Player Matchup

Athena
Athena
ItsClown8232
Athena
Level 102
God Stats
9W - 6L
1,591 SR
Queue Stats
377W - 365L
1,622 Elo+
Party 1
Danzaburou
Danzaburou
JGM Judge
Danzaburou
Level 6
God Stats
4W - 6L
1,570 SR
Queue Stats
8W - 9L
1,623 Elo+
Party 1
Eset
Eset
Princess_Azula14
Eset
Level 17
God Stats
28W - 11L
1,961 SR
Queue Stats
285W - 230L
1,794 Elo+
Solo
Kali
Kali
Stסrm
Kali
Level 7
God Stats
2W - 1L
1,365 SR
Queue Stats
15W - 11L
1,675 Elo+
Solo
Osiris
Osiris
T_Ossa01
Osiris
Level 28
God Stats
2W - 2L
1,728 SR
Queue Stats
46W - 27L
1,707 Elo+
Solo
Team Averages
Level 32
1,643 SR
1,684 Elo+

VS

Team Averages
Level 14
1,619 SR
1,664 Elo+
Tiamat
Tiamat
Ihatedavid1
Tiamat
Level 14
God Stats
2W - 6L
1,463 SR
Queue Stats
83W - 44L
1,632 Elo+
Solo
Skadi
Skadi
Kass4206557
Skadi
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
37W - 30L
1,761 Elo+
Solo
Sylvanus
Sylvanus
OrionX9166
Sylvanus
Level 28
God Stats
6W - 10L
1,439 SR
Queue Stats
99W - 92L
1,635 Elo+
Solo
King Arthur
King Arthur
PerseusSolaris
King Arthur
Level 18
God Stats
20W - 15L
1,703 SR
Queue Stats
228W - 192L
1,618 Elo+
Solo
Arachne
Arachne
Serpent1145
Arachne
Level 5
God Stats
1W - 1L
1,774 SR
Queue Stats
10W - 10L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
4 / 3 / 3
8,245
515
8,566
14,958
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
JGM Judge
Danzaburou
11
0 / 6 / 3
6,634
415
3,975
8,345
2,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
4 / 2 / 3
9,417
589
12,019
13,790
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Stסrm
Kali
16
6 / 1 / 3
9,429
589
10,636
13,504
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
T_Ossa01
Osiris
16
1 / 1 / 2
8,975
561
10,996
14,166
12,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 3 / 1
8,237
515
11,117
13,739
8,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 4 / 4
9,311
582
10,661
12,598
5,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
OrionX9166
Sylvanus
13
3 / 2 / 6
8,268
517
9,576
15,277
10,191
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
PerseusSolaris
King Arthur
15
1 / 2 / 0
7,663
479
6,072
17,303
10,453
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Serpent1145
Arachne
9
0 / 4 / 1
6,380
399
4,042
10,359
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
13
13
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
3
1
0.5
W
Athena
4
3
3
1.83
W
Danzaburou
JGM Judge
Danzaburou
0
6
3
0.25
L
8
4
4
2.5
L
Sylvanus
OrionX9166
Sylvanus
3
2
6
3
L
King Arthur
PerseusSolaris
King Arthur
1
2
0
0.5
W
4
2
3
2.75
L
Arachne
Serpent1145
Arachne
0
4
1
0.13
W
Kali
Stסrm
Kali
6
1
3
7.5
W
Osiris
T_Ossa01
Osiris
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,192
Damage
41,468
64,763
Taken
69,276
32,842
Mitigated
37,800
19,246
Healing
23,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
11,117
1,547
0
4,973
13,739
8,786
690
6,645
6,776
57,979
0
W
Athena
8,566
3,075
0
980
14,958
8,280
0
5,425
9,459
42,227
0
W
Danzaburou
JGM Judge
Danzaburou
3,975
1,771
0
807
8,345
2,164
0
2,720
5,585
0
26,410
L
10,661
4,836
0
735
12,598
5,105
560
4,964
7,536
0
63,921
L
Sylvanus
OrionX9166
Sylvanus
9,576
2,360
1,155
7,280
15,277
10,191
162
5,254
9,929
30,350
0
L
King Arthur
PerseusSolaris
King Arthur
6,072
653
0
5,801
17,303
10,453
0
1,655
15,648
0
47,257
W
12,019
1,963
959
4,555
13,790
4,825
130
6,404
7,124
68,059
0
L
Arachne
Serpent1145
Arachne
4,042
2,925
0
3,381
10,359
3,265
0
3,174
7,147
0
26,952
W
Kali
Stסrm
Kali
10,636
6,742
0
4,733
13,504
5,175
0
5,630
7,736
0
69,432
W
Osiris
T_Ossa01
Osiris
10,996
3,004
0
7,212
14,166
12,398
896
0
14,166
9,752
52,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,700
Gold Earned
39,859
513
Minions Killed
416
0
Camps Cleared
0
1,449,576
Distance Traveled
1,414,591
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,237
515
121
8
0
299,525
2
W
Athena
8,245
515
76
5
0
299,515
2
W
Danzaburou
6,634
415
43
3
0
244,826
1
L
Skadi
9,311
582
112
7
0
287,943
1
L
Sylvanus
8,268
517
39
2
0
289,383
5
L
King Arthur
7,663
479
90
6
0
305,946
3
W
Eset
9,417
589
150
9
0
285,862
2
L
Arachne
6,380
399
54
3
0
231,794
3
W
Kali
9,429
589
127
8
0
320,764
3
W
Osiris
8,975
561
117
7
0
298,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role