Player Matchup

Ymir
Ymir
Dazed Rampage
Ymir
Level 27
God Stats
55W - 61L
1,470 SR
Queue Stats
62W - 72L
1,401 Elo+
Party 1
Cupid
Cupid
Extreme Rampag
Cupid
Level 56
God Stats
39W - 35L
1,524 SR
Queue Stats
199W - 224L
1,430 Elo+
Party 1
Nemesis
Nemesis
FearTheeBeard1
Nemesis
Level 63
God Stats
36W - 31L
1,563 SR
Queue Stats
337W - 325L
1,464 Elo+
Party 1
Osiris
Osiris
Hi_off_soysauce
Osiris
Level 48
God Stats
3W - 0L
1,819 SR
Queue Stats
36W - 37L
1,389 Elo+
Solo
Aphrodite
Aphrodite
KisamaKimi
Aphrodite
Level 63
God Stats
36W - 37L
1,551 SR
Queue Stats
307W - 325L
1,428 Elo+
Party 1
Team Averages
Level 51
1,585 SR
1,422 Elo+

VS

Team Averages
Level 59
1,470 SR
1,440 Elo+
King Arthur
King Arthur
CountSlothula7
King Arthur
Level 39
God Stats
15W - 16L
1,465 SR
Queue Stats
122W - 143L
1,371 Elo+
Party 2
Artemis
Artemis
DANKxDIESEL
Artemis
Level 15
God Stats
22W - 21L
1,514 SR
Queue Stats
58W - 62L
1,424 Elo+
Party 2
Janus
Janus
WHITEHAMMER HMB
Janus
Level 86
God Stats
20W - 36L
1,385 SR
Queue Stats
308W - 303L
1,402 Elo+
Party 2
Medusa
Medusa
WrejecT
Medusa
Level 41
God Stats
8W - 8L
1,580 SR
Queue Stats
185W - 183L
1,570 Elo+
Solo
Cerberus
Cerberus
tundrahmb
Cerberus
Level 115
God Stats
0W - 1L
1,405 SR
Queue Stats
221W - 239L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
6,236
624
2,693
6,516
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
5 / 3 / 1
6,138
614
4,275
4,613
1,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 0 / 0
6,999
700
3,539
5,066
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 0
6,253
625
4,465
6,940
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
KisamaKimi
Aphrodite
11
1 / 2 / 3
6,305
631
4,221
4,856
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CountSlothula7
King Arthur
8
0 / 0 / 0
4,660
466
3,532
6,967
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
DANKxDIESEL
Artemis
8
1 / 4 / 0
4,624
462
2,236
5,684
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 1 / 0
4,499
450
719
2,812
566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
WrejecT
Medusa
10
3 / 5 / 1
5,750
575
4,207
6,811
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
tundrahmb
Cerberus
9
2 / 2 / 4
5,649
565
3,821
8,380
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
7
7
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CountSlothula7
King Arthur
0
0
0
0
L
Artemis
DANKxDIESEL
Artemis
1
4
0
0.25
W
1
2
5
1.75
W
5
3
1
1.83
W
5
0
0
5
W
0
0
0
0
W
Aphrodite
KisamaKimi
Aphrodite
1
2
3
1.25
L
1
1
0
1
L
Medusa
WrejecT
Medusa
3
5
1
0.7
L
Cerberus
tundrahmb
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,193
Damage
14,515
27,991
Taken
30,654
10,599
Mitigated
12,893
12,040
Healing
8,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CountSlothula7
King Arthur
3,532
330
0
1,200
6,967
4,541
0
34
6,933
0
16,267
L
Artemis
DANKxDIESEL
Artemis
2,236
702
0
587
5,684
1,779
76
2,609
3,075
0
20,641
W
2,693
650
0
1,884
6,516
2,787
620
1,168
5,348
18,321
0
W
4,275
1,753
166
893
4,613
1,151
2,116
1,127
3,486
0
23,679
W
3,539
1,647
0
1,538
5,066
1,559
0
1,162
3,904
0
39,089
W
4,465
1,679
0
4,332
6,940
3,594
0
0
6,569
54
28,131
W
Aphrodite
KisamaKimi
Aphrodite
4,221
289
628
2,599
4,856
1,508
850
1,083
3,773
36,341
0
L
719
31
0
1,706
2,812
566
0
231
2,581
13,299
0
L
Medusa
WrejecT
Medusa
4,207
1,436
0
787
6,811
1,940
0
2,082
4,729
0
23,462
L
Cerberus
tundrahmb
Cerberus
3,821
160
0
3,834
8,380
4,067
0
1,992
6,388
17,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,931
Gold Earned
25,182
277
Minions Killed
181
0
Camps Cleared
0
938,413
Distance Traveled
883,420
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,660
466
27
3
0
194,638
2
L
Artemis
4,624
462
38
4
0
181,182
2
W
Ymir
6,236
624
23
2
0
184,877
0
W
Cupid
6,138
614
45
5
0
154,869
2
W
Nemesis
6,999
700
76
8
0
230,940
2
W
Osiris
6,253
625
70
7
0
191,891
2
W
Aphrodite
6,305
631
63
6
0
175,836
1
L
Janus
4,499
450
37
4
0
131,040
0
L
Medusa
5,750
575
50
5
0
186,147
2
L
Cerberus
5,649
565
29
3
0
190,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role