Player Matchup

Cupid
Cupid
Gold I
Baddie Tang
Cupid
Gold I
Level 99
God Stats
2W - 1L
1,544 SR
Queue Stats
185W - 165L
1,707 MMR
Solo
Chang'e
Chang'e
Platinum I
Bruceeee
Chang'e
Platinum I
Level 159
God Stats
10W - 7L
1,745 SR
Queue Stats
200W - 200L
1,981 MMR
Party 1
Achilles
Achilles
Gold III
MWoobie
Achilles
Gold III
Level 154
God Stats
0W - 2L
1,539 SR
Queue Stats
91W - 82L
1,503 MMR
Party 1
Cthulhu
Cthulhu
Gold I
eMkxuF
Cthulhu
Gold I
Level 125
God Stats
9W - 5L
1,613 SR
Queue Stats
231W - 216L
1,704 MMR
Solo
Hun Batz
Hun Batz
Platinum V
l R34L1TY I
Hun Batz
Platinum V
Level 124
God Stats
3W - 4L
1,741 SR
Queue Stats
356W - 334L
1,735 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,636 SR
1,726 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,592 SR
1,726 MMR
Loki
Loki
Platinum IV
Beerus317
Loki
Platinum IV
Level 126
God Stats
15W - 10L
1,709 SR
Queue Stats
605W - 588L
1,718 MMR
Solo
Heimdallr
Heimdallr
Gold V
Lumiawoo
Heimdallr
Gold V
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 12L
1,756 MMR
Solo
Ra
Ra
Platinum IV
Penderchart
Ra
Platinum IV
Level 160
God Stats
9W - 7L
1,794 SR
Queue Stats
637W - 624L
1,717 MMR
Solo
King Arthur
King Arthur
Platinum III
ROBMACKILLA
King Arthur
Platinum III
Level 160
God Stats
8W - 9L
1,512 SR
Queue Stats
513W - 489L
1,745 MMR
Solo
Cerberus
Cerberus
Gold III
Zepangu
Cerberus
Gold III
Level 128
God Stats
5W - 1L
1,443 SR
Queue Stats
43W - 31L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,068
563
1,725
4,518
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Bruceeee
Chang'e
10
1 / 1 / 0
5,488
610
2,570
3,726
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
MWoobie
Achilles
9
0 / 1 / 0
4,990
554
3,337
7,042
4,001
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
eMkxuF
Cthulhu
8
0 / 0 / 1
4,574
508
1,247
4,917
1,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
l R34L1TY I
Hun Batz
5
1 / 1 / 2
4,336
482
914
2,877
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
TiamatDanzaburouJanusSetNemesis

VS

Bans
ScyllaGuan YuHeraCu ChulainnNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 1 / 1
5,231
581
2,747
5,422
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Lumiawoo
Heimdallr
9
0 / 1 / 0
5,089
565
3,565
3,813
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 0
5,365
596
678
2,744
794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ROBMACKILLA
King Arthur
9
0 / 0 / 0
5,082
565
3,955
7,177
4,583
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
Zepangu
Cerberus
7
0 / 1 / 1
4,673
519
3,388
5,107
1,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
3
3
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Loki
1
1
1
1.5
L
Chang'e
Bruceeee
Chang'e
1
1
0
1
W
Heimdallr
Lumiawoo
Heimdallr
0
1
0
0
L
Achilles
MWoobie
Achilles
0
1
0
0
W
2
0
0
2
W
King Arthur
ROBMACKILLA
King Arthur
0
0
0
0
W
Cerberus
Zepangu
Cerberus
0
1
1
0.5
L
Cthulhu
eMkxuF
Cthulhu
0
0
1
0.5
L
Hun Batz
l R34L1TY I
Hun Batz
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,793
Damage
14,333
23,080
Taken
24,263
8,026
Mitigated
10,044
9,727
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,725
1,286
145
2,748
4,518
985
0
726
3,792
0
25,270
W
Loki
2,747
857
0
2,622
5,422
1,575
0
1,172
4,250
0
28,490
L
Chang'e
Bruceeee
Chang'e
2,570
274
247
1,960
3,726
1,143
0
950
2,776
38,490
0
W
Heimdallr
Lumiawoo
Heimdallr
3,565
2,112
0
2,194
3,813
1,213
205
277
3,536
0
33,963
L
Achilles
MWoobie
Achilles
3,337
816
0
2,065
7,042
4,001
0
0
6,567
0
26,243
W
678
101
294
1,156
2,744
794
86
703
2,041
33,145
0
W
King Arthur
ROBMACKILLA
King Arthur
3,955
458
0
3,929
7,177
4,583
0
0
7,177
0
27,211
W
Cerberus
Zepangu
Cerberus
3,388
130
0
1,032
5,107
1,879
56
1,665
3,442
12,077
0
L
Cthulhu
eMkxuF
Cthulhu
1,247
183
0
1,569
4,917
1,222
0
2,076
2,841
10,799
0
L
Hun Batz
l R34L1TY I
Hun Batz
914
484
0
993
2,877
675
0
314
2,563
0
10,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,456
Gold Earned
25,440
244
Minions Killed
295
0
Camps Cleared
0
710,046
Distance Traveled
863,630
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,068
563
63
7
0
151,710
4
W
Loki
5,231
581
67
7
0
184,359
2
L
Chang'e
5,488
610
79
9
0
154,983
4
W
Heimdallr
5,089
565
70
8
0
154,588
2
L
Achilles
4,990
554
58
6
0
149,814
1
W
Ra
5,365
596
78
9
0
182,357
4
W
King Arthur
5,082
565
62
7
0
167,460
0
W
Cerberus
4,673
519
18
2
0
174,866
3
L
Cthulhu
4,574
508
16
2
0
161,896
2
L
Hun Batz
4,336
482
28
3
0
91,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role