Player Matchup

Fafnir
Fafnir
TheBeholdre
Fafnir
Level 68
God Stats
12W - 21L
1,286 SR
Queue Stats
248W - 330L
1,544 Elo+
Party 2
Zeus
Zeus
Vox Voyce
Zeus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,574 Elo+
Party 2
Da Ji
Da Ji
ZinogreADeag
Da Ji
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,449 Elo+
Party 2
Team Averages
Level 65
1,429 SR
1,522 Elo+

VS

Team Averages
Level 93
1,573 SR
1,594 Elo+
Xbalanque
Xbalanque
DemonTimeDuck
Xbalanque
Level 49
God Stats
12W - 8L
1,613 SR
Queue Stats
130W - 117L
1,642 Elo+
Party 1
Terra
Terra
Dripples8888
Terra
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
88W - 94L
1,524 Elo+
Solo
Athena
Athena
TheAdventOfEvil
Athena
Level 121
God Stats
4W - 3L
1,608 SR
Queue Stats
243W - 226L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
2 / 5 / 4
7,908
791
4,803
14,792
10,910
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Zeus
11
2 / 4 / 3
7,272
727
7,547
8,031
2,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
4 / 6 / 3
8,147
815
4,294
9,842
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DemonTimeDuck
Xbalanque
10
2 / 4 / 12
7,630
763
6,359
7,247
2,800
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
7 / 3 / 8
8,529
853
9,069
11,802
8,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 3 / 8
8,332
833
8,591
10,262
5,449
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
15
15
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DemonTimeDuck
Xbalanque
2
4
12
2
W
7
3
8
3.67
W
6
3
8
3.33
L
Fafnir
2
5
4
0.8
L
Zeus
2
4
3
0.88
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,644
Damage
24,019
32,665
Taken
29,311
18,262
Mitigated
16,366
3,982
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DemonTimeDuck
Xbalanque
6,359
3,067
0
934
7,247
2,800
2,456
3,188
3,899
0
22,944
W
9,069
1,420
1,918
2,521
11,802
8,117
290
3,379
8,159
18,173
0
W
8,591
2,472
0
1,500
10,262
5,449
0
5,063
4,847
19,354
212
L
Fafnir
4,803
1,521
675
2,159
14,792
10,910
174
7,214
7,578
10,461
0
L
Zeus
7,547
1,028
0
0
8,031
2,455
260
5,430
2,601
30,241
0
L
4,294
738
294
854
9,842
4,897
1,167
4,886
4,956
0
13,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,327
Gold Earned
24,491
92
Minions Killed
86
0
Camps Cleared
0
513,469
Distance Traveled
524,176
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,630
763
49
5
0
163,495
0
W
Terra
8,529
853
17
2
0
184,401
1
W
Athena
8,332
833
20
2
0
176,280
0
L
Fafnir
7,908
791
15
2
0
175,444
1
L
Zeus
7,272
727
60
6
0
166,630
2
L
Da Ji
8,147
815
17
2
0
171,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role