Player Matchup

Chaac
Chaac
BIGHOMIEDRAKO
Chaac
Level 18
God Stats
6W - 2L
1,291 SR
Queue Stats
6W - 2L
1,190 Elo+
Party 3
Cupid
Cupid
Nelliebells
Cupid
Level 47
God Stats
3W - 0L
1,732 SR
Queue Stats
16W - 11L
1,446 Elo+
Party 4
Janus
Janus
PolarIce287
Janus
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 9L
1,317 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Victor Team1020
Kumbhakarna
Level 48
God Stats
51W - 51L
1,666 SR
Queue Stats
418W - 395L
1,499 Elo+
Party 4
Fenrir
Fenrir
YK-GL0-
Fenrir
Level 125
God Stats
2W - 0L
1,506 SR
Queue Stats
10W - 2L
1,506 Elo+
Party 3
Team Averages
Level 64
1,539 SR
1,392 Elo+

VS

Team Averages
Level 49
1,556 SR
1,426 Elo+
Vulcan
Vulcan
Dt___co
Vulcan
Level 75
God Stats
3W - 2L
1,871 SR
Queue Stats
109W - 111L
1,438 Elo+
Party 1
Nemesis
Nemesis
dt___JLACY
Nemesis
Level 45
God Stats
27W - 24L
1,485 SR
Queue Stats
106W - 119L
1,435 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
il_cannolo
Ah Muzen Cab
Level 55
God Stats
23W - 31L
1,476 SR
Queue Stats
361W - 372L
1,469 Elo+
Party 2
Olorun
Olorun
mdemeritt12
Olorun
Level 26
God Stats
13W - 24L
1,450 SR
Queue Stats
46W - 58L
1,406 Elo+
Party 2
Arachne
Arachne
rinaldi2315
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,269
479
1,928
6,246
4,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 0 / 5
5,663
515
5,099
6,425
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 0 / 0
6,952
632
3,678
4,368
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Victor Team1020
Kumbhakarna
9
2 / 0 / 5
6,263
569
2,852
7,804
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
YK-GL0-
Fenrir
12
5 / 0 / 2
7,135
649
5,498
6,637
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dt___co
Vulcan
10
3 / 3 / 1
6,591
599
3,503
5,666
1,573
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
dt___JLACY
Nemesis
9
1 / 1 / 1
5,521
502
2,241
5,150
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
il_cannolo
Ah Muzen Cab
9
0 / 2 / 0
5,189
472
8,071
7,013
1,870
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
10
0 / 2 / 0
5,669
515
809
4,608
1,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
rinaldi2315
Arachne
7
0 / 5 / 0
4,518
411
1,717
6,551
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
4
4
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
4
3
0.38
L
Vulcan
Dt___co
Vulcan
3
3
1
1.17
W
2
0
5
4.5
W
4
0
0
4
W
Kumbhakarna
Victor Team1020
Kumbhakarna
2
0
5
4.5
W
Fenrir
YK-GL0-
Fenrir
5
0
2
6
L
Nemesis
dt___JLACY
Nemesis
1
1
1
1.5
L
Ah Muzen Cab
il_cannolo
Ah Muzen Cab
0
2
0
0
L
Olorun
0
2
0
0
L
Arachne
rinaldi2315
Arachne
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
16,341
31,480
Taken
28,988
15,746
Mitigated
8,225
10,495
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,928
237
0
836
6,246
4,216
313
3,279
2,967
0
14,814
L
Vulcan
Dt___co
Vulcan
3,503
2,367
147
1,273
5,666
1,573
298
447
5,029
24,313
0
W
5,099
2,839
758
2,860
6,425
2,172
459
0
6,425
0
26,861
W
3,678
562
0
832
4,368
1,337
751
647
3,721
36,885
0
W
Kumbhakarna
Victor Team1020
Kumbhakarna
2,852
0
369
3,268
7,804
5,503
178
0
7,804
19,075
0
W
Fenrir
YK-GL0-
Fenrir
5,498
1,722
0
1,572
6,637
2,518
538
386
6,251
0
42,235
L
Nemesis
dt___JLACY
Nemesis
2,241
1,014
0
863
5,150
1,924
287
1,228
3,788
0
25,803
L
Ah Muzen Cab
il_cannolo
Ah Muzen Cab
8,071
3,655
0
2,873
7,013
1,870
31
1,891
5,084
0
32,651
L
Olorun
809
173
0
1,296
4,608
1,354
0
350
4,214
32,628
0
L
Arachne
rinaldi2315
Arachne
1,717
1,717
99
689
6,551
1,504
0
2,385
4,143
0
8,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,282
Gold Earned
27,488
303
Minions Killed
233
0
Camps Cleared
0
1,049,429
Distance Traveled
1,062,041
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,269
479
25
2
0
179,832
0
L
Vulcan
6,591
599
52
5
0
193,045
1
W
Cupid
5,663
515
63
6
0
189,862
1
W
Janus
6,952
632
85
8
0
203,756
4
W
Kumbhakarna
6,263
569
40
4
0
230,786
3
W
Fenrir
7,135
649
90
8
0
245,193
0
L
Nemesis
5,521
502
37
3
0
238,535
0
L
Ah Muzen Cab
5,189
472
55
5
0
201,899
0
L
Olorun
5,669
515
65
6
0
216,502
0
L
Arachne
4,518
411
24
2
0
212,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role