Player Matchup

Athena
Athena
Gold IV
BigBoyRigby
Athena
Gold IV
Level 107
God Stats
10W - 10L
1,532 SR
Queue Stats
76W - 69L
1,441 MMR
Party 1
King Arthur
King Arthur
Gold III
Dankiewicz
King Arthur
Gold III
Level 140
God Stats
13W - 5L
1,500 SR
Queue Stats
468W - 475L
1,483 MMR
Solo
Agni
Agni
Gold IV
Yngbuck805
Agni
Gold IV
Level 77
God Stats
12W - 7L
1,842 SR
Queue Stats
141W - 147L
1,495 MMR
Solo
Set
Set
Gold II
gnargaba
Set
Gold II
Level 118
God Stats
5W - 2L
1,449 SR
Queue Stats
42W - 45L
1,542 MMR
Party 1
Neith
Neith
Gold IV
yunjewnCUNICE
Neith
Gold IV
Level 103
God Stats
97W - 69L
1,639 SR
Queue Stats
394W - 411L
1,487 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,592 SR
1,490 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,512 SR
1,490 MMR
Baron Samedi
Baron Samedi
Bronze III
Codeblake
Baron Samedi
Bronze III
Level 109
God Stats
0W - 1L
1,497 SR
Queue Stats
16W - 27L
1,500 MMR
Party 2
Geb
Geb
Bronze III
Eerikki Kyle
Geb
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,484 MMR
Solo
Kukulkan
Kukulkan
Bronze III
III Wendigo III
Kukulkan
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,460 MMR
Party 3
Kali
Kali
Bronze III
MooShooDa3rd
Kali
Bronze III
Level 123
God Stats
1W - 2L
1,632 SR
Queue Stats
6W - 8L
1,504 MMR
Party 3
Izanami
Izanami
Bronze III
witchwhimsy
Izanami
Bronze III
Level 108
God Stats
6W - 13L
1,431 SR
Queue Stats
16W - 27L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
7 / 3 / 9
11,192
560
11,459
15,902
15,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Dankiewicz
King Arthur
17
3 / 2 / 6
11,270
564
12,892
23,810
15,436
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 5 / 7
11,001
550
13,695
11,236
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
7 / 2 / 4
11,679
584
10,489
12,793
6,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
4 / 0 / 6
12,091
605
7,947
10,208
4,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Zhong KuiTsukuyomiDanzaburouTiamat

VS

Bans
SobekSkadiChaacHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Codeblake
Baron Samedi
14
2 / 6 / 1
8,987
449
9,998
15,934
14,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 4 / 5
9,125
456
7,049
13,077
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
14
2 / 6 / 4
8,783
439
5,720
13,261
5,534
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 6 / 2
9,597
480
10,665
17,119
7,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
witchwhimsy
Izanami
16
2 / 4 / 0
9,676
484
4,817
11,578
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
26
Kills
12
12
Deaths
26
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
7
3
9
3.83
L
Baron Samedi
Codeblake
Baron Samedi
2
6
1
0.42
W
King Arthur
Dankiewicz
King Arthur
3
2
6
3
L
1
4
5
0.88
L
Kukulkan
2
6
4
0.67
L
5
6
2
1
W
5
5
7
1.7
W
7
2
4
4.5
L
Izanami
witchwhimsy
Izanami
2
4
0
0.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,482
Damage
38,249
73,949
Taken
70,969
46,435
Mitigated
40,385
24,855
Healing
21,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
11,459
1,606
0
1,066
15,902
15,835
326
6,783
9,037
34,970
0
L
Baron Samedi
Codeblake
Baron Samedi
9,998
978
1,765
5,744
15,934
14,610
488
2,385
13,527
50,307
0
W
King Arthur
Dankiewicz
King Arthur
12,892
1,317
0
8,673
23,810
15,436
0
7,972
15,752
0
77,598
L
7,049
764
0
2,138
13,077
8,521
62
4,761
8,176
28,363
0
L
Kukulkan
5,720
1,466
648
3,308
13,261
5,534
0
6,957
6,004
48,143
0
L
10,665
4,658
0
4,963
17,119
7,990
0
5,805
11,086
0
44,360
W
13,695
1,565
0
2,521
11,236
4,142
822
2,189
8,892
77,077
0
W
10,489
3,966
0
6,577
12,793
6,665
798
3,601
9,132
0
93,714
L
Izanami
witchwhimsy
Izanami
4,817
3,431
0
2,682
11,578
3,730
543
4,632
6,860
0
81,351
W
7,947
4,196
0
6,018
10,208
4,357
2,770
1,964
8,244
0
96,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,233
Gold Earned
46,168
624
Minions Killed
442
0
Camps Cleared
0
1,944,727
Distance Traveled
1,726,150
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,192
560
45
2
0
428,307
3
L
Baron Samedi
8,987
449
91
5
0
316,369
5
W
King Arthur
11,270
564
135
7
0
393,219
7
L
Geb
9,125
456
40
2
0
380,368
7
L
Kukulkan
8,783
439
109
5
0
339,806
4
L
Kali
9,597
480
61
3
0
382,148
3
W
Agni
11,001
550
116
6
0
379,681
2
W
Set
11,679
584
155
8
0
394,910
4
L
Izanami
9,676
484
141
7
0
307,459
0
W
Neith
12,091
605
173
9
0
348,610
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role