Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
CoinPoin
Ah Muzen Cab
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond II
JukeMasterJones
Janus
Diamond II
Level 87
God Stats
12W - 5L
1,814 SR
Queue Stats
60W - 18L
2,775 MMR
Solo
King Arthur
King Arthur
Masters
SimpOfMegumin
King Arthur
Masters
Level 78
God Stats
14W - 13L
1,412 SR
Queue Stats
578W - 547L
2,518 MMR
Solo
Cerberus
Cerberus
Diamond I
VVGB
Cerberus
Diamond I
Level 137
God Stats
6W - 5L
1,645 SR
Queue Stats
191W - 151L
2,404 MMR
Solo
Tiamat
Tiamat
Masters
Workdad
Tiamat
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,574 SR
2,139 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,593 SR
2,574 MMR
Kukulkan
Kukulkan
Masters
Antìcs
Kukulkan
Masters
Level 160
God Stats
1W - 4L
1,320 SR
Queue Stats
557W - 488L
2,689 MMR
Solo
Rama
Rama
Masters
Kiinnng
Rama
Masters
Level 159
God Stats
8W - 4L
1,782 SR
Queue Stats
140W - 118L
2,635 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
Newguysbro
Cabrakan
Diamond I
Level 126
God Stats
14W - 17L
1,545 SR
Queue Stats
136W - 126L
2,378 MMR
Solo
Sun Wukong
Sun Wukong
Masters
RpK1
Sun Wukong
Masters
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
2,600 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
lDaydream
Tsukuyomi
Masters
Level 159
God Stats
4W - 5L
1,818 SR
Queue Stats
558W - 581L
2,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CoinPoin
Ah Muzen Cab
19
4 / 6 / 4
12,491
520
11,045
19,235
8,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 8 / 10
12,301
513
17,000
16,225
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
SimpOfMegumin
King Arthur
20
8 / 5 / 8
13,496
562
12,990
20,975
15,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
VVGB
Cerberus
19
5 / 4 / 7
13,562
565
9,333
19,497
20,889
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Workdad
Tiamat
19
2 / 8 / 5
12,019
501
19,512
18,031
26,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Guan YuSetDanzaburouScyllaAo Kuang

VS

Bans
ApolloCupidAresYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Antìcs
Kukulkan
20
6 / 8 / 9
14,834
618
17,740
14,124
6,118
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Kiinnng
Rama
20
6 / 4 / 6
13,997
583
15,169
19,367
7,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Newguysbro
Cabrakan
17
1 / 4 / 16
11,043
460
9,344
20,454
26,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
RpK1
Sun Wukong
20
6 / 2 / 10
13,720
572
16,488
26,427
19,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
lDaydream
Tsukuyomi
20
12 / 5 / 7
15,063
628
15,716
17,109
11,172
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
79
23
Kills
31
31
Deaths
23
34
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Antìcs
Kukulkan
6
8
9
1.31
L
Ah Muzen Cab
CoinPoin
Ah Muzen Cab
4
6
4
1
L
4
8
10
1.13
W
Rama
Kiinnng
Rama
6
4
6
2.25
W
Cabrakan
Newguysbro
Cabrakan
1
4
16
2.25
W
Sun Wukong
RpK1
Sun Wukong
6
2
10
5.5
L
King Arthur
SimpOfMegumin
King Arthur
8
5
8
2.4
L
Cerberus
VVGB
Cerberus
5
4
7
2.13
L
Tiamat
Workdad
Tiamat
2
8
5
0.56
W
Tsukuyomi
lDaydream
Tsukuyomi
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,880
Damage
74,457
93,963
Taken
97,481
77,518
Mitigated
70,699
22,900
Healing
30,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Antìcs
Kukulkan
17,740
824
0
3,568
14,124
6,118
466
6,659
7,157
118,671
0
L
Ah Muzen Cab
CoinPoin
Ah Muzen Cab
11,045
4,415
0
6,659
19,235
8,375
2,768
5,126
14,071
0
102,504
L
17,000
778
0
712
16,225
5,701
0
5,724
10,501
95,840
0
W
Rama
Kiinnng
Rama
15,169
11,333
0
6,865
19,367
7,113
5,135
6,437
12,826
0
107,958
W
Cabrakan
Newguysbro
Cabrakan
9,344
913
0
1,546
20,454
26,883
258
9,081
10,748
29,713
0
W
Sun Wukong
RpK1
Sun Wukong
16,488
3,391
0
13,015
26,427
19,413
340
15,037
10,469
0
94,036
L
King Arthur
SimpOfMegumin
King Arthur
12,990
1,977
0
9,580
20,975
15,781
0
4,430
16,545
0
92,631
L
Cerberus
VVGB
Cerberus
9,333
240
0
1,847
19,497
20,889
0
6,626
12,871
53,282
0
L
Tiamat
Workdad
Tiamat
19,512
2,418
0
4,102
18,031
26,772
198
5,178
12,534
74,747
0
W
Tsukuyomi
lDaydream
Tsukuyomi
15,716
4,286
0
5,172
17,109
11,172
1,542
7,665
9,130
0
114,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,869
Gold Earned
68,657
719
Minions Killed
810
0
Camps Cleared
0
2,195,746
Distance Traveled
2,303,447
40
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,834
618
215
9
0
448,003
5
L
Ah Muzen Cab
12,491
520
153
6
0
419,756
10
L
Janus
12,301
513
168
7
0
455,238
10
W
Rama
13,997
583
213
9
0
408,211
8
W
Cabrakan
11,043
460
35
1
0
446,154
12
W
Sun Wukong
13,720
572
177
7
0
511,249
3
L
King Arthur
13,496
562
150
6
0
395,340
2
L
Cerberus
13,562
565
88
4
0
500,097
16
L
Tiamat
12,019
501
160
7
0
425,315
2
W
Tsukuyomi
15,063
628
170
7
0
489,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role