Player Matchup

Tsukuyomi
Tsukuyomi
BiPolarScoe
Tsukuyomi
Level 153
God Stats
8W - 9L
1,513 SR
Queue Stats
331W - 367L
1,439 Elo+
Solo
Ganesha
Ganesha
Fufi_7690
Ganesha
Level 68
God Stats
6W - 0L
1,935 SR
Queue Stats
189W - 206L
1,407 Elo+
Party 2
Bellona
Bellona
GALACTIC_KNIGHTk
Bellona
Level 59
God Stats
12W - 13L
1,432 SR
Queue Stats
392W - 360L
1,456 Elo+
Party 2
Medusa
Medusa
KyNasChu
Medusa
Level 137
God Stats
6W - 0L
1,759 SR
Queue Stats
376W - 346L
1,405 Elo+
Solo
He Bo
He Bo
MeXicAnFusKa
He Bo
Level 89
God Stats
21W - 19L
1,480 SR
Queue Stats
29W - 34L
1,408 Elo+
Solo
Team Averages
Level 101
1,624 SR
1,423 Elo+

VS

Team Averages
Level 84
1,522 SR
1,411 Elo+
Cerberus
Cerberus
BigBlackTrain
Cerberus
Level 106
God Stats
5W - 2L
1,725 SR
Queue Stats
375W - 407L
1,437 Elo+
Solo
Hercules
Hercules
I7iablo
Hercules
Level 59
God Stats
10W - 10L
1,377 SR
Queue Stats
40W - 35L
1,367 Elo+
Solo
Kali
Kali
ItsHapless
Kali
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
561W - 577L
1,442 Elo+
Solo
Sol
Sol
KallMeByKami
Sol
Level 68
God Stats
26W - 26L
1,503 SR
Queue Stats
317W - 384L
1,378 Elo+
Party 1
Janus
Janus
yLuigi Maat
Janus
Level 80
God Stats
2W - 7L
1,507 SR
Queue Stats
322W - 388L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BiPolarScoe
Tsukuyomi
15
5 / 2 / 7
9,332
518
8,891
14,013
7,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
Fufi_7690
Ganesha
14
0 / 0 / 19
9,830
546
5,650
12,698
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 0 / 2
8,929
496
8,991
10,835
9,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
KyNasChu
Medusa
17
14 / 0 / 2
10,724
596
15,854
9,246
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
4 / 1 / 3
7,874
437
6,056
8,610
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBlackTrain
Cerberus
10
0 / 6 / 0
6,837
380
5,819
14,746
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
I7iablo
Hercules
14
0 / 2 / 0
8,636
480
4,990
14,479
12,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 4 / 2
8,403
467
5,732
15,363
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 4 / 0
8,517
473
4,774
10,055
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 7 / 0
8,418
468
6,625
10,347
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
23
Kills
3
3
Deaths
23
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BiPolarScoe
Tsukuyomi
5
2
7
4.25
L
Cerberus
BigBlackTrain
Cerberus
0
6
0
0
W
Ganesha
Fufi_7690
Ganesha
0
0
19
9.5
W
0
0
2
1
L
Hercules
I7iablo
Hercules
0
2
0
0
L
1
4
2
0.5
L
0
4
0
0
W
Medusa
KyNasChu
Medusa
14
0
2
15
W
4
1
3
5.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,442
Damage
27,940
55,402
Taken
64,990
32,801
Mitigated
33,842
26,882
Healing
17,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BiPolarScoe
Tsukuyomi
8,891
1,839
0
6,840
14,013
7,172
46
2,857
10,944
0
62,939
L
Cerberus
BigBlackTrain
Cerberus
5,819
176
747
3,865
14,746
9,030
0
3,815
10,871
24,070
0
W
Ganesha
Fufi_7690
Ganesha
5,650
459
1,386
5,377
12,698
9,647
22
6,019
6,549
23,380
0
W
8,991
3,510
0
5,642
10,835
9,336
698
671
10,124
7,156
51,440
L
Hercules
I7iablo
Hercules
4,990
1,504
0
4,023
14,479
12,846
0
1,771
12,708
0
53,285
L
5,732
2,513
0
2,523
15,363
6,039
0
1,891
13,428
0
59,080
L
4,774
1,070
0
4,716
10,055
2,435
626
1,386
8,669
60,020
0
W
Medusa
KyNasChu
Medusa
15,854
6,511
0
3,384
9,246
4,136
1,055
4,299
4,919
0
79,339
W
6,056
126
833
3,420
8,610
2,510
0
2,838
5,648
28,328
0
L
6,625
179
112
1,167
10,347
3,492
348
4,033
6,012
48,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,689
Gold Earned
40,811
421
Minions Killed
480
0
Camps Cleared
0
1,677,457
Distance Traveled
1,645,894
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,332
518
102
6
0
354,704
5
L
Cerberus
6,837
380
35
2
0
333,582
7
W
Ganesha
9,830
546
8
0
0
351,425
3
W
Bellona
8,929
496
115
6
0
360,287
5
L
Hercules
8,636
480
123
7
0
335,607
10
L
Kali
8,403
467
104
6
0
340,760
12
L
Sol
8,517
473
118
7
0
320,544
4
W
Medusa
10,724
596
144
8
0
336,584
3
W
He Bo
7,874
437
52
3
0
274,457
1
L
Janus
8,418
468
100
6
0
315,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role