Player Matchup

Freya
Freya
BlackLightningKG
Freya
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
926W - 926L
1,419 Elo+
Party 1
Discordia
Discordia
DarkS0yer
Discordia
Level 28
God Stats
2W - 8L
1,271 SR
Queue Stats
24W - 57L
1,286 Elo+
Party 2
Zhong Kui
Zhong Kui
Djonpedro
Zhong Kui
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
KingZephyruz
Nemesis
Level 81
God Stats
14W - 12L
1,387 SR
Queue Stats
206W - 226L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
UPOOK
Cthulhu
Level 33
God Stats
10W - 15L
1,500 SR
Queue Stats
1,113W - 1,128L
1,437 Elo+
Party 1
Team Averages
Level 45
1,431 SR
1,412 Elo+

VS

Team Averages
Level 66
1,547 SR
1,537 Elo+
Fenrir
Fenrir
Charmio
Fenrir
Level 105
God Stats
31W - 19L
1,678 SR
Queue Stats
242W - 218L
1,529 Elo+
Party 3
Sun Wukong
Sun Wukong
Proudsimp
Sun Wukong
Level 29
God Stats
7W - 9L
1,455 SR
Queue Stats
207W - 206L
1,505 Elo+
Party 3
Ymir
Ymir
TheLifestealGod
Ymir
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 141L
1,615 Elo+
Party 3
Chernobog
Chernobog
ValoricP
Chernobog
Level 38
God Stats
6W - 4L
1,500 SR
Queue Stats
9W - 11L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
lPolaris
Nu Wa
Level 139
God Stats
7W - 7L
1,600 SR
Queue Stats
48W - 40L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 12 / 8
9,030
410
7,238
18,587
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
DarkS0yer
Discordia
15
0 / 5 / 2
9,460
430
7,009
10,317
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Djonpedro
Zhong Kui
15
1 / 6 / 2
10,241
466
11,371
16,968
9,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
KingZephyruz
Nemesis
16
5 / 7 / 2
10,348
470
11,058
19,347
9,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
UPOOK
Cthulhu
13
6 / 8 / 3
9,306
423
8,875
20,585
8,026
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Charmio
Fenrir
20
10 / 1 / 8
12,870
585
12,350
14,314
8,435
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Proudsimp
Sun Wukong
16
0 / 2 / 5
9,851
448
4,089
15,182
10,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
14 / 5 / 15
14,466
658
23,783
21,922
10,785
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
ValoricP
Chernobog
14
6 / 4 / 7
10,342
470
4,431
7,958
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
lPolaris
Nu Wa
20
8 / 1 / 10
13,900
632
22,327
13,061
5,298
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
13
Kills
38
38
Deaths
13
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
12
8
0.42
W
Fenrir
Charmio
Fenrir
10
1
8
14
L
Discordia
DarkS0yer
Discordia
0
5
2
0.2
L
Zhong Kui
Djonpedro
Zhong Kui
1
6
2
0.33
L
Nemesis
KingZephyruz
Nemesis
5
7
2
0.86
W
Sun Wukong
Proudsimp
Sun Wukong
0
2
5
1.25
W
14
5
15
4.3
L
Cthulhu
UPOOK
Cthulhu
6
8
3
0.94
W
Chernobog
ValoricP
Chernobog
6
4
7
2.38
W
Nu Wa
lPolaris
Nu Wa
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,551
Damage
66,980
85,804
Taken
72,437
35,939
Mitigated
38,045
14,941
Healing
30,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,238
2,618
0
3,303
18,587
5,608
0
11,477
6,909
28,890
0
W
Fenrir
Charmio
Fenrir
12,350
2,291
0
8,070
14,314
8,435
128
4,572
9,542
0
105,457
L
Discordia
DarkS0yer
Discordia
7,009
378
0
460
10,317
3,114
638
8,208
1,907
59,612
0
L
Zhong Kui
Djonpedro
Zhong Kui
11,371
1,475
0
4,356
16,968
9,889
640
8,854
7,796
52,145
0
L
Nemesis
KingZephyruz
Nemesis
11,058
5,999
0
5,348
19,347
9,302
0
6,046
13,115
0
76,576
W
Sun Wukong
Proudsimp
Sun Wukong
4,089
1,197
0
7,529
15,182
10,559
927
6,559
8,175
0
49,141
W
23,783
6,025
0
10,746
21,922
10,785
369
13,187
8,516
99,434
0
L
Cthulhu
UPOOK
Cthulhu
8,875
1,124
252
1,222
20,585
8,026
0
10,546
9,887
39,001
0
W
Chernobog
ValoricP
Chernobog
4,431
2,869
258
552
7,958
2,968
313
2,819
5,112
0
13,834
W
Nu Wa
lPolaris
Nu Wa
22,327
4,311
147
3,570
13,061
5,298
3,628
5,951
6,599
134,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,385
Gold Earned
61,429
422
Minions Killed
647
0
Camps Cleared
0
1,815,092
Distance Traveled
2,015,389
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,030
410
34
2
0
367,877
2
W
Fenrir
12,870
585
156
7
0
443,546
2
L
Discordia
9,460
430
101
5
0
375,469
3
L
Zhong Kui
10,241
466
106
5
0
281,872
4
L
Nemesis
10,348
470
112
5
0
440,015
4
W
Sun Wukong
9,851
448
84
4
0
428,132
3
W
Ymir
14,466
658
170
8
0
413,399
0
L
Cthulhu
9,306
423
69
3
0
349,859
0
W
Chernobog
10,342
470
27
1
0
314,161
0
W
Nu Wa
13,900
632
210
10
0
416,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role