Player Matchup

Anhur
Anhur
Diamond V
Dieglol
Anhur
Diamond V
Level 156
God Stats
11W - 10L
1,662 SR
Queue Stats
120W - 55L
1,994 MMR
Party 2
Hercules
Hercules
Diamond III
Hirashima
Hercules
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum II
Zαρργ
Scylla
Platinum II
Level 154
God Stats
11W - 1L
1,778 SR
Queue Stats
68W - 12L
2,183 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,647 SR
1,892 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 96
1,712 SR
2,164 MMR
Medusa
Medusa
Platinum II
Emcу
Medusa
Platinum II
Level 160
God Stats
34W - 0L
1,899 SR
Queue Stats
80W - 1L
2,162 MMR
Party 1
Cerberus
Cerberus
Platinum III
F0rу
Cerberus
Platinum III
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 1L
2,162 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
Halalify
Baron Samedi
Platinum II
Level 79
God Stats
2W - 0L
1,736 SR
Queue Stats
41W - 2L
2,170 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dieglol
Anhur
12
3 / 3 / 0
9,381
625
8,023
12,581
3,842
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Hirashima
Hercules
12
0 / 2 / 4
9,776
652
3,959
15,098
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Zαρργ
Scylla
13
1 / 1 / 2
9,226
615
6,496
7,388
2,227
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AphroditePersephoneTiamatGuan YuChang'e

VS

Bans
ThothEsetNe ZhaNoxSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emcу
Medusa
13
4 / 2 / 2
10,078
672
13,628
9,422
3,244
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
F0rу
Cerberus
13
0 / 2 / 6
10,175
678
6,256
15,529
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Halalify
Baron Samedi
14
2 / 0 / 4
10,716
714
10,527
6,425
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
6
6
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
Dieglol
Anhur
3
3
0
1
W
Medusa
Emcу
Medusa
4
2
2
2.5
W
Cerberus
F0rу
Cerberus
0
2
6
1.5
W
Baron Samedi
Halalify
Baron Samedi
2
0
4
4
L
Hercules
Hirashima
Hercules
0
2
4
1
L
Scylla
Zαρργ
Scylla
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,478
Damage
30,411
35,067
Taken
31,376
19,369
Mitigated
22,601
8,355
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Dieglol
Anhur
8,023
3,701
0
1,719
12,581
3,842
0
6,592
5,989
0
41,741
W
Medusa
Emcу
Medusa
13,628
5,763
0
3,205
9,422
3,244
2,761
2,250
7,172
0
70,719
W
Cerberus
F0rу
Cerberus
6,256
34
0
5,827
15,529
14,243
172
3,061
12,468
29,432
0
W
Baron Samedi
Halalify
Baron Samedi
10,527
510
2,722
4,851
6,425
5,114
725
1,559
4,866
55,552
0
L
Hercules
Hirashima
Hercules
3,959
923
0
5,375
15,098
13,300
0
6,517
8,581
0
12,713
L
Scylla
Zαρργ
Scylla
6,496
761
0
1,261
7,388
2,227
0
3,714
3,674
51,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,383
Gold Earned
30,969
172
Minions Killed
224
0
Camps Cleared
0
878,174
Distance Traveled
895,532
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,381
625
61
4
0
292,046
7
W
Medusa
10,078
672
92
6
0
306,798
4
W
Cerberus
10,175
678
54
4
0
308,910
5
W
Baron Samedi
10,716
714
78
5
0
279,824
5
L
Hercules
9,776
652
20
1
0
302,923
6
L
Scylla
9,226
615
91
6
0
283,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role