Player Matchup

Sobek
Sobek
Diamond III
Niikhur
Sobek
Diamond III
Level 160
God Stats
2W - 0L
1,720 SR
Queue Stats
92W - 17L
2,344 MMR
Party 2
Scylla
Scylla
Platinum II
NoneBar
Scylla
Platinum II
Level 160
God Stats
8W - 2L
1,949 SR
Queue Stats
88W - 23L
2,017 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
Trävïs
Tsukuyomi
Diamond IV
Level 97
God Stats
1W - 0L
2,002 SR
Queue Stats
83W - 14L
2,287 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,890 SR
2,216 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,500 SR
1,715 MMR
Terra
Terra
Platinum I
Anansí
Terra
Platinum I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
2,146 MMR
Party 1
Discordia
Discordia
Diamond V
Lυcαп
Discordia
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Platinum I
Skiη
Chiron
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Niikhur
Sobek
14
3 / 2 / 13
11,472
717
6,343
17,396
21,117
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
NoneBar
Scylla
15
8 / 2 / 7
11,745
734
14,136
12,466
4,442
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Trävïs
Tsukuyomi
14
5 / 2 / 8
10,728
671
12,024
11,703
8,736
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Guan YuTiamatAphroditeThothAthena

VS

Bans
PersephoneAchillesHou YiBaron SamediDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Anansí
Terra
14
4 / 4 / 2
11,537
721
8,998
17,308
18,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Lυcαп
Discordia
13
1 / 7 / 2
9,511
594
10,744
11,462
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Skiη
Chiron
13
1 / 5 / 2
9,838
615
8,866
11,371
4,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
6
6
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
Anansí
Terra
4
4
2
1.25
L
Discordia
Lυcαп
Discordia
1
7
2
0.29
W
Sobek
Niikhur
Sobek
3
2
13
4.75
W
Scylla
NoneBar
Scylla
8
2
7
5.75
L
Chiron
Skiη
Chiron
1
5
2
0.4
W
Tsukuyomi
Trävïs
Tsukuyomi
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,503
Damage
28,608
41,565
Taken
40,141
34,295
Mitigated
28,220
15,475
Healing
10,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Anansí
Terra
8,998
522
1,195
3,755
17,308
18,840
0
9,644
7,664
19,215
0
L
Discordia
Lυcαп
Discordia
10,744
330
0
1,332
11,462
4,628
0
4,477
6,985
47,647
0
W
Sobek
Niikhur
Sobek
6,343
438
0
7,916
17,396
21,117
248
5,774
11,212
20,582
0
W
Scylla
NoneBar
Scylla
14,136
1,881
0
3,590
12,466
4,442
1,781
7,766
4,394
73,220
0
L
Chiron
Skiη
Chiron
8,866
3,720
1,035
3,317
11,371
4,752
669
6,439
4,924
0
52,046
W
Tsukuyomi
Trävïs
Tsukuyomi
12,024
3,096
0
3,969
11,703
8,736
644
5,267
6,109
0
34,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
30,886
183
Minions Killed
178
0
Camps Cleared
0
960,674
Distance Traveled
876,362
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,537
721
18
1
0
291,747
6
L
Discordia
9,511
594
81
5
0
284,512
7
W
Sobek
11,472
717
15
1
0
331,451
2
W
Scylla
11,745
734
142
9
0
290,957
0
L
Chiron
9,838
615
79
5
0
300,103
1
W
Tsukuyomi
10,728
671
26
2
0
338,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role