Player Matchup

Danzaburou
Danzaburou
NerfAlchemy
Danzaburou
Level 49
God Stats
7W - 10L
1,449 SR
Queue Stats
84W - 86L
1,501 Elo+
Party 2
Ra
Ra
SMITTYVS
Ra
Level 86
God Stats
1W - 1L
1,250 SR
Queue Stats
147W - 160L
1,482 Elo+
Party 2
Skadi
Skadi
glitterarch
Skadi
Level 46
God Stats
1W - 2L
1,414 SR
Queue Stats
84W - 110L
1,416 Elo+
Party 2
Team Averages
Level 60
1,371 SR
1,466 Elo+

VS

Team Averages
Level 70
1,578 SR
1,489 Elo+
Tsukuyomi
Tsukuyomi
Jxsen
Tsukuyomi
Level 66
God Stats
6W - 2L
1,699 SR
Queue Stats
188W - 187L
1,517 Elo+
Solo
Izanami
Izanami
jhood13s
Izanami
Level 62
God Stats
2W - 3L
1,535 SR
Queue Stats
5W - 6L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
roguejunebug
Kukulkan
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NerfAlchemy
Danzaburou
12
4 / 7 / 3
10,124
723
9,676
14,456
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 9 / 5
9,099
650
6,619
12,666
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 7 / 6
8,515
608
4,095
11,780
4,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jxsen
Tsukuyomi
15
16 / 4 / 5
12,145
868
14,936
15,303
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
jhood13s
Izanami
14
3 / 2 / 18
10,362
740
9,735
7,976
2,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
roguejunebug
Kukulkan
13
4 / 1 / 9
9,713
694
8,659
5,601
1,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
7
Kills
23
23
Deaths
7
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Jxsen
Tsukuyomi
16
4
5
4.63
L
Danzaburou
NerfAlchemy
Danzaburou
4
7
3
0.79
L
2
9
5
0.5
L
1
7
6
0.57
W
Izanami
jhood13s
Izanami
3
2
18
6
W
Kukulkan
roguejunebug
Kukulkan
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,390
Damage
33,330
38,902
Taken
28,880
13,354
Mitigated
11,143
6,965
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Jxsen
Tsukuyomi
14,936
3,940
0
5,078
15,303
6,656
0
2,396
12,731
0
47,359
L
Danzaburou
NerfAlchemy
Danzaburou
9,676
4,350
0
3,191
14,456
5,129
98
3,224
11,232
0
30,903
L
6,619
404
629
1,705
12,666
4,157
24
2,627
10,039
29,560
0
L
4,095
1,501
0
1,440
11,780
4,068
0
2,824
8,956
0
20,395
W
Izanami
jhood13s
Izanami
9,735
5,014
803
865
7,976
2,625
935
2,048
5,718
0
38,559
W
Kukulkan
roguejunebug
Kukulkan
8,659
448
359
1,096
5,601
1,862
1,393
1,685
3,784
39,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,738
Gold Earned
32,220
135
Minions Killed
185
0
Camps Cleared
0
614,604
Distance Traveled
785,089
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,145
868
54
4
0
282,530
0
L
Danzaburou
10,124
723
56
4
0
198,721
1
L
Ra
9,099
650
56
4
0
208,747
2
L
Skadi
8,515
608
23
2
0
207,136
0
W
Izanami
10,362
740
65
5
0
245,057
1
W
Kukulkan
9,713
694
66
5
0
257,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role