,134
0
11,115
L
Sylvanus
Sil4nt_Sc0p3z
Sylvanus
4,500
918
378
1,158
8,765
8,246
0
4,061
4,564
10,763
0
L
Anhur
aletheiac
Anhur
3,622
1,312
0
756
10,822
3,784
0
4,125
6,392
0
19,561
L
Ravana
capchew
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
7,906
1,885
0
3,900
10,175
7,619
1,600
4,028
6,019
0
36,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,366
Gold Earned
34,930
231
Minions Killed
155
11
Camps Cleared
2
1,019,747
Distance Traveled
714,993
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,293
754
41
4
1
191,171
3
L
Janus
8,219
747
65
6
1
173,517
0
W
Fenrir
10,941
995
48
4
5
236,184
0
W
Scylla
10,658
969
47
4
4
206,672
0
W
Cthulhu
8,594
781
40
4
0
187,545
0
W
Cupid
7,869
715
23
2
0
176,668
0
L
Sylvanus
6,658
605
12
1
0
182,266
1
L
Anhur
7,482
680
37
3
0
168,039
2
L
Ravana
4,278
389
0
0
0
0
0
W
Chaac
9,304
846
73
7
2
212,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role