Player Matchup

Cupid
Cupid
Silver I
Hamlishous
Cupid
Silver I
Level 107
God Stats
1W - 3L
1,616 SR
Queue Stats
151W - 165L
1,291 MMR
Party 1
Cerberus
Cerberus
Gold V
JOKERSVENOM
Cerberus
Gold V
Level 152
God Stats
6W - 4L
1,567 SR
Queue Stats
92W - 83L
1,330 MMR
Solo
Pele
Pele
Silver I
Syncles
Pele
Silver I
Level 66
God Stats
12W - 9L
1,553 SR
Queue Stats
76W - 89L
1,338 MMR
Party 1
Ra
Ra
Gold V
l3onidas666
Ra
Gold V
Level 141
God Stats
8W - 7L
1,617 SR
Queue Stats
200W - 203L
1,375 MMR
Solo
Cernunnos
Cernunnos
Gold V
yorkis21
Cernunnos
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,570 SR
1,367 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,397 SR
1,368 MMR
Yemoja
Yemoja
Gold III
BunniesOfDoom
Yemoja
Gold III
Level 160
God Stats
8W - 19L
1,348 SR
Queue Stats
255W - 272L
1,333 MMR
Solo
Chernobog
Chernobog
Silver I
Deviad
Chernobog
Silver I
Level 160
God Stats
18W - 36L
1,203 SR
Queue Stats
650W - 651L
1,302 MMR
Solo
Nemesis
Nemesis
Silver IV
Lyekin
Nemesis
Silver IV
Level 109
God Stats
3W - 6L
1,230 SR
Queue Stats
241W - 247L
1,311 MMR
Solo
Merlin
Merlin
Bronze III
ObsidianFury17
Merlin
Bronze III
Level 122
God Stats
1W - 1L
1,554 SR
Queue Stats
2W - 2L
1,534 MMR
Solo
King Arthur
King Arthur
Gold V
RapStun
King Arthur
Gold V
Level 159
God Stats
5W - 2L
1,649 SR
Queue Stats
22W - 21L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
10 / 1 / 4
10,839
570
12,961
12,536
4,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
JOKERSVENOM
Cerberus
14
1 / 1 / 11
9,083
478
9,373
14,416
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Syncles
Pele
18
8 / 2 / 9
10,908
574
7,765
11,856
4,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
4 / 2 / 2
10,512
553
6,006
6,133
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
yorkis21
Cernunnos
17
2 / 2 / 3
10,626
559
11,138
17,765
8,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
TsukuyomiSetScyllaDanzaburouJanus

VS

Bans
TiamatAthenaSobekGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,538
397
1,952
12,721
7,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
Deviad
Chernobog
11
1 / 7 / 1
7,616
401
7,558
13,219
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Lyekin
Nemesis
16
2 / 4 / 2
9,600
505
7,045
14,632
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 4 / 1
9,938
523
12,075
11,446
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
RapStun
King Arthur
17
1 / 5 / 1
9,695
510
14,055
18,214
18,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
25
Kills
8
8
Deaths
25
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Chernobog
Deviad
Chernobog
1
7
1
0.21
W
Cupid
10
1
4
12
W
Cerberus
JOKERSVENOM
Cerberus
1
1
11
6.5
L
Nemesis
Lyekin
Nemesis
2
4
2
0.75
L
4
4
1
1.13
L
King Arthur
RapStun
King Arthur
1
5
1
0.3
W
Pele
Syncles
Pele
8
2
9
6.25
W
4
2
2
2.5
W
Cernunnos
yorkis21
Cernunnos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,243
Damage
42,685
62,706
Taken
70,232
28,854
Mitigated
41,237
33,183
Healing
18,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,952
965
1,298
4,147
12,721
7,585
15
4,754
7,967
29,376
0
L
Chernobog
Deviad
Chernobog
7,558
4,287
0
2,608
13,219
3,757
439
3,126
10,093
0
48,310
W
Cupid
12,961
8,659
452
5,508
12,536
4,088
2,687
3,260
9,130
0
61,393
W
Cerberus
JOKERSVENOM
Cerberus
9,373
556
0
6,749
14,416
9,729
298
3,260
11,072
37,489
0
L
Nemesis
Lyekin
Nemesis
7,045
2,463
0
5,999
14,632
6,913
0
2,921
11,711
0
65,011
L
12,075
382
0
976
11,446
4,615
0
4,578
6,868
73,709
0
L
King Arthur
RapStun
King Arthur
14,055
1,242
0
3,530
18,214
18,367
0
0
18,214
3,321
69,707
W
Pele
Syncles
Pele
7,765
2,046
0
5,142
11,856
4,596
0
4,190
7,400
0
70,380
W
6,006
502
1,639
1,888
6,133
2,200
738
2,784
3,177
73,696
0
W
Cernunnos
yorkis21
Cernunnos
11,138
5,903
0
11,805
17,765
8,241
779
423
17,342
0
73,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,968
Gold Earned
44,387
603
Minions Killed
526
0
Camps Cleared
0
1,884,603
Distance Traveled
1,621,979
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,538
397
46
2
0
319,596
9
L
Chernobog
7,616
401
87
5
0
233,424
0
W
Cupid
10,839
570
119
6
0
361,428
6
W
Cerberus
9,083
478
74
4
0
382,174
7
L
Nemesis
9,600
505
119
6
0
386,339
1
L
Merlin
9,938
523
143
8
0
328,124
6
L
King Arthur
9,695
510
131
7
0
354,496
3
W
Pele
10,908
574
101
5
0
441,544
4
W
Ra
10,512
553
159
8
0
385,476
7
W
Cernunnos
10,626
559
150
8
0
313,981
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role