Player Matchup

Nox
Nox
Cheergirl46
Nox
Level 86
God Stats
2W - 3L
1,680 SR
Queue Stats
154W - 142L
1,529 Elo+
Party 3
Xing Tian
Xing Tian
CloakingMocha75
Xing Tian
Level 83
God Stats
1W - 2L
1,838 SR
Queue Stats
205W - 194L
1,585 Elo+
Party 3
Fenrir
Fenrir
Envy Silence
Fenrir
Level 118
God Stats
20W - 19L
1,346 SR
Queue Stats
528W - 532L
1,544 Elo+
Party 2
Loki
Loki
PumPkinPloth99
Loki
Level 137
God Stats
12W - 10L
1,541 SR
Queue Stats
39W - 56L
1,441 Elo+
Solo
Heimdallr
Heimdallr
oghashwax
Heimdallr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 112L
1,533 Elo+
Party 2
Team Averages
Level 104
1,581 SR
1,526 Elo+

VS

Team Averages
Level 118
1,631 SR
1,544 Elo+
Amaterasu
Amaterasu
Curtis6902
Amaterasu
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
356W - 316L
1,475 Elo+
Solo
Chiron
Chiron
Paddy_McFatty
Chiron
Level 156
God Stats
43W - 38L
1,743 SR
Queue Stats
1,053W - 978L
1,568 Elo+
Party 1
Terra
Terra
ReachHellJumper
Terra
Level 109
God Stats
6W - 1L
1,817 SR
Queue Stats
177W - 152L
1,615 Elo+
Solo
Ah Puch
Ah Puch
TengoAmbre50
Ah Puch
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
347W - 329L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
Unkle_Ratchet
Tsukuyomi
Level 147
God Stats
17W - 10L
1,595 SR
Queue Stats
331W - 314L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 3
12,196
508
11,648
10,738
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
CloakingMocha75
Xing Tian
16
1 / 1 / 4
10,015
417
6,836
15,687
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
6 / 3 / 3
13,795
575
8,861
19,943
15,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 3 / 2
10,051
419
5,107
13,950
4,653
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
oghashwax
Heimdallr
18
3 / 8 / 1
11,255
469
14,646
20,285
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Curtis6902
Amaterasu
19
3 / 5 / 3
12,810
534
6,787
14,171
12,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
5 / 3 / 2
13,355
556
18,136
20,983
8,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 7
11,260
469
6,061
19,326
21,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
TengoAmbre50
Ah Puch
19
3 / 3 / 0
12,359
515
7,003
12,367
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Unkle_Ratchet
Tsukuyomi
19
3 / 3 / 8
12,182
508
10,785
12,745
5,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
16
Kills
17
17
Deaths
16
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Xing Tian
CloakingMocha75
Xing Tian
1
1
4
3
W
Amaterasu
Curtis6902
Amaterasu
3
5
3
0.9
L
Fenrir
6
3
3
2.5
W
5
3
2
2
L
4
3
2
1.67
W
3
2
7
3.25
W
Ah Puch
TengoAmbre50
Ah Puch
3
3
0
1
W
Tsukuyomi
Unkle_Ratchet
Tsukuyomi
3
3
8
2.33
L
Heimdallr
oghashwax
Heimdallr
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,098
Damage
48,772
80,603
Taken
79,592
44,928
Mitigated
52,257
19,276
Healing
27,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,648
746
0
2,229
10,738
4,340
674
3,208
7,291
103,760
0
L
Xing Tian
CloakingMocha75
Xing Tian
6,836
699
0
2,149
15,687
13,490
0
2,388
13,192
34,556
0
W
Amaterasu
Curtis6902
Amaterasu
6,787
2,911
219
3,522
14,171
12,026
0
1,283
12,610
0
68,048
L
Fenrir
8,861
2,819
0
7,413
19,943
15,307
0
2,143
17,631
54
105,512
W
18,136
10,165
923
7,864
20,983
8,061
875
2,322
18,616
0
122,596
L
5,107
882
234
4,614
13,950
4,653
0
2,463
11,393
0
67,999
W
6,061
605
2,065
3,737
19,326
21,597
0
4,993
14,173
29,953
0
W
Ah Puch
TengoAmbre50
Ah Puch
7,003
109
116
4,944
12,367
4,800
99
5,955
6,186
87,453
0
W
Tsukuyomi
Unkle_Ratchet
Tsukuyomi
10,785
2,147
0
3,758
12,745
5,773
326
3,573
9,020
0
95,225
L
Heimdallr
oghashwax
Heimdallr
14,646
5,225
0
2,637
20,285
7,138
738
2,253
18,032
0
79,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,312
Gold Earned
61,966
713
Minions Killed
634
0
Camps Cleared
0
2,126,960
Distance Traveled
2,306,121
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,196
508
221
9
0
468,598
9
L
Xing Tian
10,015
417
51
2
0
465,741
2
W
Amaterasu
12,810
534
121
5
0
482,899
2
L
Fenrir
13,795
575
202
8
0
424,055
2
W
Chiron
13,355
556
188
8
0
399,104
5
L
Loki
10,051
419
100
4
0
397,342
1
W
Terra
11,260
469
42
2
0
487,386
0
W
Ah Puch
12,359
515
159
7
0
391,283
5
W
Tsukuyomi
12,182
508
124
5
0
545,449
4
L
Heimdallr
11,255
469
139
6
0
371,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role