Player Matchup

Tiamat
Tiamat
IParabo1a
Tiamat
Level 108
God Stats
2W - 1L
1,717 SR
Queue Stats
16W - 20L
1,455 Elo+
Solo
Cthulhu
Cthulhu
KRONiiiCKZz
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 109L
1,472 Elo+
Solo
Artemis
Artemis
Munta_Hunta69
Artemis
Level 108
God Stats
6W - 2L
1,548 SR
Queue Stats
77W - 62L
1,562 Elo+
Solo
Ra
Ra
Reluctari
Ra
Level 86
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 94L
1,550 Elo+
Solo
Ne Zha
Ne Zha
usselmannkeke
Ne Zha
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
238W - 250L
1,454 Elo+
Solo
Team Averages
Level 110
1,553 SR
1,499 Elo+

VS

Team Averages
Level 80
1,520 SR
1,487 Elo+
Ra
Ra
Demirci10
Ra
Level 125
God Stats
2W - 3L
1,293 SR
Queue Stats
17W - 20L
1,532 Elo+
Party 1
Tyr
Tyr
Ispattybro
Tyr
Level 89
God Stats
12W - 10L
1,711 SR
Queue Stats
145W - 156L
1,504 Elo+
Solo
Hera
Hera
Scotty D R
Hera
Level 65
God Stats
2W - 3L
1,415 SR
Queue Stats
53W - 46L
1,400 Elo+
Solo
Fenrir
Fenrir
adrianojr0
Fenrir
Level 74
God Stats
4W - 1L
1,500 SR
Queue Stats
51W - 40L
1,604 Elo+
Party 1
Cerberus
Cerberus
xzjko
Cerberus
Level 46
God Stats
32W - 26L
1,683 SR
Queue Stats
155W - 168L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IParabo1a
Tiamat
16
3 / 5 / 6
10,387
944
10,384
15,087
8,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KRONiiiCKZz
Cthulhu
16
3 / 7 / 3
10,323
938
8,954
16,472
7,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
17
2 / 7 / 11
10,945
995
15,888
19,684
6,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 3 / 7
10,867
988
8,649
10,588
3,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 10 / 6
9,773
888
9,129
15,592
5,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

59

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 15
13,278
1,207
26,351
9,441
4,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 18
10,815
983
6,194
13,679
14,051
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 3 / 19
11,792
1,072
17,546
7,840
2,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
adrianojr0
Fenrir
18
12 / 7 / 11
12,756
1,160
15,999
15,852
8,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
xzjko
Cerberus
17
0 / 1 / 15
10,239
931
8,122
13,338
6,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
110
13
Kills
32
32
Deaths
13
33
Assists
78
Player
Kills
Deaths
Assists
KDA
W
11
0
15
18.5
L
Tiamat
IParabo1a
Tiamat
3
5
6
1.2
W
3
2
18
6
L
Cthulhu
KRONiiiCKZz
Cthulhu
3
7
3
0.64
L
Artemis
2
7
11
1.07
L
3
3
7
2.17
W
6
3
19
5.17
W
Fenrir
adrianojr0
Fenrir
12
7
11
2.5
L
2
10
6
0.5
W
Cerberus
xzjko
Cerberus
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,004
Damage
74,212
77,423
Taken
60,150
31,589
Mitigated
35,763
4,595
Healing
13,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,351
2,207
3,541
5,003
9,441
4,279
0
4,582
4,801
65,550
0
L
Tiamat
IParabo1a
Tiamat
10,384
717
252
1,082
15,087
8,652
0
12,064
2,827
21,562
0
W
6,194
407
0
138
13,679
14,051
0
7,408
5,969
0
11,903
L
Cthulhu
KRONiiiCKZz
Cthulhu
8,954
505
718
929
16,472
7,491
0
12,759
3,419
27,257
0
L
Artemis
15,888
6,518
0
554
19,684
6,598
0
11,745
7,755
0
33,912
L
8,649
792
413
496
10,588
3,419
0
6,817
3,657
46,956
0
W
17,546
3,423
255
894
7,840
2,878
0
3,848
3,828
33,439
0
W
Fenrir
adrianojr0
Fenrir
15,999
2,498
0
667
15,852
8,394
0
7,024
8,678
0
18,220
L
9,129
2,629
0
151
15,592
5,429
0
7,748
7,746
0
20,075
W
Cerberus
xzjko
Cerberus
8,122
0
360
3,025
13,338
6,161
0
4,329
8,887
39,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,295
Gold Earned
58,880
201
Minions Killed
250
5
Camps Cleared
5
926,100
Distance Traveled
1,089,636
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,278
1,207
109
10
0
223,624
1
L
Tiamat
10,387
944
20
2
1
204,469
0
W
Tyr
10,815
983
11
1
0
239,942
3
L
Cthulhu
10,323
938
34
3
1
186,487
0
L
Artemis
10,945
995
31
3
1
180,690
0
L
Ra
10,867
988
101
9
0
211,759
0
W
Hera
11,792
1,072
40
4
2
209,416
1
W
Fenrir
12,756
1,160
5
0
1
199,694
0
L
Ne Zha
9,773
888
15
1
2
142,695
0
W
Cerberus
10,239
931
85
8
2
216,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role