Player Matchup

Ymir
Ymir
BoNnO54
Ymir
Level 37
God Stats
38W - 28L
1,895 SR
Queue Stats
208W - 200L
1,492 Elo+
Party 2
Medusa
Medusa
Chawton
Medusa
Level 41
God Stats
33W - 18L
1,712 SR
Queue Stats
286W - 271L
1,487 Elo+
Party 2
Sun Wukong
Sun Wukong
Ruletheroost
Sun Wukong
Level 29
God Stats
6W - 13L
1,500 SR
Queue Stats
98W - 147L
1,418 Elo+
Party 3
Raijin
Raijin
adamdeo85
Raijin
Level 55
God Stats
0W - 4L
1,500 SR
Queue Stats
315W - 396L
1,383 Elo+
Party 3
Fenrir
Fenrir
tiphil88
Fenrir
Level 42
God Stats
30W - 22L
1,540 SR
Queue Stats
239W - 224L
1,496 Elo+
Party 2
Team Averages
Level 41
1,629 SR
1,455 Elo+

VS

Team Averages
Level 71
1,458 SR
1,449 Elo+
Amaterasu
Amaterasu
Canidaee
Amaterasu
Level 140
God Stats
1W - 1L
1,327 SR
Queue Stats
146W - 136L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
PYAGunzblazing
Danzaburou
Level 104
God Stats
19W - 9L
1,558 SR
Queue Stats
628W - 561L
1,526 Elo+
Party 1
Loki
Loki
Soul-Eater153
Loki
Level 17
God Stats
28W - 27L
1,486 SR
Queue Stats
190W - 209L
1,446 Elo+
Party 1
Sobek
Sobek
TouchRaptor
Sobek
Level 42
God Stats
5W - 5L
1,363 SR
Queue Stats
133W - 111L
1,428 Elo+
Solo
Anubis
Anubis
kobra396
Anubis
Level 50
God Stats
31W - 31L
1,555 SR
Queue Stats
434W - 423L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BoNnO54
Ymir
12
1 / 4 / 6
7,933
418
5,972
14,689
11,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Chawton
Medusa
15
3 / 4 / 3
8,826
465
11,965
13,920
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Ruletheroost
Sun Wukong
14
1 / 4 / 0
8,801
463
6,491
10,882
6,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
adamdeo85
Raijin
15
2 / 5 / 3
9,469
498
9,118
11,444
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
tiphil88
Fenrir
14
3 / 5 / 3
9,227
486
9,973
15,853
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Canidaee
Amaterasu
17
6 / 1 / 0
10,308
543
10,338
14,914
14,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
PYAGunzblazing
Danzaburou
17
4 / 3 / 4
10,449
550
9,636
14,630
5,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 2
8,255
434
3,470
13,401
4,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 10
9,146
481
6,371
15,445
15,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
kobra396
Anubis
18
10 / 1 / 5
10,961
577
16,022
10,624
5,898
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
10
Kills
22
22
Deaths
10
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
BoNnO54
Ymir
1
4
6
1
W
Amaterasu
Canidaee
Amaterasu
6
1
0
6
L
Medusa
Chawton
Medusa
3
4
3
1.13
W
Danzaburou
PYAGunzblazing
Danzaburou
4
3
4
2
L
Sun Wukong
Ruletheroost
Sun Wukong
1
4
0
0.25
W
0
4
2
0.25
W
2
1
10
7
L
Raijin
adamdeo85
Raijin
2
5
3
0.7
W
Anubis
kobra396
Anubis
10
1
5
12.5
L
Fenrir
tiphil88
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,519
Damage
45,837
66,788
Taken
69,014
33,069
Mitigated
46,060
16,322
Healing
27,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
BoNnO54
Ymir
5,972
1,055
0
740
14,689
11,930
0
5,770
8,919
21,083
0
W
Amaterasu
Canidaee
Amaterasu
10,338
4,004
0
3,879
14,914
14,624
817
3,234
11,602
0
60,259
L
Medusa
Chawton
Medusa
11,965
4,624
0
4,463
13,920
5,240
0
4,452
9,468
0
63,055
W
Danzaburou
PYAGunzblazing
Danzaburou
9,636
4,582
0
7,278
14,630
5,360
2,760
2,227
12,357
0
76,197
L
Sun Wukong
Ruletheroost
Sun Wukong
6,491
1,347
0
1,763
10,882
6,171
0
1,462
9,420
0
44,802
W
3,470
1,092
0
4,658
13,401
4,354
0
2,087
11,251
0
54,814
W
6,371
492
183
5,234
15,445
15,824
0
3,533
11,850
20,692
0
L
Raijin
adamdeo85
Raijin
9,118
1,474
475
3,743
11,444
3,443
300
5,790
5,654
54,569
0
W
Anubis
kobra396
Anubis
16,022
551
0
6,459
10,624
5,898
620
3,408
6,864
76,775
0
L
Fenrir
tiphil88
Fenrir
9,973
2,495
0
5,138
15,853
6,285
0
4,919
10,934
0
61,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,256
Gold Earned
49,119
426
Minions Killed
504
0
Camps Cleared
0
1,614,745
Distance Traveled
1,811,201
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,933
418
28
1
0
324,503
2
W
Amaterasu
10,308
543
119
6
0
402,593
4
L
Medusa
8,826
465
99
5
0
329,165
5
W
Danzaburou
10,449
550
138
7
0
321,275
2
L
Sun Wukong
8,801
463
80
4
0
325,478
1
W
Loki
8,255
434
100
5
0
373,397
0
W
Sobek
9,146
481
19
1
0
381,322
6
L
Raijin
9,469
498
125
7
0
310,919
2
W
Anubis
10,961
577
128
7
0
332,614
2
L
Fenrir
9,227
486
94
5
0
324,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role