Player Matchup

Sylvanus
Sylvanus
Citori
Sylvanus
Level 63
God Stats
1W - 1L
1,743 SR
Queue Stats
18W - 17L
1,462 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Heapful
Cu Chulainn
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
TamashiNoShiiiii
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 2
Sol
Sol
iamlegendgod
Sol
Level 12
God Stats
8W - 5L
1,663 SR
Queue Stats
11W - 8L
1,601 Elo+
Party 2
Ao Kuang
Ao Kuang
ogchristo
Ao Kuang
Level 8
God Stats
3W - 1L
1,750 SR
Queue Stats
9W - 5L
1,781 Elo+
Party 2
Team Averages
Level 23
1,631 SR
1,569 Elo+

VS

Team Averages
Level 23
1,619 SR
1,417 Elo+
Hercules
Hercules
DaddyPryme
Hercules
Level 16
God Stats
6W - 6L
1,500 SR
Queue Stats
7W - 13L
1,141 Elo+
Party 1
Skadi
Skadi
DivineWidth
Skadi
Level 26
God Stats
16W - 13L
1,592 SR
Queue Stats
31W - 30L
1,534 Elo+
Party 1
Odin
Odin
HashtagStu
Odin
Level 35
God Stats
6W - 3L
1,683 SR
Queue Stats
75W - 81L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
ITKNMelonman
Kukulkan
Level 16
God Stats
11W - 6L
1,697 SR
Queue Stats
64W - 60L
1,408 Elo+
Solo
Fenrir
Fenrir
hategamealready
Fenrir
Level 23
God Stats
11W - 7L
1,625 SR
Queue Stats
16W - 15L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Citori
Sylvanus
11
0 / 5 / 2
7,762
457
3,219
12,744
7,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Heapful
Cu Chulainn
14
1 / 5 / 1
8,015
471
5,238
12,049
9,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 8 / 3
6,836
402
6,637
10,434
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 2
7,118
419
3,721
7,141
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
ogchristo
Ao Kuang
14
5 / 4 / 1
8,794
517
7,522
15,048
5,225
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaddyPryme
Hercules
14
8 / 1 / 10
9,905
583
7,224
13,074
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
7 / 0 / 6
10,032
590
10,642
9,047
2,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 1 / 2
8,905
524
6,428
8,628
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
ITKNMelonman
Kukulkan
18
4 / 1 / 3
10,920
642
9,771
7,853
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
4 / 5 / 3
9,138
538
5,270
10,862
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
24
25
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Citori
Sylvanus
0
5
2
0.2
W
Hercules
DaddyPryme
Hercules
8
1
10
13
W
7
0
6
10
W
1
1
2
2
L
Cu Chulainn
Heapful
Cu Chulainn
1
5
1
0.3
W
Kukulkan
ITKNMelonman
Kukulkan
4
1
3
5.5
L
0
8
3
0.19
W
4
5
3
1.1
L
1
3
2
0.67
L
Ao Kuang
ogchristo
Ao Kuang
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,337
Damage
39,335
57,416
Taken
49,464
29,484
Mitigated
26,426
10,516
Healing
14,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Citori
Sylvanus
3,219
944
566
1,682
12,744
7,743
155
3,175
9,475
22,034
0
W
Hercules
DaddyPryme
Hercules
7,224
2,314
0
4,536
13,074
9,220
747
4,651
8,398
5,197
22,083
W
10,642
5,172
0
2,881
9,047
2,889
1,963
1,751
7,296
0
67,671
W
6,428
1,880
0
3,354
8,628
7,252
314
1,198
7,080
0
46,020
L
Cu Chulainn
Heapful
Cu Chulainn
5,238
1,477
0
1,445
12,049
9,919
222
21
11,566
0
40,610
W
Kukulkan
ITKNMelonman
Kukulkan
9,771
1,130
0
416
7,853
3,012
1,235
3,594
4,259
76,672
0
L
6,637
3,392
0
310
10,434
3,770
621
1,593
8,751
0
33,931
W
5,270
1,354
0
3,247
10,862
4,053
0
3,207
7,555
0
53,657
L
3,721
605
0
776
7,141
2,827
628
1,360
5,631
29,229
1,429
L
Ao Kuang
ogchristo
Ao Kuang
7,522
2,599
0
5,737
15,048
5,225
317
4,481
10,449
43,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,525
Gold Earned
48,900
289
Minions Killed
501
0
Camps Cleared
0
1,563,798
Distance Traveled
1,675,125
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,762
457
33
2
0
299,309
0
W
Hercules
9,905
583
43
3
0
353,172
3
W
Skadi
10,032
590
97
6
0
331,237
3
W
Odin
8,905
524
107
6
0
344,243
2
L
Cu Chulainn
8,015
471
74
4
0
306,744
8
W
Kukulkan
10,920
642
159
9
0
312,973
0
L
Artemis
6,836
402
51
3
0
300,117
1
W
Fenrir
9,138
538
95
6
0
333,500
0
L
Sol
7,118
419
61
4
0
357,083
0
L
Ao Kuang
8,794
517
70
4
0
300,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role