Player Matchup

Anubis
Anubis
CJBOY21
Anubis
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 59L
1,661 Elo+
Party 2
Fenrir
Fenrir
Gorsh lol
Fenrir
Level 62
God Stats
22W - 27L
1,459 SR
Queue Stats
473W - 399L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
Kerbe25
Danzaburou
Level 59
God Stats
108W - 70L
1,625 SR
Queue Stats
317W - 274L
1,538 Elo+
Party 1
Cabrakan
Cabrakan
MrHarty78
Cabrakan
Level 83
God Stats
5W - 2L
1,651 SR
Queue Stats
21W - 14L
1,573 Elo+
Party 2
King Arthur
King Arthur
Weeejee
King Arthur
Level 125
God Stats
10W - 11L
1,538 SR
Queue Stats
136W - 127L
1,559 Elo+
Solo
Team Averages
Level 88
1,555 SR
1,573 Elo+

VS

Team Averages
Level 114
1,556 SR
1,551 Elo+
Artio
Artio
Matias9Nicolas8
Artio
Level 129
God Stats
2W - 5L
1,383 SR
Queue Stats
271W - 238L
1,632 Elo+
Party 3
Susano
Susano
Quichicho1
Susano
Level 124
God Stats
1W - 1L
1,867 SR
Queue Stats
44W - 48L
1,570 Elo+
Party 3
Merlin
Merlin
SaikDeus
Merlin
Level 99
God Stats
2W - 4L
1,542 SR
Queue Stats
40W - 37L
1,506 Elo+
Party 3
King Arthur
King Arthur
Siitko
King Arthur
Level 114
God Stats
12W - 16L
1,451 SR
Queue Stats
226W - 210L
1,509 Elo+
Solo
Cupid
Cupid
keeevin_dg18k
Cupid
Level 102
God Stats
10W - 12L
1,536 SR
Queue Stats
97W - 99L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CJBOY21
Anubis
19
5 / 1 / 5
11,229
591
11,958
7,050
4,175
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Gorsh lol
Fenrir
17
6 / 1 / 5
10,361
545
8,836
13,837
9,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Kerbe25
Danzaburou
15
1 / 2 / 9
8,965
472
8,923
13,058
4,944
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
MrHarty78
Cabrakan
14
3 / 2 / 8
8,980
473
7,960
15,303
11,404
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Weeejee
King Arthur
18
5 / 4 / 3
10,910
574
11,264
18,099
11,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,521
448
4,937
17,629
13,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
Quichicho1
Susano
14
2 / 3 / 4
9,187
484
8,829
12,631
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SaikDeus
Merlin
15
3 / 3 / 1
8,994
473
13,902
8,388
2,694
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Siitko
King Arthur
15
4 / 5 / 0
9,312
490
11,237
17,113
12,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
0 / 6 / 2
9,504
500
4,469
12,096
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
20
Kills
10
10
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
CJBOY21
Anubis
5
1
5
7.5
W
Fenrir
Gorsh lol
Fenrir
6
1
5
8.5
W
Danzaburou
Kerbe25
Danzaburou
1
2
9
2.75
L
1
4
1
0.38
W
Cabrakan
MrHarty78
Cabrakan
3
2
8
3.5
L
Susano
Quichicho1
Susano
2
3
4
1.33
L
Merlin
SaikDeus
Merlin
3
3
1
1.17
L
King Arthur
Siitko
King Arthur
4
5
0
0.8
W
King Arthur
Weeejee
King Arthur
5
4
3
1.63
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,941
Damage
43,374
67,347
Taken
67,857
40,721
Mitigated
36,850
32,398
Healing
19,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CJBOY21
Anubis
11,958
438
292
4,302
7,050
4,175
794
748
6,179
83,713
0
W
Fenrir
Gorsh lol
Fenrir
8,836
2,806
0
7,279
13,837
9,028
0
952
12,783
0
86,604
W
Danzaburou
Kerbe25
Danzaburou
8,923
3,761
0
6,080
13,058
4,944
0
6,399
6,484
0
62,112
L
4,937
589
1,228
6,162
17,629
13,717
74
7,155
10,474
24,985
0
W
Cabrakan
MrHarty78
Cabrakan
7,960
1,444
374
7,987
15,303
11,404
0
9,906
4,963
23,876
0
L
Susano
Quichicho1
Susano
8,829
3,016
0
310
12,631
3,843
0
2,733
9,898
0
50,488
L
Merlin
SaikDeus
Merlin
13,902
1,338
360
2,338
8,388
2,694
83
3,544
4,844
64,779
0
L
King Arthur
Siitko
King Arthur
11,237
2,736
0
5,669
17,113
12,190
0
2,737
14,376
0
53,013
W
King Arthur
Weeejee
King Arthur
11,264
1,705
0
6,084
18,099
11,170
392
0
17,539
0
68,769
L
4,469
1,788
61
3,817
12,096
4,406
1,370
3,749
8,347
0
69,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,445
Gold Earned
45,518
588
Minions Killed
498
0
Camps Cleared
0
1,787,223
Distance Traveled
1,709,477
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,229
591
160
8
0
348,322
3
W
Fenrir
10,361
545
134
7
0
424,434
1
W
Danzaburou
8,965
472
117
6
0
326,155
3
L
Artio
8,521
448
32
2
0
362,536
0
W
Cabrakan
8,980
473
40
2
0
348,426
1
L
Susano
9,187
484
86
5
0
414,181
2
L
Merlin
8,994
473
140
7
0
321,721
2
L
King Arthur
9,312
490
111
6
0
279,523
1
W
King Arthur
10,910
574
137
7
0
339,886
5
L
Cupid
9,504
500
129
7
0
331,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role