Player Matchup

Tsukuyomi
Tsukuyomi
Go0o0sE
Tsukuyomi
Level 27
God Stats
10W - 11L
1,957 SR
Queue Stats
287W - 329L
1,364 Elo+
Party 1
Scylla
Scylla
Jackford
Scylla
Level 19
God Stats
3W - 0L
1,764 SR
Queue Stats
117W - 90L
1,240 Elo+
Solo
Yemoja
Yemoja
JoeFamilyGuy
Yemoja
Level 26
God Stats
2W - 1L
1,533 SR
Queue Stats
171W - 187L
1,382 Elo+
Party 1
Tyr
Tyr
MaraHoochie
Tyr
Level 35
God Stats
62W - 56L
1,515 SR
Queue Stats
497W - 551L
1,366 Elo+
Party 1
Izanami
Izanami
StoutBeanpole
Izanami
Level 27
God Stats
28W - 28L
1,616 SR
Queue Stats
304W - 313L
1,390 Elo+
Party 1
Team Averages
Level 27
1,677 SR
1,348 Elo+

VS

Team Averages
Level 18
1,444 SR
1,368 Elo+
Ymir
Ymir
Akathisic
Ymir
Level 26
God Stats
55W - 43L
1,611 SR
Queue Stats
107W - 96L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
Gorallex
Sun Wukong
Level 19
God Stats
3W - 6L
1,272 SR
Queue Stats
5W - 11L
1,250 Elo+
Party 2
Merlin
Merlin
MrPotatoHead123
Merlin
Level 11
God Stats
1W - 4L
1,120 SR
Queue Stats
9W - 18L
1,299 Elo+
Party 2
Izanami
Izanami
SighvatByssus
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 78L
1,248 Elo+
Solo
Scylla
Scylla
jalqo
Scylla
Level 25
God Stats
10W - 11L
1,715 SR
Queue Stats
13W - 22L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Go0o0sE
Tsukuyomi
14
2 / 2 / 1
8,488
447
4,242
10,124
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Jackford
Scylla
19
13 / 0 / 1
12,011
632
13,777
8,118
2,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
12
0 / 3 / 3
7,749
408
4,829
11,519
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
2 / 0 / 3
9,537
502
6,093
13,777
7,232
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
14
1 / 1 / 3
8,112
427
8,352
8,922
2,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 2 / 3
8,943
471
4,453
13,081
11,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Gorallex
Sun Wukong
14
2 / 5 / 0
8,530
449
9,318
14,294
9,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
6,029
317
96
9,019
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
13
3 / 2 / 1
7,797
410
9,989
10,488
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
jalqo
Scylla
13
0 / 5 / 0
7,773
409
6,306
10,589
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
18
Kills
6
6
Deaths
19
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
3
1.25
W
Tsukuyomi
Go0o0sE
Tsukuyomi
2
2
1
1.25
L
Sun Wukong
Gorallex
Sun Wukong
2
5
0
0.4
W
Scylla
Jackford
Scylla
13
0
1
13.5
W
Yemoja
0
3
3
0.5
W
2
0
3
3.5
L
0
5
0
0
L
Izanami
3
2
1
1.75
W
Izanami
1
1
3
2.5
L
Scylla
jalqo
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,293
Damage
30,162
52,460
Taken
57,471
20,812
Mitigated
31,560
23,339
Healing
11,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,453
1,199
843
3,904
13,081
11,716
0
4,961
8,120
32,004
0
W
Tsukuyomi
Go0o0sE
Tsukuyomi
4,242
1,249
0
5,827
10,124
3,315
253
1,485
8,581
0
38,525
L
Sun Wukong
Gorallex
Sun Wukong
9,318
1,862
0
2,095
14,294
9,974
58
950
13,344
0
46,045
W
Scylla
Jackford
Scylla
13,777
2,145
0
2,386
8,118
2,494
968
2,018
5,808
87,863
0
W
Yemoja
4,829
530
1,134
3,471
11,519
5,029
58
2,606
8,873
20,286
0
W
6,093
493
78
8,944
13,777
7,232
108
2,195
11,496
0
60,097
L
96
0
0
1,460
9,019
2,343
203
1,692
7,327
23,211
0
L
Izanami
9,989
6,471
0
2,303
10,488
4,011
642
4,911
5,577
0
57,895
W
Izanami
8,352
5,347
0
1,499
8,922
2,742
740
2,075
6,847
0
60,014
L
Scylla
jalqo
Scylla
6,306
806
0
783
10,589
3,516
58
6,092
4,497
37,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,897
Gold Earned
39,072
477
Minions Killed
330
0
Camps Cleared
0
1,755,216
Distance Traveled
1,432,385
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,943
471
31
2
0
293,230
5
W
Tsukuyomi
8,488
447
76
4
0
371,061
7
L
Sun Wukong
8,530
449
73
4
0
298,210
1
W
Scylla
12,011
632
157
8
0
319,934
1
W
Yemoja
7,749
408
24
1
0
335,652
5
W
Tyr
9,537
502
109
6
0
366,850
8
L
Merlin
6,029
317
39
2
0
221,077
0
L
Izanami
7,797
410
119
6
0
295,491
1
W
Izanami
8,112
427
111
6
0
361,719
4
L
Scylla
7,773
409
68
4
0
324,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role