Player Matchup

Cu Chulainn
Cu Chulainn
Gold III
AlfonsoDoodles
Cu Chulainn
Gold III
Level 143
God Stats
6W - 5L
1,320 SR
Queue Stats
139W - 146L
1,449 MMR
Solo
Nemesis
Nemesis
Silver I
HUNxBATZ
Nemesis
Silver I
Level 87
God Stats
1W - 3L
1,305 SR
Queue Stats
48W - 59L
1,596 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
XxAmericaniitoxX
Aphrodite
Gold IV
Level 119
God Stats
0W - 3L
1,160 SR
Queue Stats
538W - 552L
1,455 MMR
Solo
Neith
Neith
Silver II
ahd33r
Neith
Silver II
Level 88
God Stats
10W - 12L
1,718 SR
Queue Stats
127W - 138L
1,332 MMR
Party 1
Serqet
Serqet
Gold V
xllGerarllx
Serqet
Gold V
Level 157
God Stats
1W - 3L
1,681 SR
Queue Stats
521W - 503L
1,455 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,437 SR
1,457 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,547 SR
1,458 MMR
Eset
Eset
Gold II
HephaestionP
Eset
Gold II
Level 118
God Stats
8W - 6L
1,466 SR
Queue Stats
487W - 485L
1,440 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
PeterMolyneux
Sun Wukong
Gold V
Level 156
God Stats
1W - 1L
1,324 SR
Queue Stats
87W - 80L
1,466 MMR
Solo
Thanatos
Thanatos
Gold IV
WWETrippleBenoit
Thanatos
Gold IV
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 98L
1,575 MMR
Party 2
Apollo
Apollo
Gold III
Wolms
Apollo
Gold III
Level 102
God Stats
3W - 0L
1,885 SR
Queue Stats
366W - 360L
1,442 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
vlashtheothunder
Kuzenbo
Gold IV
Level 130
God Stats
14W - 12L
1,558 SR
Queue Stats
232W - 227L
1,365 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlfonsoDoodles
Cu Chulainn
20
6 / 5 / 1
13,940
581
19,395
25,405
21,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
HUNxBATZ
Nemesis
18
3 / 8 / 2
11,603
483
6,545
21,832
10,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
20
2 / 8 / 4
13,049
544
12,023
20,646
8,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ahd33r
Neith
16
0 / 8 / 2
10,606
442
11,908
19,067
6,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
17
3 / 7 / 3
11,670
486
9,320
18,167
13,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SobekSetTiamatScyllaAo Kuang

VS

Bans
TsukuyomiYemojaDiscordiaDanzaburouCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 8
14,295
596
15,935
11,479
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
PeterMolyneux
Sun Wukong
20
1 / 4 / 11
13,422
559
14,872
25,789
21,494
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
9 / 6 / 11
13,769
574
14,338
21,866
13,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Wolms
Apollo
20
10 / 1 / 9
15,001
625
20,456
23,339
8,672
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
5 / 2 / 18
12,629
526
9,862
15,133
19,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
93
14
Kills
36
36
Deaths
15
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AlfonsoDoodles
Cu Chulainn
6
5
1
1.3
L
Nemesis
HUNxBATZ
Nemesis
3
8
2
0.5
W
11
2
8
7.5
W
Sun Wukong
PeterMolyneux
Sun Wukong
1
4
11
1.63
W
9
6
11
2.42
W
Apollo
Wolms
Apollo
10
1
9
14.5
L
Aphrodite
2
8
4
0.5
L
Neith
ahd33r
Neith
0
8
2
0.13
W
5
2
18
7
L
Serqet
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,191
Damage
75,463
105,117
Taken
97,606
60,923
Mitigated
67,123
30,157
Healing
54,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AlfonsoDoodles
Cu Chulainn
19,395
2,451
0
4,838
25,405
21,463
1,476
3,621
21,700
10,378
110,270
L
Nemesis
HUNxBATZ
Nemesis
6,545
3,389
0
6,297
21,832
10,766
0
5,486
16,194
0
83,516
W
15,935
1,799
924
2,478
11,479
4,509
2,171
3,779
7,274
92,329
0
W
Sun Wukong
PeterMolyneux
Sun Wukong
14,872
4,197
0
13,734
25,789
21,494
497
2,362
22,877
0
105,911
W
14,338
4,622
0
17,879
21,866
13,253
0
1,904
19,130
0
84,751
W
Apollo
Wolms
Apollo
20,456
11,794
0
14,669
23,339
8,672
6,656
4,772
18,137
0
127,476
L
Aphrodite
12,023
407
1,351
9,104
20,646
8,699
0
9,757
10,528
106,444
0
L
Neith
ahd33r
Neith
11,908
6,253
0
6,850
19,067
6,439
1,160
2,140
16,909
0
87,171
W
9,862
3,401
0
4,383
15,133
19,195
240
2,307
12,616
38,517
0
L
Serqet
9,320
1,378
0
1,717
18,167
13,556
0
4,274
13,843
0
22,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,868
Gold Earned
69,116
705
Minions Killed
686
0
Camps Cleared
0
2,153,619
Distance Traveled
2,340,872
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,940
581
219
9
0
439,642
9
L
Nemesis
11,603
483
134
6
0
469,830
2
W
Eset
14,295
596
168
7
0
452,582
9
W
Sun Wukong
13,422
559
193
8
0
486,338
2
W
Thanatos
13,769
574
118
5
0
448,793
2
W
Apollo
15,001
625
176
7
0
455,148
8
L
Aphrodite
13,049
544
188
8
0
398,388
4
L
Neith
10,606
442
131
5
0
371,901
5
W
Kuzenbo
12,629
526
31
1
0
498,011
3
L
Serqet
11,670
486
33
1
0
473,858
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role