Player Matchup

Cthulhu
Cthulhu
AnjoBom01
Cthulhu
Level 12
God Stats
0W - 2L
1,171 SR
Queue Stats
3W - 17L
1,083 Elo+
Party 2
Ares
Ares
DaniSnowman9425
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
988 Elo+
Party 2
Neith
Neith
Gaviski
Neith
Level 10
God Stats
0W - 2L
1,316 SR
Queue Stats
0W - 7L
988 Elo+
Party 2
Yemoja
Yemoja
Jiraya8
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Tiagov3
Hou Yi
Level 9
God Stats
4W - 5L
1,412 SR
Queue Stats
5W - 12L
1,207 Elo+
Solo
Team Averages
Level 8
1,380 SR
1,153 Elo+

VS

Team Averages
Level 17
1,394 SR
1,214 Elo+
Cthulhu
Cthulhu
Mancogolf
Cthulhu
Level 20
God Stats
5W - 3L
1,426 SR
Queue Stats
74W - 83L
1,185 Elo+
Party 1
Neith
Neith
Sweetpeach212
Neith
Level 23
God Stats
6W - 11L
1,551 SR
Queue Stats
30W - 40L
1,359 Elo+
Party 1
Nemesis
Nemesis
XBrianFX
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,014 Elo+
Solo
Achilles
Achilles
giusseppe112
Achilles
Level 18
God Stats
7W - 7L
1,229 SR
Queue Stats
22W - 24L
1,393 Elo+
Solo
Ra
Ra
wtla
Ra
Level 17
God Stats
3W - 1L
1,267 SR
Queue Stats
10W - 20L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnjoBom01
Cthulhu
13
2 / 9 / 0
8,347
348
11,696
18,041
23,269
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 13 / 1
7,803
325
3,630
25,168
10,171
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Gaviski
Neith
14
3 / 8 / 2
9,281
387
10,150
13,154
4,878
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Jiraya8
Yemoja
15
1 / 8 / 3
9,562
398
8,873
16,008
11,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Tiagov3
Hou Yi
17
1 / 3 / 1
10,288
429
6,378
9,181
3,097
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mancogolf
Cthulhu
17
13 / 0 / 13
12,085
504
20,014
16,012
13,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 1 / 2
12,140
506
8,156
11,990
5,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
XBrianFX
Nemesis
20
4 / 1 / 12
12,500
521
7,777
18,926
8,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
giusseppe112
Achilles
20
15 / 1 / 7
13,115
546
21,609
24,546
20,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
wtla
Ra
15
6 / 7 / 3
11,163
465
8,373
13,245
5,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
77
8
Kills
40
41
Deaths
10
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnjoBom01
Cthulhu
2
9
0
0.22
L
1
13
1
0.12
L
Neith
Gaviski
Neith
3
8
2
0.5
L
Yemoja
Jiraya8
Yemoja
1
8
3
0.31
W
Cthulhu
Mancogolf
Cthulhu
13
0
13
19.5
W
2
1
2
3
L
Hou Yi
Tiagov3
Hou Yi
1
3
1
0.5
W
Nemesis
XBrianFX
Nemesis
4
1
12
10
W
Achilles
giusseppe112
Achilles
15
1
7
18.5
W
Ra
wtla
Ra
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,727
Damage
65,929
81,552
Taken
84,719
52,789
Mitigated
53,684
7,090
Healing
33,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnjoBom01
Cthulhu
11,696
1,218
500
989
18,041
23,269
0
6,121
11,662
31,240
0
L
3,630
844
0
975
25,168
10,171
267
12,709
11,942
17,636
0
L
Neith
Gaviski
Neith
10,150
4,288
0
2,205
13,154
4,878
0
3,729
9,171
0
31,711
L
Yemoja
Jiraya8
Yemoja
8,873
3,485
1,589
832
16,008
11,374
0
6,114
9,576
39,437
0
W
Cthulhu
Mancogolf
Cthulhu
20,014
2,760
408
5,286
16,012
13,576
275
6,289
9,723
57,433
0
W
8,156
3,290
0
6,319
11,990
5,337
2,150
603
11,387
0
85,969
L
Hou Yi
Tiagov3
Hou Yi
6,378
3,932
0
0
9,181
3,097
0
1,986
7,087
0
60,449
W
Nemesis
XBrianFX
Nemesis
7,777
4,358
0
9,084
18,926
8,593
583
4,497
14,429
0
100,497
W
Achilles
giusseppe112
Achilles
21,609
5,770
0
9,536
24,546
20,788
1,116
9,931
14,615
15,948
65,335
W
Ra
wtla
Ra
8,373
1,932
171
3,009
13,245
5,390
919
2,879
10,366
60,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,281
Gold Earned
61,003
292
Minions Killed
611
0
Camps Cleared
0
1,846,528
Distance Traveled
2,188,943
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,347
348
42
2
0
368,970
2
L
Ares
7,803
325
23
1
0
352,303
0
L
Neith
9,281
387
56
2
0
397,320
0
L
Yemoja
9,562
398
54
2
0
365,513
2
W
Cthulhu
12,085
504
67
3
0
482,943
0
W
Neith
12,140
506
154
6
0
373,204
1
L
Hou Yi
10,288
429
117
5
0
362,422
2
W
Nemesis
12,500
521
156
7
0
502,980
4
W
Achilles
13,115
546
142
6
0
471,866
2
W
Ra
11,163
465
92
4
0
357,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role