Player Matchup

Zhong Kui
Zhong Kui
AbelTheLion
Zhong Kui
Level 71
God Stats
1W - 1L
1,714 SR
Queue Stats
9W - 10L
1,669 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Cserapha
Kumbhakarna
Level 82
God Stats
2W - 2L
1,513 SR
Queue Stats
5W - 10L
1,504 Elo+
Party 2
Zeus
Zeus
KINGLORD925
Zeus
Level 97
God Stats
70W - 39L
1,641 SR
Queue Stats
468W - 452L
1,460 Elo+
Solo
Fenrir
Fenrir
KinsWolf
Fenrir
Level 73
God Stats
2W - 2L
1,788 SR
Queue Stats
36W - 42L
1,542 Elo+
Party 2
Neith
Neith
MustangBetty
Neith
Level 67
God Stats
314W - 337L
1,511 SR
Queue Stats
1,198W - 1,382L
1,466 Elo+
Solo
Team Averages
Level 78
1,633 SR
1,528 Elo+

VS

Team Averages
Level 109
1,393 SR
1,463 Elo+
Cupid
Cupid
Chef180
Cupid
Level 138
God Stats
5W - 6L
1,267 SR
Queue Stats
124W - 118L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
JinglesMacbeth
Kuzenbo
Level 107
God Stats
1W - 2L
1,567 SR
Queue Stats
20W - 18L
1,499 Elo+
Party 1
Bacchus
Bacchus
Minette
Bacchus
Level 105
God Stats
1W - 1L
1,485 SR
Queue Stats
23W - 28L
1,469 Elo+
Party 1
Vulcan
Vulcan
cosela
Vulcan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,416 Elo+
Solo
Pele
Pele
standalone666
Pele
Level 108
God Stats
24W - 20L
1,144 SR
Queue Stats
252W - 233L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbelTheLion
Zhong Kui
16
3 / 5 / 3
10,380
944
14,095
15,015
11,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Cserapha
Kumbhakarna
16
0 / 7 / 5
9,635
876
4,351
16,182
16,234
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 6 / 6
10,592
963
14,525
13,934
5,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
KinsWolf
Fenrir
17
6 / 5 / 5
11,657
1,060
9,633
19,442
11,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 4 / 6
9,683
880
6,486
9,250
3,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

110

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Chef180
Cupid
18
2 / 2 / 20
11,021
1,002
10,332
8,207
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
4 / 1 / 19
12,090
1,099
11,659
13,566
17,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
Minette
Bacchus
18
3 / 2 / 20
11,639
1,058
10,248
13,719
17,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
cosela
Vulcan
18
9 / 3 / 11
11,951
1,086
23,613
7,161
3,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 3 / 15
12,113
1,101
11,828
12,702
5,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
112
11
Kills
27
27
Deaths
11
25
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbelTheLion
Zhong Kui
3
5
3
0.9
W
Cupid
Chef180
Cupid
2
2
20
6
L
Kumbhakarna
Cserapha
Kumbhakarna
0
7
5
0.36
W
4
1
19
13.5
L
2
6
6
0.83
L
Fenrir
KinsWolf
Fenrir
6
5
5
1.7
W
Bacchus
Minette
Bacchus
3
2
20
6.5
L
0
4
6
0.75
W
Vulcan
cosela
Vulcan
9
3
11
4.83
W
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,090
Damage
67,680
73,823
Taken
55,355
48,735
Mitigated
47,676
5,277
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbelTheLion
Zhong Kui
14,095
1,964
826
2,739
15,015
11,735
0
9,373
5,642
38,986
0
W
Cupid
Chef180
Cupid
10,332
6,674
1,241
1,171
8,207
3,841
0
4,757
3,400
0
34,063
L
Kumbhakarna
Cserapha
Kumbhakarna
4,351
191
0
0
16,182
16,234
0
10,953
5,229
26,710
0
W
11,659
2,724
0
950
13,566
17,279
0
9,612
3,758
24,476
0
L
14,525
2,716
0
0
13,934
5,158
0
9,704
4,230
34,529
0
L
Fenrir
KinsWolf
Fenrir
9,633
1,981
0
1,220
19,442
11,624
0
10,590
8,852
0
22,734
W
Bacchus
Minette
Bacchus
10,248
1,621
0
1,029
13,719
17,704
0
6,390
6,291
15,513
0
L
6,486
3,381
0
492
9,250
3,984
0
4,900
4,350
0
30,870
W
Vulcan
cosela
Vulcan
23,613
6,821
0
403
7,161
3,207
0
3,203
3,919
54,021
0
W
11,828
2,505
1,031
3,061
12,702
5,645
0
8,536
3,465
0
28,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,947
Gold Earned
58,814
230
Minions Killed
204
9
Camps Cleared
6
964,238
Distance Traveled
1,054,106
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,380
944
57
5
0
176,055
0
W
Cupid
11,021
1,002
45
4
1
179,471
4
L
Kumbhakarna
9,635
876
36
3
0
188,558
0
W
Kuzenbo
12,090
1,099
26
2
1
219,345
0
L
Zeus
10,592
963
54
5
1
194,716
0
L
Fenrir
11,657
1,060
25
2
5
241,849
2
W
Bacchus
11,639
1,058
13
1
1
216,882
1
L
Neith
9,683
880
58
5
3
163,060
0
W
Vulcan
11,951
1,086
87
8
2
218,285
0
W
Pele
12,113
1,101
33
3
1
220,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role