Player Matchup

Tiamat
Tiamat
EB_skull-trooper
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,096 Elo+
Solo
Apollo
Apollo
Flexiboii684
Apollo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 65L
1,505 Elo+
Solo
Chaac
Chaac
Tyusthecreator
Chaac
Level 23
God Stats
4W - 6L
1,500 SR
Queue Stats
47W - 45L
1,433 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,345 Elo+

VS

Team Averages
Level 61
1,622 SR
1,545 Elo+
Fenrir
Fenrir
Assassin3131
Fenrir
Level 121
God Stats
11W - 9L
1,409 SR
Queue Stats
250W - 198L
1,536 Elo+
Party 1
Scylla
Scylla
DOOMSDAYkilla275
Scylla
Level 13
God Stats
9W - 3L
1,846 SR
Queue Stats
105W - 65L
1,637 Elo+
Party 1
Cerberus
Cerberus
Fatboy Colby
Cerberus
Level 49
God Stats
17W - 8L
1,610 SR
Queue Stats
208W - 162L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 2
5,873
534
59
1,353
501
Apollo
12
1 / 5 / 6
7,859
714
6,136
9,335
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 3 / 1
8,821
802
7,198
11,239
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 2 / 5
8,593
781
4,983
10,365
8,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 3 / 3
8,268
752
6,471
6,087
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Fatboy Colby
Cerberus
11
2 / 2 / 6
7,737
703
4,746
10,587
6,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
10
10
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
5
3.25
W
4
3
3
1.83
L
0
2
2
0.5
W
Cerberus
Fatboy Colby
Cerberus
2
2
6
2.5
L
Apollo
1
5
6
0.8
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,393
Damage
16,200
21,927
Taken
27,039
12,281
Mitigated
17,154
4,636
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,983
915
0
3,332
10,365
8,973
343
368
9,997
0
23,132
W
6,471
848
0
2,017
6,087
1,824
766
0
6,087
30,915
0
L
59
29
0
39
1,353
501
0
234
1,054
864
0
W
Cerberus
Fatboy Colby
Cerberus
4,746
445
0
5,078
10,587
6,357
941
163
10,424
27,656
0
L
Apollo
6,136
3,491
0
1,731
9,335
3,162
267
4,730
4,401
0
38,417
L
7,198
1,216
0
2,866
11,239
8,618
0
5,783
4,961
0
17,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,553
Gold Earned
24,598
84
Minions Killed
117
0
Camps Cleared
0
387,383
Distance Traveled
602,661
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,593
781
28
3
0
223,196
4
W
Scylla
8,268
752
53
5
0
193,394
0
L
Tiamat
5,873
534
2
0
0
41,424
0
W
Cerberus
7,737
703
36
3
0
186,071
1
L
Apollo
7,859
714
60
5
0
169,821
0
L
Chaac
8,821
802
22
2
0
176,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role