Player Matchup

Bacchus
Bacchus
CaptnBougui
Bacchus
Level 18
God Stats
2W - 1L
1,285 SR
Queue Stats
3W - 4L
1,084 Elo+
Party 1
Neith
Neith
Darkos2002
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,280 Elo+
Party 1
Olorun
Olorun
FouduGland
Olorun
Level 15
God Stats
3W - 2L
1,583 SR
Queue Stats
16W - 14L
1,358 Elo+
Party 1
Horus
Horus
PlsBuffAzir
Horus
Level 20
God Stats
0W - 3L
1,297 SR
Queue Stats
9W - 7L
1,280 Elo+
Party 1
Hun Batz
Hun Batz
itachi3269
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,387 Elo+
Party 1
Team Averages
Level 27
1,433 SR
1,278 Elo+

VS

Team Averages
Level 27
1,549 SR
1,474 Elo+
Anubis
Anubis
Atrainz
Anubis
Level 63
God Stats
10W - 9L
1,497 SR
Queue Stats
41W - 43L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
OnlyPrimal
Baron Samedi
Level 17
God Stats
3W - 2L
1,817 SR
Queue Stats
13W - 9L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
ReturnoftheZak
Sylvanus
Level 27
God Stats
2W - 2L
1,400 SR
Queue Stats
15W - 14L
1,479 Elo+
Party 2
Bellona
Bellona
Trexer039
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,432 Elo+
Party 2
Izanami
Izanami
Zbigemm
Izanami
Level 22
God Stats
14W - 8L
1,534 SR
Queue Stats
17W - 19L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaptnBougui
Bacchus
12
0 / 7 / 7
8,214
391
7,422
12,943
12,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
15
1 / 3 / 7
9,149
436
10,594
10,135
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
FouduGland
Olorun
15
4 / 7 / 3
9,413
448
7,912
13,130
3,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
8 / 7 / 3
10,652
507
12,131
18,004
12,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
itachi3269
Hun Batz
17
5 / 6 / 6
11,058
527
11,866
16,138
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Atrainz
Anubis
19
17 / 4 / 7
12,982
618
26,183
21,298
10,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
OnlyPrimal
Baron Samedi
16
5 / 3 / 8
10,929
520
9,784
8,882
4,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
15
0 / 6 / 15
10,183
485
8,458
17,128
15,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bellona
Trexer039
Bellona
16
1 / 3 / 9
10,743
512
4,171
12,908
9,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Zbigemm
Izanami
17
7 / 2 / 8
10,823
515
7,210
11,897
5,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
77
18
Kills
30
30
Deaths
18
26
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anubis
Atrainz
Anubis
17
4
7
5.13
L
Bacchus
CaptnBougui
Bacchus
0
7
7
0.5
L
Neith
1
3
7
1.5
L
Olorun
FouduGland
Olorun
4
7
3
0.79
W
Baron Samedi
OnlyPrimal
Baron Samedi
5
3
8
3
L
8
7
3
1.36
W
Sylvanus
0
6
15
1.25
W
Bellona
Trexer039
Bellona
1
3
9
1.83
W
Izanami
Zbigemm
Izanami
7
2
8
5.5
L
Hun Batz
itachi3269
Hun Batz
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,925
Damage
55,806
70,350
Taken
72,113
36,388
Mitigated
46,329
15,387
Healing
27,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Atrainz
Anubis
26,183
1,292
0
10,984
21,298
10,705
2,016
2,403
18,895
80,240
0
L
Bacchus
CaptnBougui
Bacchus
7,422
283
0
1,648
12,943
12,892
0
7,302
5,641
16,298
0
L
Neith
10,594
5,229
0
2,355
10,135
2,889
1,169
5,583
4,552
0
53,561
L
Olorun
FouduGland
Olorun
7,912
3,690
145
1,446
13,130
3,471
599
11,146
1,984
37,527
0
W
Baron Samedi
OnlyPrimal
Baron Samedi
9,784
713
879
2,028
8,882
4,263
710
3,421
5,461
44,833
0
L
12,131
5,613
1,459
4,206
18,004
12,645
1,028
10,164
7,840
0
51,401
W
Sylvanus
8,458
1,499
3,578
5,266
17,128
15,869
964
5,983
11,145
23,015
0
W
Bellona
Trexer039
Bellona
4,171
729
498
1,918
12,908
9,979
3,355
1,611
11,297
0
41,103
W
Izanami
Zbigemm
Izanami
7,210
5,214
0
2,061
11,897
5,513
3,267
1,916
9,981
0
77,447
L
Hun Batz
itachi3269
Hun Batz
11,866
4,222
0
4,128
16,138
4,491
0
10,230
5,908
0
66,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
55,660
371
Minions Killed
491
0
Camps Cleared
0
1,862,747
Distance Traveled
1,648,787
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,982
618
113
5
0
334,632
1
L
Bacchus
8,214
391
16
1
0
385,171
10
L
Neith
9,149
436
116
6
0
382,334
2
L
Olorun
9,413
448
66
3
0
377,833
4
W
Baron Samedi
10,929
520
99
5
0
296,955
1
L
Horus
10,652
507
78
4
0
344,230
2
W
Sylvanus
10,183
485
35
2
0
314,608
7
W
Bellona
10,743
512
104
5
0
356,277
0
W
Izanami
10,823
515
140
7
0
346,315
1
L
Hun Batz
11,058
527
95
5
0
373,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role