Player Matchup

Osiris
Osiris
DaddysMeat
Osiris
Level 97
God Stats
1W - 1L
1,702 SR
Queue Stats
193W - 116L
1,700 Elo+
Party 1
Eset
Eset
ThroatBaby
Eset
Level 92
God Stats
0W - 1L
1,322 SR
Queue Stats
199W - 132L
1,671 Elo+
Party 1
Serqet
Serqet
Uvulas
Serqet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,539 Elo+
Party 1
Team Averages
Level 104
1,508 SR
1,637 Elo+

VS

Team Averages
Level 61
1,468 SR
1,563 Elo+
He Bo
He Bo
ItsRiot
He Bo
Level 68
God Stats
3W - 11L
1,125 SR
Queue Stats
40W - 51L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TunaFinn
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,597 Elo+
Party 2
Ymir
Ymir
majorpix3l
Ymir
Level 47
God Stats
13W - 4L
1,779 SR
Queue Stats
46W - 29L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DaddysMeat
Osiris
13
2 / 5 / 5
9,561
598
7,221
19,966
13,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 9 / 6
9,738
609
13,158
12,475
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
Uvulas
Serqet
13
6 / 7 / 4
10,460
654
9,333
12,517
4,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ItsRiot
He Bo
15
7 / 4 / 8
12,102
756
11,286
10,693
3,778
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TunaFinn
Sun Wukong
15
7 / 4 / 9
11,677
730
14,194
16,469
14,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 2 / 11
12,902
806
11,536
14,173
14,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
10
Kills
21
21
Deaths
10
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
DaddysMeat
Osiris
2
5
5
0.9
W
He Bo
ItsRiot
He Bo
7
4
8
2.75
L
2
9
6
0.56
W
Sun Wukong
TunaFinn
Sun Wukong
7
4
9
2.88
L
Serqet
Uvulas
Serqet
6
7
4
1.14
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,712
Damage
37,016
44,958
Taken
41,335
23,453
Mitigated
32,759
3,935
Healing
6,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DaddysMeat
Osiris
7,221
2,692
0
2,029
19,966
13,242
255
10,357
9,609
0
25,416
W
He Bo
ItsRiot
He Bo
11,286
766
441
2,354
10,693
3,778
1,014
1,640
8,633
41,345
0
L
13,158
1,719
365
1,541
12,475
5,644
0
4,655
7,820
49,669
2,594
W
Sun Wukong
TunaFinn
Sun Wukong
14,194
3,261
0
891
16,469
14,912
223
5,928
10,122
646
57,085
L
Serqet
Uvulas
Serqet
9,333
1,287
0
0
12,517
4,567
0
8,473
4,044
0
25,612
W
11,536
2,042
748
2,103
14,173
14,069
549
5,309
8,396
24,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
36,681
131
Minions Killed
157
0
Camps Cleared
0
768,933
Distance Traveled
803,488
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,561
598
40
3
0
291,432
2
W
He Bo
12,102
756
63
4
0
215,433
0
L
Eset
9,738
609
60
4
0
226,814
2
W
Sun Wukong
11,677
730
69
4
0
291,620
4
L
Serqet
10,460
654
31
2
0
250,687
0
W
Ymir
12,902
806
25
2
0
296,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role