Player Matchup

Tiamat
Tiamat
Gold IV
Scoren1
Tiamat
Gold IV
Level 139
God Stats
10W - 3L
1,610 SR
Queue Stats
95W - 94L
1,431 MMR
Solo
Guan Yu
Guan Yu
Gold IV
WWETrippleBenoit
Guan Yu
Gold IV
Level 56
God Stats
4W - 1L
1,870 SR
Queue Stats
92W - 98L
1,529 MMR
Party 2
Izanami
Izanami
Gold IV
Wolms
Izanami
Gold IV
Level 102
God Stats
1W - 0L
1,838 SR
Queue Stats
366W - 360L
1,396 MMR
Solo
Hades
Hades
Gold IV
vlashtheothunder
Hades
Gold IV
Level 130
God Stats
10W - 9L
1,625 SR
Queue Stats
232W - 227L
1,319 MMR
Party 2
Serqet
Serqet
Gold V
xllGerarllx
Serqet
Gold V
Level 157
God Stats
1W - 3L
1,315 SR
Queue Stats
521W - 503L
1,409 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,651 SR
1,417 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,624 SR
1,417 MMR
Nike
Nike
Gold V
CLOUTIMUS
Nike
Gold V
Level 106
God Stats
19W - 15L
1,561 SR
Queue Stats
598W - 611L
1,362 MMR
Party 1
Sobek
Sobek
Gold V
Frontenac
Sobek
Gold V
Level 147
God Stats
4W - 4L
1,582 SR
Queue Stats
61W - 73L
1,319 MMR
Party 3
Hel
Hel
Gold IV
GalaxyBrAn
Hel
Gold IV
Level 67
God Stats
42W - 36L
1,542 SR
Queue Stats
194W - 201L
1,495 MMR
Party 1
Rama
Rama
Gold IV
Truwick
Rama
Gold IV
Level 82
God Stats
3W - 9L
1,739 SR
Queue Stats
399W - 411L
1,384 MMR
Solo
Fenrir
Fenrir
Gold III
egocrusher
Fenrir
Gold III
Level 157
God Stats
17W - 15L
1,698 SR
Queue Stats
318W - 316L
1,526 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Scoren1
Tiamat
10
3 / 2 / 4
6,239
624
5,812
5,382
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 2 / 3
6,226
623
4,891
8,187
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Wolms
Izanami
12
3 / 1 / 1
6,774
677
5,074
6,087
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 0
6,306
631
1,915
1,787
876
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
9
2 / 1 / 4
5,685
569
3,712
5,670
1,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
PersephoneSetTsukuyomiCu ChulainnScylla

VS

Bans
DanzaburouCupidAnhurNemesisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
3 / 2 / 1
5,867
587
4,455
6,823
2,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
Frontenac
Sobek
11
0 / 0 / 0
5,882
588
904
4,900
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
2 / 7 / 1
5,590
559
5,189
8,245
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
Truwick
Rama
9
0 / 2 / 1
5,181
518
2,702
6,633
1,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
egocrusher
Fenrir
9
1 / 2 / 0
5,414
541
3,261
7,498
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
6
6
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nike
3
2
1
1.75
L
Sobek
Frontenac
Sobek
0
0
0
0
L
2
7
1
0.36
W
Tiamat
Scoren1
Tiamat
3
2
4
2.5
L
Rama
Truwick
Rama
0
2
1
0.25
W
4
2
3
2.75
W
Izanami
Wolms
Izanami
3
1
1
3.5
L
Fenrir
egocrusher
Fenrir
1
2
0
0.5
W
1
0
0
1
W
Serqet
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
16,511
27,113
Taken
34,099
10,368
Mitigated
11,374
13,603
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,455
1,035
0
1,958
6,823
2,414
0
1,058
5,677
0
13,478
L
Sobek
Frontenac
Sobek
904
0
0
2,649
4,900
2,531
0
1,618
3,282
29,997
0
L
5,189
190
145
2,345
8,245
2,522
0
3,293
4,628
28,840
0
W
Tiamat
Scoren1
Tiamat
5,812
902
0
2,325
5,382
2,800
113
2,804
2,266
30,977
0
L
Rama
Truwick
Rama
2,702
2,406
0
2,232
6,633
1,329
0
0
6,633
0
27,917
W
4,891
1,747
440
3,458
8,187
3,239
0
1,909
6,174
0
27,661
W
Izanami
Wolms
Izanami
5,074
3,293
0
3,794
6,087
1,553
680
0
6,087
0
50,547
L
Fenrir
egocrusher
Fenrir
3,261
646
0
3,162
7,498
2,578
0
1,306
5,809
0
27,708
W
1,915
593
110
1,238
1,787
876
0
412
1,375
33,503
0
W
Serqet
3,712
880
0
2,238
5,670
1,900
0
530
5,118
0
9,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,230
Gold Earned
27,934
324
Minions Killed
279
0
Camps Cleared
0
986,084
Distance Traveled
979,768
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,867
587
25
3
0
229,255
0
L
Sobek
5,882
588
81
8
0
180,711
2
L
Hel
5,590
559
61
6
0
183,341
3
W
Tiamat
6,239
624
68
7
0
185,506
2
L
Rama
5,181
518
52
5
0
177,199
2
W
Guan Yu
6,226
623
53
5
0
223,184
2
W
Izanami
6,774
677
108
11
0
175,834
3
L
Fenrir
5,414
541
60
6
0
209,262
7
W
Hades
6,306
631
85
9
0
166,932
0
W
Serqet
5,685
569
10
1
0
234,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role