Player Matchup

Hera
Hera
JuStCoR3y
Hera
Level 68
God Stats
4W - 1L
1,901 SR
Queue Stats
53W - 37L
1,685 Elo+
Party 2
Osiris
Osiris
LowIQDegenerate
Osiris
Level 83
God Stats
14W - 15L
1,674 SR
Queue Stats
157W - 152L
1,647 Elo+
Party 2
Loki
Loki
NADZBADZ
Loki
Level 87
God Stats
104W - 65L
1,561 SR
Queue Stats
148W - 116L
1,516 Elo+
Solo
Nox
Nox
TinyDucklíng
Nox
Level 89
God Stats
8W - 3L
1,835 SR
Queue Stats
37W - 26L
1,696 Elo+
Party 2
Danzaburou
Danzaburou
ragingyouko
Danzaburou
Level 29
God Stats
22W - 8L
1,742 SR
Queue Stats
255W - 189L
1,764 Elo+
Party 2
Team Averages
Level 71
1,743 SR
1,661 Elo+

VS

Team Averages
Level 107
1,487 SR
1,569 Elo+
Bakasura
Bakasura
BramonIDK
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Centmord
The Morrigan
Level 84
God Stats
1W - 7L
1,328 SR
Queue Stats
650W - 593L
1,509 Elo+
Solo
Tyr
Tyr
DieDancer
Tyr
Level 124
God Stats
0W - 2L
1,176 SR
Queue Stats
91W - 95L
1,654 Elo+
Party 1
Anhur
Anhur
GOODDZZILLA
Anhur
Level 27
God Stats
3W - 4L
1,931 SR
Queue Stats
83W - 63L
1,683 Elo+
Party 1
Chang'e
Chang'e
Raiizeen
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 0 / 12
8,689
511
10,988
5,633
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
7 / 2 / 1
10,234
602
10,771
12,545
9,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
16
7 / 0 / 7
9,811
577
5,380
8,596
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 1 / 4
9,571
563
5,558
4,193
1,725
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ragingyouko
Danzaburou
17
8 / 2 / 3
10,955
644
9,302
9,287
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BramonIDK
Bakasura
12
2 / 6 / 0
7,491
441
4,500
13,617
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
Centmord
The Morrigan
14
0 / 2 / 2
8,491
499
3,037
5,574
1,899
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 7 / 2
6,220
366
3,235
15,041
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

15
1 / 5 / 1
8,232
484
1,027
10,154
2,953
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Raiizeen
Chang'e
14
2 / 7 / 0
8,337
490
6,580
12,968
9,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
27
Kills
5
5
Deaths
27
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BramonIDK
Bakasura
2
6
0
0.33
L
The Morrigan
Centmord
The Morrigan
0
2
2
0.5
L
0
7
2
0.14
L
1
5
1
0.3
W
Hera
3
0
12
9
W
7
2
1
3.75
W
Loki
7
0
7
10.5
L
Chang'e
Raiizeen
Chang'e
2
7
0
0.29
W
2
1
4
4
W
Danzaburou
ragingyouko
Danzaburou
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,999
Damage
18,379
40,254
Taken
57,354
19,665
Mitigated
25,482
15,136
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BramonIDK
Bakasura
4,500
3,236
0
2,990
13,617
5,607
0
3,631
9,808
0
33,519
L
The Morrigan
Centmord
The Morrigan
3,037
709
0
926
5,574
1,899
0
2,378
2,970
57,880
508
L
3,235
184
0
3,888
15,041
5,126
0
6,367
8,290
0
12,505
L
1,027
319
0
565
10,154
2,953
0
2,111
7,800
0
56,258
W
Hera
10,988
2,942
0
1,599
5,633
2,654
1,261
976
4,287
35,350
0
W
10,771
3,465
0
4,580
12,545
9,115
0
6,136
6,339
0
74,257
W
Loki
5,380
2,126
0
4,179
8,596
3,073
0
1,000
7,407
0
53,506
L
Chang'e
Raiizeen
Chang'e
6,580
423
0
3,544
12,968
9,897
64
1,028
11,940
51,531
0
W
5,558
332
0
942
4,193
1,725
49
492
3,651
66,061
0
W
Danzaburou
ragingyouko
Danzaburou
9,302
5,357
0
3,836
9,287
3,098
3,124
506
8,720
0
81,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,260
Gold Earned
38,771
544
Minions Killed
441
0
Camps Cleared
0
1,664,600
Distance Traveled
1,524,089
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,491
441
78
5
0
343,607
2
L
The Morrigan
8,491
499
125
7
0
313,937
8
L
Tyr
6,220
366
23
1
0
333,811
6
L
Anhur
8,232
484
113
7
0
281,813
7
W
Hera
8,689
511
48
3
0
304,454
3
W
Osiris
10,234
602
120
7
0
353,603
4
W
Loki
9,811
577
98
6
0
380,522
3
L
Chang'e
8,337
490
102
6
0
250,921
4
W
Nox
9,571
563
143
8
0
330,398
6
W
Danzaburou
10,955
644
135
8
0
295,623
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role