Player Matchup

Medusa
Medusa
DARK S3RAPH1M
Medusa
Level 23
God Stats
17W - 18L
1,731 SR
Queue Stats
33W - 40L
1,622 Elo+
Party 1
Tiamat
Tiamat
DEM0NTeK
Tiamat
Level 122
God Stats
11W - 12L
1,655 SR
Queue Stats
220W - 202L
1,573 Elo+
Party 1
Ra
Ra
Exiled Affinity
Ra
Level 109
God Stats
23W - 10L
1,861 SR
Queue Stats
219W - 182L
1,600 Elo+
Party 1
Set
Set
Hyperion0700
Set
Level 126
God Stats
4W - 2L
1,858 SR
Queue Stats
281W - 251L
1,572 Elo+
Party 1
Ravana
Ravana
theXbossXman123
Ravana
Level 114
God Stats
1W - 0L
1,808 SR
Queue Stats
124W - 124L
1,572 Elo+
Party 1
Team Averages
Level 99
1,782 SR
1,588 Elo+

VS

Team Averages
Level 86
1,561 SR
1,611 Elo+
Mercury
Mercury
Beasty_Ninja123
Mercury
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 151L
1,626 Elo+
Party 2
Merlin
Merlin
ChiefSalamander
Merlin
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 12L
1,367 Elo+
Solo
Medusa
Medusa
Predator_1224
Medusa
Level 125
God Stats
0W - 3L
1,304 SR
Queue Stats
98W - 80L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
ShadowAlien93
Cthulhu
Level 101
God Stats
1W - 2L
1,452 SR
Queue Stats
31W - 31L
1,688 Elo+
Party 2
Nike
Nike
celestiixl
Nike
Level 25
God Stats
4W - 3L
2,049 SR
Queue Stats
47W - 28L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,753
485
4,272
6,461
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
DEM0NTeK
Tiamat
13
3 / 5 / 4
8,412
526
4,441
11,696
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 3 / 8
9,495
593
11,871
9,403
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 1 / 7
9,391
587
9,551
10,954
6,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
7 / 2 / 2
8,657
541
6,409
10,311
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,832
490
5,241
12,662
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 4 / 0
6,996
437
1,033
5,557
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 6 / 1
8,515
532
10,568
10,269
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
12
1 / 4 / 1
7,177
449
3,101
7,683
5,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 6 / 2
6,982
436
6,756
16,330
8,044
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
23
Kills
12
13
Deaths
23
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
0
4
0
0
W
2
2
1
1.25
W
Tiamat
DEM0NTeK
Tiamat
3
5
4
1
W
5
3
8
3
W
6
1
7
9.5
L
7
6
1
1.25
L
Cthulhu
1
4
1
0.38
L
2
6
2
0.5
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,544
Damage
26,699
48,825
Taken
52,501
27,721
Mitigated
22,818
19,278
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,241
2,121
0
4,066
12,662
4,043
268
3,273
9,389
0
38,572
L
1,033
0
0
1,140
5,557
1,793
140
2,250
3,307
38,544
0
W
4,272
2,207
0
1,327
6,461
1,738
646
0
6,461
0
36,607
W
Tiamat
DEM0NTeK
Tiamat
4,441
1,089
165
2,303
11,696
10,235
132
0
11,696
26,624
0
W
11,871
1,712
1,718
4,667
9,403
4,245
760
833
8,570
65,689
0
W
9,551
4,215
0
4,028
10,954
6,982
909
1,784
9,170
0
47,652
L
10,568
4,791
0
1,125
10,269
3,629
633
3,877
6,392
0
45,939
L
Cthulhu
3,101
141
0
1,428
7,683
5,309
66
846
6,837
29,730
0
L
6,756
1,078
0
1,725
16,330
8,044
77
6,066
10,264
0
27,237
W
6,409
1,427
0
5,070
10,311
4,521
788
1,517
8,794
0
39,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,708
Gold Earned
37,502
398
Minions Killed
327
0
Camps Cleared
0
1,448,060
Distance Traveled
1,329,978
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,832
490
80
5
0
313,894
2
L
Merlin
6,996
437
81
5
0
220,988
5
W
Medusa
7,753
485
68
4
0
265,670
0
W
Tiamat
8,412
526
56
4
0
267,726
1
W
Ra
9,495
593
112
7
0
311,650
0
W
Set
9,391
587
85
5
0
297,995
0
L
Medusa
8,515
532
76
5
0
245,250
4
L
Cthulhu
7,177
449
48
3
0
284,978
4
L
Nike
6,982
436
42
3
0
264,868
3
W
Ravana
8,657
541
77
5
0
305,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role