Player Matchup

Tsukuyomi
Tsukuyomi
IronMeijen
Tsukuyomi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Pepeluelchulo
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,417 Elo+
Party 2
Tyr
Tyr
SystemFalx
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
ZeMosty
Thoth
Level 66
God Stats
2W - 5L
1,359 SR
Queue Stats
6W - 14L
1,350 Elo+
Party 3
Izanami
Izanami
Ðezu
Izanami
Level 16
God Stats
1W - 6L
1,146 SR
Queue Stats
2W - 7L
1,309 Elo+
Party 3
Team Averages
Level 49
1,401 SR
1,415 Elo+

VS

Team Averages
Level 116
1,653 SR
1,509 Elo+
Sol
Sol
GôôS
Sol
Level 159
God Stats
8W - 3L
1,625 SR
Queue Stats
117W - 107L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
NyxxyWixxie
Cernunnos
Level 112
God Stats
6W - 3L
1,893 SR
Queue Stats
380W - 345L
1,586 Elo+
Party 1
Sobek
Sobek
OnlyDub420
Sobek
Level 41
God Stats
13W - 11L
1,370 SR
Queue Stats
82W - 97L
1,396 Elo+
Party 1
Arachne
Arachne
SomeNutzGuy
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
imT0P1
Tiamat
Level 159
God Stats
56W - 22L
1,875 SR
Queue Stats
267W - 229L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IronMeijen
Tsukuyomi
12
3 / 10 / 0
7,581
542
6,177
14,071
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
9
0 / 8 / 1
5,597
400
1,893
10,028
6,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 6 / 9
7,256
518
7,936
12,118
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
ZeMosty
Thoth
11
2 / 8 / 5
7,085
506
5,096
9,733
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Ðezu
Izanami
13
5 / 4 / 4
7,632
545
7,369
8,923
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
GôôS
Sol
13
1 / 1 / 9
7,986
570
5,311
5,137
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cernunnos
NyxxyWixxie
Cernunnos
14
10 / 5 / 7
9,580
684
11,747
10,746
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
11
1 / 5 / 6
7,365
526
2,910
10,113
6,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
SomeNutzGuy
Arachne
17
12 / 1 / 6
10,316
737
9,105
11,995
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
imT0P1
Tiamat
15
11 / 1 / 4
9,516
680
12,703
10,337
15,059
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
12
Kills
35
36
Deaths
13
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
GôôS
Sol
1
1
9
5.5
L
Tsukuyomi
IronMeijen
Tsukuyomi
3
10
0
0.3
W
Cernunnos
NyxxyWixxie
Cernunnos
10
5
7
2.7
W
Sobek
1
5
6
0.8
L
Bellona
0
8
1
0.06
W
Arachne
SomeNutzGuy
Arachne
12
1
6
15
L
2
6
9
1.08
L
Thoth
ZeMosty
Thoth
2
8
5
0.56
W
Tiamat
imT0P1
Tiamat
11
1
4
13
L
Izanami
Ðezu
Izanami
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
41,776
54,873
Taken
48,328
24,350
Mitigated
32,750
7,831
Healing
18,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
GôôS
Sol
5,311
2,015
0
2,242
5,137
1,758
4,212
317
4,778
45,822
3,378
L
Tsukuyomi
IronMeijen
Tsukuyomi
6,177
1,158
0
1,630
14,071
5,165
0
4,784
9,287
0
33,341
W
Cernunnos
NyxxyWixxie
Cernunnos
11,747
6,529
0
1,615
10,746
3,986
45
1,511
9,053
0
52,681
W
Sobek
2,910
303
0
3,150
10,113
6,337
211
890
9,107
13,570
0
L
Bellona
1,893
442
0
640
10,028
6,531
0
5,623
4,405
0
20,356
W
Arachne
SomeNutzGuy
Arachne
9,105
7,046
0
7,432
11,995
5,610
336
874
10,973
0
64,419
L
7,936
1,599
0
2,835
12,118
7,853
0
5,710
6,408
0
23,535
L
Thoth
ZeMosty
Thoth
5,096
198
0
370
9,733
2,330
0
2,496
7,237
25,613
0
W
Tiamat
imT0P1
Tiamat
12,703
1,906
0
4,479
10,337
15,059
699
968
9,321
50,171
0
L
Izanami
Ðezu
Izanami
7,369
4,667
0
2,356
8,923
2,471
0
2,038
6,885
0
45,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,151
Gold Earned
44,763
306
Minions Killed
422
0
Camps Cleared
0
1,341,818
Distance Traveled
1,427,857
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,986
570
102
7
0
265,822
2
L
Tsukuyomi
7,581
542
62
4
0
278,267
2
W
Cernunnos
9,580
684
90
6
0
251,890
3
W
Sobek
7,365
526
12
1
0
290,290
4
L
Bellona
5,597
400
61
4
0
255,639
0
W
Arachne
10,316
737
123
9
0
338,131
2
L
Tyr
7,256
518
40
3
0
300,518
0
L
Thoth
7,085
506
51
4
0
254,148
2
W
Tiamat
9,516
680
95
7
0
281,724
2
L
Izanami
7,632
545
92
7
0
253,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role