Player Matchup

Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
AglitterCake383
Apollo
Silver I
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 62L
1,408 MMR
Solo
Olorun
Olorun
Bronze III
LiamandGreg
Olorun
Bronze III
Level 67
God Stats
18W - 20L
1,147 SR
Queue Stats
208W - 224L
1,413 MMR
Solo
Sol
Sol
Gold IV
lCuby
Sol
Gold IV
Level 129
God Stats
2W - 2L
1,521 SR
Queue Stats
220W - 227L
1,414 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,434 SR
1,447 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,540 SR
1,426 MMR
Hel
Hel
Gold III
 
Hel
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
ISpI Robbed
Bakasura
Gold V
Level 107
God Stats
10W - 11L
1,528 SR
Queue Stats
267W - 275L
1,235 MMR
Party 1
Discordia
Discordia
Gold III
ISpI Thewy
Discordia
Gold III
Level 112
God Stats
2W - 3L
1,367 SR
Queue Stats
44W - 43L
1,583 MMR
Party 1
Bellona
Bellona
Gold IV
REAFWERD
Bellona
Gold IV
Level 106
God Stats
2W - 1L
1,692 SR
Queue Stats
269W - 260L
1,407 MMR
Solo
Hou Yi
Hou Yi
Gold IV
sFloowers
Hou Yi
Gold IV
Level 121
God Stats
5W - 5L
1,614 SR
Queue Stats
107W - 103L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
5 / 3 / 3
10,163
598
8,689
10,301
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
 
Bacchus
13
2 / 1 / 5
8,745
514
4,063
11,302
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 4
8,955
527
6,234
10,351
5,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
14
0 / 1 / 2
8,388
493
963
7,764
2,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
lCuby
Sol
16
5 / 0 / 2
9,839
579
11,063
10,979
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
TsukuyomiSetKing ArthurDanzaburouScylla

VS

Bans
TiamatKumbhakarnaCu ChulainnJormungandrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 4 / 0
6,915
407
1,649
8,409
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ISpI Robbed
Bakasura
17
2 / 2 / 3
9,483
558
7,025
12,650
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
ISpI Thewy
Discordia
15
1 / 1 / 1
8,596
506
8,825
6,177
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
REAFWERD
Bellona
15
3 / 6 / 1
9,089
535
10,085
14,101
9,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
sFloowers
Hou Yi
14
0 / 1 / 1
7,733
455
2,064
6,629
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
7
7
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
3
3
2.17
W
Bacchus
 
Bacchus
2
1
5
4.5
L
Hel
 
Hel
1
4
0
0.25
W
2
2
4
2
L
Bakasura
ISpI Robbed
Bakasura
2
2
3
1.75
L
Discordia
ISpI Thewy
Discordia
1
1
1
1.5
W
Olorun
0
1
2
1
L
Bellona
REAFWERD
Bellona
3
6
1
0.58
W
Sol
lCuby
Sol
5
0
2
6
L
Hou Yi
sFloowers
Hou Yi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,012
Damage
29,648
50,697
Taken
47,966
27,180
Mitigated
22,711
22,256
Healing
11,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
8,689
2,166
0
3,128
10,301
7,703
80
1,047
8,832
0
72,243
W
Bacchus
 
Bacchus
4,063
403
0
3,403
11,302
8,212
0
2,571
8,224
30,036
0
L
Hel
 
Hel
1,649
135
1,526
2,091
8,409
3,573
0
4,844
3,565
15,469
0
W
6,234
2,708
0
4,674
10,351
5,290
2,227
632
9,701
0
52,059
L
Bakasura
ISpI Robbed
Bakasura
7,025
4,611
0
2,387
12,650
4,967
0
4,774
7,826
0
70,837
L
Discordia
ISpI Thewy
Discordia
8,825
398
0
276
6,177
2,531
0
2,024
4,128
64,909
0
W
Olorun
963
98
203
3,253
7,764
2,633
913
3,492
3,892
54,050
0
L
Bellona
REAFWERD
Bellona
10,085
2,905
0
2,520
14,101
9,689
0
1,322
12,329
0
49,968
W
Sol
lCuby
Sol
11,063
2,035
0
7,595
10,979
3,342
654
2,064
8,747
70,246
0
L
Hou Yi
sFloowers
Hou Yi
2,064
833
0
2,707
6,629
1,951
793
3,125
3,504
0
43,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,090
Gold Earned
41,816
469
Minions Killed
503
0
Camps Cleared
0
1,589,634
Distance Traveled
1,548,428
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,163
598
117
7
0
343,587
1
W
Bacchus
8,745
514
60
4
0
311,485
7
L
Hel
6,915
407
31
2
0
222,952
3
W
Apollo
8,955
527
97
6
0
292,087
1
L
Bakasura
9,483
558
157
9
0
406,032
2
L
Discordia
8,596
506
119
7
0
316,672
5
W
Olorun
8,388
493
95
6
0
334,671
0
L
Bellona
9,089
535
116
7
0
302,263
7
W
Sol
9,839
579
100
6
0
307,804
1
L
Hou Yi
7,733
455
80
5
0
300,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role