Player Matchup

Cupid
Cupid
BMelly V2
Cupid
Level 7
God Stats
1W - 0L
1,866 SR
Queue Stats
3W - 0L
1,675 Elo+
Solo
Cthulhu
Cthulhu
DA504monster
Cthulhu
Level 25
God Stats
4W - 2L
1,586 SR
Queue Stats
167W - 181L
1,705 Elo+
Solo
Tiamat
Tiamat
MerchantsBane14
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Recalibratesx
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 221L
1,654 Elo+
Solo
Sol
Sol
Unspoken32YT
Sol
Level 7
God Stats
4W - 2L
1,592 SR
Queue Stats
6W - 18L
1,559 Elo+
Solo
Team Averages
Level 19
1,609 SR
1,619 Elo+

VS

Team Averages
Level 10
1,695 SR
1,668 Elo+
Thor
Thor
Donkey_Shot38
Thor
Level 4
God Stats
1W - 2L
1,648 SR
Queue Stats
40W - 53L
1,627 Elo+
Party 1
Ra
Ra
LoRd-fhee
Ra
Level 11
God Stats
2W - 3L
1,726 SR
Queue Stats
26W - 34L
1,774 Elo+
Party 1
Skadi
Skadi
Rivotril_Perneta
Skadi
Level 4
God Stats
1W - 1L
1,714 SR
Queue Stats
8W - 10L
1,633 Elo+
Party 1
Loki
Loki
aibj40
Loki
Level 4
God Stats
4W - 2L
1,841 SR
Queue Stats
7W - 8L
1,633 Elo+
Party 1
Artemis
Artemis
iSemir
Artemis
Level 29
God Stats
14W - 19L
1,544 SR
Queue Stats
144W - 143L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BMelly V2
Cupid
18
15 / 0 / 1
12,426
731
9,609
13,889
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
DA504monster
Cthulhu
14
1 / 2 / 11
9,276
546
5,460
10,983
9,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 0 / 2
10,630
625
3,913
5,274
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
20
15 / 0 / 0
12,836
755
14,045
8,254
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 4 / 2
7,162
421
1,123
4,228
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,598
388
1,032
10,280
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 6 / 0
7,088
417
1,977
7,978
4,639
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 7 / 2
6,178
363
2,165
9,138
2,006
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
aibj40
Loki
10
0 / 8 / 2
6,608
389
3,182
12,510
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
iSemir
Artemis
13
5 / 7 / 1
7,700
453
8,665
12,973
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
34
Kills
6
6
Deaths
35
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
BMelly V2
Cupid
15
0
1
15.5
W
Cthulhu
DA504monster
Cthulhu
1
2
11
3.25
L
0
7
0
0
L
1
6
0
0.17
W
2
0
2
3
W
Arachne
15
0
0
15
L
0
7
2
0.14
W
1
4
2
0.5
L
Loki
aibj40
Loki
0
8
2
0.13
L
Artemis
iSemir
Artemis
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,150
Damage
17,021
42,628
Taken
52,879
23,333
Mitigated
17,158
18,621
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BMelly V2
Cupid
9,609
5,427
1,319
9,838
13,889
5,542
3,770
245
13,644
0
97,315
W
Cthulhu
DA504monster
Cthulhu
5,460
264
126
359
10,983
9,187
323
288
10,695
24,357
0
L
1,032
222
0
679
10,280
2,541
32
0
10,280
0
24,252
L
1,977
318
0
559
7,978
4,639
190
2,089
5,864
38,064
0
W
3,913
419
0
2,512
5,274
2,892
3,814
860
4,414
65,472
0
W
Arachne
14,045
10,121
0
3,766
8,254
4,955
3,800
103
8,151
0
95,951
L
2,165
1,042
0
0
9,138
2,006
0
1,686
7,377
0
24,190
W
1,123
341
0
701
4,228
757
312
481
3,747
8,446
0
L
Loki
aibj40
Loki
3,182
739
0
3,048
12,510
3,470
0
2,771
9,639
0
34,550
L
Artemis
iSemir
Artemis
8,665
5,082
0
2,195
12,973
4,502
0
3,525
9,223
0
50,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,330
Gold Earned
34,172
522
Minions Killed
318
0
Camps Cleared
0
1,433,759
Distance Traveled
1,273,135
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,426
731
146
9
0
298,817
1
W
Cthulhu
9,276
546
38
2
0
349,222
0
L
Thor
6,598
388
50
3
0
238,166
0
L
Ra
7,088
417
88
5
0
237,862
1
W
Tiamat
10,630
625
145
9
0
327,493
6
W
Arachne
12,836
755
176
10
0
313,684
0
L
Skadi
6,178
363
43
3
0
256,073
0
W
Sol
7,162
421
17
1
0
144,543
1
L
Loki
6,608
389
66
4
0
312,027
1
L
Artemis
7,700
453
71
4
0
229,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role