Player Matchup

Ares
Ares
CHAVEZIT0
Ares
Level 23
God Stats
10W - 8L
1,560 SR
Queue Stats
117W - 164L
1,375 Elo+
Party 3
Set
Set
DameTuCuloBandit
Set
Level 34
God Stats
19W - 23L
1,621 SR
Queue Stats
59W - 66L
1,447 Elo+
Party 2
Artemis
Artemis
Eloah Elohim
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 209L
1,458 Elo+
Party 3
Tiamat
Tiamat
MrMeatMan0w0
Tiamat
Level 27
God Stats
10W - 12L
1,564 SR
Queue Stats
57W - 60L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
puppylegcrippler
Baron Samedi
Level 28
God Stats
71W - 54L
1,539 SR
Queue Stats
346W - 305L
1,529 Elo+
Solo
Team Averages
Level 28
1,557 SR
1,452 Elo+

VS

Team Averages
Level 26
1,586 SR
1,534 Elo+
Bakasura
Bakasura
 
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CrusaderKing603
King Arthur
Level 21
God Stats
43W - 30L
1,583 SR
Queue Stats
67W - 64L
1,441 Elo+
Solo
Mercury
Mercury
RichardBurnish
Mercury
Level 8
God Stats
6W - 4L
1,612 SR
Queue Stats
26W - 28L
1,639 Elo+
Party 1
Ra
Ra
bigchungas22
Ra
Level 25
God Stats
7W - 14L
1,500 SR
Queue Stats
192W - 230L
1,699 Elo+
Party 1
Bacchus
Bacchus
iMagicBae
Bacchus
Level 7
God Stats
2W - 1L
1,735 SR
Queue Stats
9W - 10L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
2 / 5 / 0
4,850
485
1,729
8,335
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 5 / 1
4,969
497
2,717
7,286
2,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Eloah Elohim
Artemis
7
2 / 5 / 2
4,943
494
5,120
5,955
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
11
1 / 2 / 0
5,861
586
4,914
4,654
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
puppylegcrippler
Baron Samedi
4
1 / 1 / 1
4,302
430
1,287
1,280
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
5 / 2 / 2
5,886
589
4,431
5,506
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
CrusaderKing603
King Arthur
11
4 / 1 / 0
6,722
672
3,468
7,901
3,424
11
5 / 1 / 3
6,508
651
5,013
7,554
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 2 / 6
6,531
653
4,615
4,079
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
iMagicBae
Bacchus
10
1 / 1 / 5
5,629
563
2,123
5,250
3,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
18
18
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
2
3
L
Ares
2
5
0
0.4
W
King Arthur
CrusaderKing603
King Arthur
4
1
0
4
L
1
5
1
0.3
L
Artemis
Eloah Elohim
Artemis
2
5
2
0.6
L
Tiamat
1
2
0
0.5
W
5
1
3
6.5
W
3
2
6
3
W
Bacchus
iMagicBae
Bacchus
1
1
5
3.5
L
Baron Samedi
puppylegcrippler
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,767
Damage
19,650
27,510
Taken
30,290
12,314
Mitigated
12,128
3,765
Healing
4,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,431
3,439
0
580
5,506
2,023
1,712
817
4,689
0
12,884
L
Ares
1,729
235
0
273
8,335
4,609
0
2,680
5,458
11,077
0
W
King Arthur
CrusaderKing603
King Arthur
3,468
580
0
2,184
7,901
3,424
362
4,147
3,754
0
28,056
L
2,717
1,509
0
1,352
7,286
2,472
0
1,633
5,601
0
20,594
L
Artemis
Eloah Elohim
Artemis
5,120
2,376
0
495
5,955
2,033
0
1,814
3,985
0
16,245
L
Tiamat
4,914
727
0
1,099
4,654
2,867
432
0
4,654
28,714
0
W
5,013
1,920
0
0
7,554
2,415
0
1,633
5,905
0
34,831
W
4,615
672
191
886
4,079
1,132
236
802
3,161
29,450
0
W
Bacchus
iMagicBae
Bacchus
2,123
614
0
1,121
5,250
3,134
1,382
399
4,851
18,188
0
L
Baron Samedi
puppylegcrippler
Baron Samedi
1,287
414
0
546
1,280
333
0
317
929
5,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,925
Gold Earned
31,276
144
Minions Killed
235
0
Camps Cleared
0
769,666
Distance Traveled
1,086,536
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,886
589
32
3
0
222,838
0
L
Ares
4,850
485
14
1
0
181,197
0
W
King Arthur
6,722
672
63
6
0
207,587
0
L
Set
4,969
497
42
4
0
187,575
1
L
Artemis
4,943
494
20
2
0
183,343
0
L
Tiamat
5,861
586
61
6
0
175,568
1
W
Mercury
6,508
651
63
6
0
250,900
0
W
Ra
6,531
653
52
5
0
185,999
0
W
Bacchus
5,629
563
25
3
0
219,212
1
L
Baron Samedi
4,302
430
7
1
0
41,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role