Player Matchup

Hel
Hel
Gold III
 
Hel
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
EJK71104
Mulan
Gold III
Level 84
God Stats
7W - 8L
1,850 SR
Queue Stats
380W - 369L
1,477 MMR
Solo
Olorun
Olorun
Bronze III
LiamandGreg
Olorun
Bronze III
Level 67
God Stats
18W - 20L
1,187 SR
Queue Stats
208W - 224L
1,459 MMR
Solo
Heimdallr
Heimdallr
Gold III
Super_Hero_66
Heimdallr
Gold III
Level 144
God Stats
54W - 30L
1,681 SR
Queue Stats
359W - 348L
1,455 MMR
Solo
Susano
Susano
Silver I
xXG4NGST4xJPXx
Susano
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,456 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,544 SR
1,469 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,592 SR
1,466 MMR
Nu Wa
Nu Wa
Silver I
BobbyDugnutt
Nu Wa
Silver I
Level 129
God Stats
9W - 3L
1,734 SR
Queue Stats
13W - 6L
1,597 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Dunnomatic
Ne Zha
Gold IV
Level 156
God Stats
3W - 0L
1,839 SR
Queue Stats
36W - 40L
1,413 MMR
Party 1
Hun Batz
Hun Batz
Gold III
WhiteWolfx71
Hun Batz
Gold III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
295W - 291L
1,464 MMR
Solo
Chaac
Chaac
Gold III
XvTRUSTvX
Chaac
Gold III
Level 129
God Stats
4W - 7L
1,385 SR
Queue Stats
658W - 663L
1,434 MMR
Solo
Cernunnos
Cernunnos
Bronze III
celestialkurby
Cernunnos
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 4 / 0
7,844
461
4,774
11,270
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
EJK71104
Mulan
15
2 / 4 / 1
8,819
519
8,654
17,634
9,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
12
0 / 3 / 2
6,929
408
3,186
8,770
3,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Super_Hero_66
Heimdallr
3
0 / 1 / 0
5,052
297
209
2,977
689
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

14
2 / 6 / 3
8,350
491
5,883
15,415
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Cu ChulainnTiamatSetTsukuyomiJanus

VS

Bans
CthulhuYemojaCupidNemesisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
9,518
560
13,336
4,714
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Dunnomatic
Ne Zha
14
2 / 1 / 8
9,225
543
3,963
11,410
7,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
WhiteWolfx71
Hun Batz
19
5 / 1 / 1
10,804
636
3,970
8,930
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chaac
XvTRUSTvX
Chaac
17
2 / 1 / 6
10,027
590
11,555
14,402
15,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
celestialkurby
Cernunnos
16
4 / 2 / 3
10,074
593
9,217
8,502
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
18
18
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
0
0.5
W
5
1
8
9
W
Ne Zha
Dunnomatic
Ne Zha
2
1
8
6
L
Mulan
EJK71104
Mulan
2
4
1
0.63
L
Olorun
0
3
2
0.33
L
Heimdallr
Super_Hero_66
Heimdallr
0
1
0
0
W
Hun Batz
WhiteWolfx71
Hun Batz
5
1
1
5.5
W
Chaac
XvTRUSTvX
Chaac
2
1
6
5
W
Cernunnos
celestialkurby
Cernunnos
4
2
3
2.75
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
42,041
56,066
Taken
47,958
25,393
Mitigated
31,721
15,714
Healing
16,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,774
146
394
2,537
11,270
6,202
0
1,381
9,717
42,551
0
W
13,336
2,432
128
972
4,714
1,541
1,341
752
3,912
56,274
0
W
Ne Zha
Dunnomatic
Ne Zha
3,963
398
0
2,970
11,410
7,359
0
1,238
10,072
0
26,804
L
Mulan
EJK71104
Mulan
8,654
1,002
0
8,178
17,634
9,684
0
4,449
12,899
0
54,729
L
Olorun
3,186
1,496
229
1,907
8,770
3,365
0
2,283
6,305
39,261
0
L
Heimdallr
Super_Hero_66
Heimdallr
209
140
0
657
2,977
689
0
1,354
1,471
0
4,600
W
Hun Batz
WhiteWolfx71
Hun Batz
3,970
1,421
0
4,876
8,930
3,425
280
489
8,441
0
86,617
W
Chaac
XvTRUSTvX
Chaac
11,555
2,021
0
6,490
14,402
15,164
313
1,406
12,583
0
74,064
W
Cernunnos
celestialkurby
Cernunnos
9,217
5,022
0
1,102
8,502
4,232
476
4,075
4,427
0
82,040
L
5,883
439
0
1,812
15,415
5,453
0
2,821
12,338
0
56,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,994
Gold Earned
49,648
348
Minions Killed
579
0
Camps Cleared
0
1,366,881
Distance Traveled
1,690,088
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,844
461
53
3
0
229,118
5
W
Nu Wa
9,518
560
99
6
0
317,348
1
W
Ne Zha
9,225
543
33
2
0
374,940
8
L
Mulan
8,819
519
126
7
0
307,148
4
L
Olorun
6,929
408
69
4
0
289,830
0
L
Heimdallr
5,052
297
6
0
0
218,389
1
W
Hun Batz
10,804
636
166
10
0
367,091
2
W
Chaac
10,027
590
141
8
0
339,932
2
W
Cernunnos
10,074
593
140
8
0
290,777
0
L
Susano
8,350
491
94
6
0
322,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role