Player Matchup

Athena
Athena
MysteryRosier
Athena
Level 7
God Stats
16W - 18L
1,507 SR
Queue Stats
121W - 147L
1,411 Elo+
Solo
Sol
Sol
RogueRonin343
Sol
Level 29
God Stats
1W - 4L
1,407 SR
Queue Stats
17W - 17L
1,453 Elo+
Party 2
Izanami
Izanami
SaturnArises
Izanami
Level 18
God Stats
12W - 7L
1,921 SR
Queue Stats
30W - 32L
1,465 Elo+
Solo
Mercury
Mercury
ShinyPanda02
Mercury
Level 27
God Stats
0W - 3L
1,540 SR
Queue Stats
12W - 24L
1,397 Elo+
Solo
Bellona
Bellona
xHazard1
Bellona
Level 30
God Stats
11W - 18L
1,460 SR
Queue Stats
50W - 62L
1,379 Elo+
Party 2
Team Averages
Level 22
1,567 SR
1,421 Elo+

VS

Team Averages
Level 21
1,509 SR
1,499 Elo+
Merlin
Merlin
Ashalar
Merlin
Level 28
God Stats
27W - 21L
1,685 SR
Queue Stats
196W - 176L
1,531 Elo+
Party 1
Athena
Athena
Nybler
Athena
Level 15
God Stats
13W - 11L
1,448 SR
Queue Stats
63W - 53L
1,467 Elo+
Party 1
Medusa
Medusa
ScorpioNP1
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Nemesis
Nemesis
WAV1
Nemesis
Level 17
God Stats
6W - 4L
1,413 SR
Queue Stats
100W - 106L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
Wesker539
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 4
8,888
444
9,548
17,183
8,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 7 / 5
8,048
402
4,709
12,043
3,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SaturnArises
Izanami
1
0 / 0 / 0
3,903
195
0
0
0
Mercury
ShinyPanda02
Mercury
16
5 / 6 / 5
10,369
518
9,939
17,079
6,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
xHazard1
Bellona
17
2 / 5 / 0
10,289
514
5,998
13,565
8,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ashalar
Merlin
20
14 / 3 / 3
12,211
611
19,593
10,961
5,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Nybler
Athena
16
3 / 0 / 11
10,241
512
5,980
11,804
9,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
ScorpioNP1
Medusa
15
2 / 4 / 2
9,960
498
6,477
8,942
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
WAV1
Nemesis
13
1 / 3 / 5
8,802
440
3,757
9,936
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Wesker539
Sun Wukong
13
1 / 4 / 1
8,286
414
4,751
14,165
7,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
14
Kills
21
21
Deaths
14
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ashalar
Merlin
14
3
3
5.17
L
5
3
4
2.33
W
Athena
Nybler
Athena
3
0
11
8.5
L
2
7
5
0.64
L
Izanami
SaturnArises
Izanami
0
0
0
0
W
Medusa
ScorpioNP1
Medusa
2
4
2
0.75
L
Mercury
ShinyPanda02
Mercury
5
6
5
1.25
W
Nemesis
WAV1
Nemesis
1
3
5
1.17
W
Sun Wukong
Wesker539
Sun Wukong
1
4
1
0.38
L
Bellona
xHazard1
Bellona
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,194
Damage
40,558
59,870
Taken
55,808
26,593
Mitigated
28,803
13,082
Healing
9,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ashalar
Merlin
19,593
1,750
0
1,554
10,961
5,349
1,519
3,028
7,933
99,844
0
L
9,548
2,284
0
4,034
17,183
8,998
264
5,184
11,913
35,175
0
W
Athena
Nybler
Athena
5,980
1,959
0
2,493
11,804
9,009
1,174
1,590
10,214
32,661
0
L
4,709
796
0
3,630
12,043
3,297
360
6,285
5,434
30,153
0
L
Izanami
SaturnArises
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
ScorpioNP1
Medusa
6,477
3,852
0
2,508
8,942
3,635
1,846
3,370
5,572
0
44,012
L
Mercury
ShinyPanda02
Mercury
9,939
5,746
0
3,153
17,079
6,071
774
5,280
11,629
0
68,421
W
Nemesis
WAV1
Nemesis
3,757
1,994
0
490
9,936
3,613
0
2,977
6,959
0
33,303
W
Sun Wukong
Wesker539
Sun Wukong
4,751
279
0
2,100
14,165
7,197
0
3,292
10,873
0
45,420
L
Bellona
xHazard1
Bellona
5,998
1,303
99
2,166
13,565
8,227
1,576
7,996
5,321
0
61,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,497
Gold Earned
49,500
363
Minions Killed
418
0
Camps Cleared
0
1,484,630
Distance Traveled
1,633,548
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,211
611
164
8
0
377,578
0
L
Athena
8,888
444
53
3
0
358,888
0
W
Athena
10,241
512
59
3
0
357,805
0
L
Sol
8,048
402
53
3
0
292,691
3
L
Izanami
3,903
195
0
0
0
0
0
W
Medusa
9,960
498
86
4
0
294,054
4
L
Mercury
10,369
518
120
6
0
451,284
1
W
Nemesis
8,802
440
45
2
0
289,492
0
W
Sun Wukong
8,286
414
64
3
0
314,619
2
L
Bellona
10,289
514
137
7
0
381,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role