Player Matchup

Horus
Horus
 
Horus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Call Me Spray
Jormungandr
Level 139
God Stats
4W - 6L
1,716 SR
Queue Stats
367W - 367L
1,572 Elo+
Party 1
Thoth
Thoth
Drichor
Thoth
Level 148
God Stats
11W - 12L
1,448 SR
Queue Stats
295W - 320L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
MrVain22
Sun Wukong
Level 127
God Stats
0W - 1L
1,289 SR
Queue Stats
8W - 5L
1,696 Elo+
Solo
Pele
Pele
marioaycs
Pele
Level 140
God Stats
4W - 5L
1,696 SR
Queue Stats
394W - 415L
1,548 Elo+
Solo
Team Averages
Level 139
1,530 SR
1,566 Elo+

VS

Team Averages
Level 117
1,595 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MinksGri
Medusa
Level 127
God Stats
12W - 7L
1,574 SR
Queue Stats
632W - 623L
1,515 Elo+
Solo
Odin
Odin
NotAlan
Odin
Level 128
God Stats
5W - 0L
1,893 SR
Queue Stats
123W - 104L
1,548 Elo+
Party 2
Terra
Terra
TheVortexCute
Terra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,573 Elo+
Solo
Discordia
Discordia
scarzfreeman
Discordia
Level 125
God Stats
5W - 5L
1,510 SR
Queue Stats
123W - 105L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
3 / 5 / 17
11,000
733
7,389
26,195
35,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Call Me Spray
Jormungandr
17
3 / 6 / 14
10,915
728
13,211
20,459
20,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Drichor
Thoth
20
9 / 5 / 10
11,690
779
25,880
15,199
7,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
MrVain22
Sun Wukong
15
3 / 7 / 12
9,835
656
12,297
25,533
17,357
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
16
4 / 7 / 11
9,889
659
11,946
15,269
6,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
1 / 4 / 18
10,300
687
13,575
15,635
5,982
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
MinksGri
Medusa
20
7 / 5 / 14
11,830
789
25,438
19,573
8,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
NotAlan
Odin
17
4 / 6 / 17
10,937
729
14,833
16,417
11,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
2 / 5 / 21
11,694
780
7,392
18,502
19,277
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
scarzfreeman
Discordia
20
16 / 2 / 14
13,850
923
27,306
11,917
4,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
114
22
Kills
30
30
Deaths
22
64
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
5
17
2.3
W
Neith
 
Neith
1
4
18
2.5
L
Jormungandr
Call Me Spray
Jormungandr
3
6
14
1.67
L
Thoth
Drichor
Thoth
9
5
10
2.8
W
Medusa
MinksGri
Medusa
7
5
14
2.8
L
Sun Wukong
MrVain22
Sun Wukong
3
7
12
1.29
W
Odin
NotAlan
Odin
4
6
17
2.08
W
2
5
21
2.5
L
Pele
4
7
11
1.36
W
Discordia
scarzfreeman
Discordia
16
2
14
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,723
Damage
88,544
102,655
Taken
82,044
87,649
Mitigated
49,215
26,333
Healing
42,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,389
2,396
3,913
9,054
26,195
35,509
189
8,137
18,058
163
11,649
W
Neith
 
Neith
13,575
6,482
2,625
4,118
15,635
5,982
986
7,986
7,649
0
31,088
L
Jormungandr
Call Me Spray
Jormungandr
13,211
1,630
98
1,713
20,459
20,759
83
7,873
12,586
29,847
0
L
Thoth
Drichor
Thoth
25,880
666
0
999
15,199
7,098
360
7,164
8,035
54,255
0
W
Medusa
MinksGri
Medusa
25,438
15,843
3,083
6,720
19,573
8,263
1,698
6,819
12,754
0
46,760
L
Sun Wukong
MrVain22
Sun Wukong
12,297
1,210
1,501
6,647
25,533
17,357
0
9,179
16,354
0
20,228
W
Odin
NotAlan
Odin
14,833
1,585
1,667
929
16,417
11,007
1,457
8,413
8,004
0
24,697
W
7,392
1,286
11,657
6,449
18,502
19,277
749
10,255
8,247
15,364
0
L
Pele
11,946
2,462
0
2,408
15,269
6,926
667
2,345
12,924
0
20,228
W
Discordia
scarzfreeman
Discordia
27,306
1,271
2,561
2,344
11,917
4,686
1,362
5,781
6,136
51,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,329
Gold Earned
58,611
166
Minions Killed
157
0
Camps Cleared
0
1,249,855
Distance Traveled
1,267,867
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,000
733
8
1
0
236,107
1
W
Neith
10,300
687
34
2
0
217,147
0
L
Jormungandr
10,915
728
55
4
0
211,647
4
L
Thoth
11,690
779
67
4
0
284,000
1
W
Medusa
11,830
789
45
3
0
254,364
0
L
Sun Wukong
9,835
656
18
1
0
259,027
1
W
Odin
10,937
729
16
1
0
245,142
3
W
Terra
11,694
780
14
1
0
273,396
0
L
Pele
9,889
659
18
1
0
259,074
2
W
Discordia
13,850
923
48
3
0
277,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role