Player Matchup

Set
Set
ImRoitShield2020
Set
Level 29
God Stats
1W - 3L
1,302 SR
Queue Stats
8W - 8L
1,534 Elo+
Party 2
Tyr
Tyr
MokeyMokey69420
Tyr
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 8L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
MyHairyLlama
Danzaburou
Level 25
God Stats
28W - 24L
1,494 SR
Queue Stats
95W - 69L
1,496 Elo+
Solo
Thor
Thor
blastermind119
Thor
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
43W - 51L
1,306 Elo+
Solo
Sol
Sol
ghoststike_ttv
Sol
Level 29
God Stats
14W - 8L
1,554 SR
Queue Stats
155W - 189L
1,335 Elo+
Solo
Team Averages
Level 28
1,429 SR
1,445 Elo+

VS

Team Averages
Level 29
1,317 SR
1,282 Elo+
Sobek
Sobek
HipThiftybull
Sobek
Level 45
God Stats
10W - 15L
1,362 SR
Queue Stats
610W - 722L
1,291 Elo+
Party 1
Set
Set
Klutch_QUELO
Set
Level 28
God Stats
9W - 12L
1,353 SR
Queue Stats
131W - 205L
1,299 Elo+
Solo
Heimdallr
Heimdallr
KrangzToFly
Heimdallr
Level 16
God Stats
1W - 4L
1,258 SR
Queue Stats
124W - 164L
1,289 Elo+
Party 1
Nu Wa
Nu Wa
Serediel
Nu Wa
Level 28
God Stats
17W - 15L
1,275 SR
Queue Stats
316W - 347L
1,331 Elo+
Solo
Sol
Sol
mopman16
Sol
Level 28
God Stats
23W - 27L
1,337 SR
Queue Stats
253W - 387L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
6,598
367
3,404
11,668
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 11 / 2
6,866
381
3,816
18,066
8,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
MyHairyLlama
Danzaburou
15
3 / 2 / 2
9,425
524
4,469
10,597
3,818
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 9 / 0
8,574
476
6,375
13,311
4,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
3 / 6 / 1
8,049
447
11,061
12,546
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 7
9,164
509
7,967
11,320
10,252
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

17
8 / 0 / 9
10,773
599
8,648
11,382
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
KrangzToFly
Heimdallr
14
9 / 4 / 8
9,617
534
12,091
10,363
4,158
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Serediel
Nu Wa
11
2 / 2 / 8
8,037
447
6,592
6,005
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
7 / 1 / 6
9,706
539
9,340
7,909
2,385
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
9
Kills
36
37
Deaths
9
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
10
2
7
6.75
L
0
9
1
0.06
W
8
0
9
12.5
W
Heimdallr
KrangzToFly
Heimdallr
9
4
8
3.25
L
0
11
2
0.09
L
Danzaburou
MyHairyLlama
Danzaburou
3
2
2
2
W
Nu Wa
Serediel
Nu Wa
2
2
8
3
L
3
9
0
0.33
L
3
6
1
0.58
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,125
Damage
44,638
66,188
Taken
46,979
24,431
Mitigated
23,755
14,614
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,967
558
0
2,604
11,320
10,252
0
3,794
7,134
25,954
0
L
3,404
1,346
0
1,527
11,668
3,843
570
5,979
5,547
0
22,409
W
8,648
3,443
0
5,010
11,382
5,255
434
937
10,413
0
64,878
W
Heimdallr
KrangzToFly
Heimdallr
12,091
7,933
0
0
10,363
4,158
1,258
793
9,450
0
31,069
L
3,816
763
0
1,637
18,066
8,224
180
4,333
13,687
0
23,294
L
Danzaburou
MyHairyLlama
Danzaburou
4,469
2,768
0
5,930
10,597
3,818
2,456
5,085
5,426
0
62,884
W
Nu Wa
Serediel
Nu Wa
6,592
1,678
0
2,321
6,005
1,705
1,132
3,091
2,366
33,925
0
L
6,375
1,978
99
1,784
13,311
4,605
890
793
12,472
0
39,735
L
11,061
871
0
3,637
12,546
3,941
1,545
7,081
5,157
39,592
0
W
9,340
2,660
0
3,113
7,909
2,385
5,877
1,246
6,555
54,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,512
Gold Earned
47,297
323
Minions Killed
353
0
Camps Cleared
0
1,502,117
Distance Traveled
1,455,718
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,164
509
43
2
0
313,729
0
L
Set
6,598
367
38
2
0
233,583
0
W
Set
10,773
599
128
7
0
305,513
0
W
Heimdallr
9,617
534
41
2
0
300,097
0
L
Tyr
6,866
381
35
2
0
337,817
0
L
Danzaburou
9,425
524
107
6
0
301,437
0
W
Nu Wa
8,037
447
42
2
0
221,171
3
L
Thor
8,574
476
65
4
0
337,992
0
L
Sol
8,049
447
78
4
0
291,288
0
W
Sol
9,706
539
99
6
0
315,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role