Player Matchup

Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RillChill
Neith
Level 44
God Stats
1W - 1L
1,737 SR
Queue Stats
157W - 146L
1,509 Elo+
Solo
Danzaburou
Danzaburou
Warss89
Danzaburou
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,522 Elo+
Party 1
Mercury
Mercury
gmt2001
Mercury
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
105W - 115L
1,370 Elo+
Solo
Cupid
Cupid
snowhite91
Cupid
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,522 Elo+
Party 1
Team Averages
Level 91
1,547 SR
1,485 Elo+

VS

Team Averages
Level 116
1,476 SR
1,391 Elo+
Mercury
Mercury
BieldooBR
Mercury
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 177L
1,466 Elo+
Solo
Chang'e
Chang'e
EctoplasmicBuny
Chang'e
Level 128
God Stats
4W - 5L
1,825 SR
Queue Stats
196W - 234L
1,394 Elo+
Solo
Cernunnos
Cernunnos
Kenny Coloma
Cernunnos
Level 104
God Stats
2W - 2L
1,261 SR
Queue Stats
220W - 216L
1,392 Elo+
Solo
Tiamat
Tiamat
LUIS141
Tiamat
Level 116
God Stats
3W - 2L
1,213 SR
Queue Stats
183W - 170L
1,441 Elo+
Solo
Skadi
Skadi
Wolf Reaper BR
Skadi
Level 135
God Stats
1W - 0L
1,579 SR
Queue Stats
3W - 4L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
3 / 10 / 16
12,146
675
22,146
27,590
12,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
RillChill
Neith
20
9 / 3 / 15
12,941
719
23,767
22,670
10,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Warss89
Danzaburou
20
8 / 4 / 17
13,845
769
16,532
18,835
9,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
gmt2001
Mercury
20
8 / 9 / 14
14,028
779
11,006
19,635
8,259
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
20
6 / 4 / 16
12,755
709
14,610
21,185
9,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BieldooBR
Mercury
19
2 / 6 / 15
11,731
652
6,078
13,401
5,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 8 / 19
11,794
655
21,645
27,269
11,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Kenny Coloma
Cernunnos
20
12 / 9 / 13
14,624
812
28,470
25,255
14,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
LUIS141
Tiamat
20
4 / 5 / 22
13,294
739
20,181
21,545
14,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 6 / 12
14,005
778
21,240
19,777
9,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
111
34
Kills
30
30
Deaths
34
78
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
10
16
1.1
W
Mercury
BieldooBR
Mercury
2
6
15
1.58
W
2
8
19
1.44
W
Cernunnos
Kenny Coloma
Cernunnos
12
9
13
2.06
W
Tiamat
LUIS141
Tiamat
4
5
22
3
L
Neith
RillChill
Neith
9
3
15
5.5
L
Danzaburou
Warss89
Danzaburou
8
4
17
4.13
W
10
6
12
2.67
L
Mercury
gmt2001
Mercury
8
9
14
1.67
L
Cupid
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,061
Damage
97,614
109,915
Taken
107,247
50,693
Mitigated
56,275
55,608
Healing
48,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
22,146
1,247
14,995
10,149
27,590
12,681
274
10,874
16,422
33,145
0
W
Mercury
BieldooBR
Mercury
6,078
3,737
2,406
1,254
13,401
5,873
1,459
2,600
10,801
0
17,267
W
21,645
90
10,540
12,136
27,269
11,174
790
7,150
20,119
41,587
0
W
Cernunnos
Kenny Coloma
Cernunnos
28,470
11,277
1,375
5,299
25,255
14,969
0
5,346
19,909
0
52,216
W
Tiamat
LUIS141
Tiamat
20,181
1,093
2,628
8,492
21,545
14,330
284
3,905
17,640
42,048
0
L
Neith
RillChill
Neith
23,767
10,938
4,294
8,339
22,670
10,454
1,895
8,912
13,326
0
43,237
L
Danzaburou
Warss89
Danzaburou
16,532
10,441
2,424
1,782
18,835
9,342
1,963
6,206
12,475
0
38,673
W
21,240
6,590
357
3,918
19,777
9,929
2,496
3,145
16,632
0
45,272
L
Mercury
gmt2001
Mercury
11,006
3,996
3,018
1,771
19,635
8,259
872
5,819
13,540
0
18,745
L
Cupid
14,610
6,747
5,267
3,569
21,185
9,957
1,007
8,639
12,326
0
37,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,715
Gold Earned
65,448
175
Minions Killed
192
0
Camps Cleared
0
1,582,175
Distance Traveled
1,525,264
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,146
675
23
1
0
288,798
1
W
Mercury
11,731
652
12
1
0
338,721
1
W
Chang'e
11,794
655
24
1
0
316,097
0
W
Cernunnos
14,624
812
59
3
0
253,808
1
W
Tiamat
13,294
739
58
3
0
310,766
0
L
Neith
12,941
719
38
2
0
333,050
0
L
Danzaburou
13,845
769
50
3
0
314,361
0
W
Skadi
14,005
778
39
2
0
305,872
1
L
Mercury
14,028
779
11
1
0
353,129
0
L
Cupid
12,755
709
53
3
0
292,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role