Player Matchup

Hercules
Hercules
Applebrisk2327
Hercules
Level 24
God Stats
6W - 5L
1,500 SR
Queue Stats
31W - 21L
1,528 Elo+
Party 1
Chang'e
Chang'e
Candy The Fox
Chang'e
Level 22
God Stats
2W - 3L
1,402 SR
Queue Stats
34W - 23L
1,468 Elo+
Party 1
Skadi
Skadi
megaman3357
Skadi
Level 18
God Stats
0W - 1L
1,315 SR
Queue Stats
11W - 9L
1,369 Elo+
Party 1
Team Averages
Level 21
1,406 SR
1,455 Elo+

VS

Team Averages
Level 57
1,566 SR
1,491 Elo+
Ra
Ra
AllMightyCone
Ra
Level 78
God Stats
2W - 5L
1,500 SR
Queue Stats
597W - 530L
1,578 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Dixieeynormus
Cu Chulainn
Level 68
God Stats
34W - 34L
1,597 SR
Queue Stats
330W - 351L
1,391 Elo+
Solo
Nemesis
Nemesis
lilhightower262
Nemesis
Level 26
God Stats
29W - 23L
1,601 SR
Queue Stats
246W - 188L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
2 / 9 / 9
10,805
636
10,462
25,016
16,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chang'e
15
10 / 7 / 6
12,661
745
17,169
18,771
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 9 / 5
11,305
665
10,079
15,354
5,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 14
12,834
755
21,692
13,973
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Dixieeynormus
Cu Chulainn
17
9 / 3 / 12
13,650
803
12,117
18,866
17,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 8 / 11
12,951
762
15,344
15,693
7,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
62
17
Kills
25
25
Deaths
17
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
6
14
2.33
L
Hercules
2
9
9
0.72
L
Chang'e
10
7
6
1.86
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
9
3
12
5
W
9
8
11
1.81
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,710
Damage
49,153
59,141
Taken
48,532
26,585
Mitigated
29,542
13,498
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,692
1,702
3,040
5,606
13,973
5,110
535
6,021
7,760
54,415
0
L
Hercules
10,462
5,092
0
5,675
25,016
16,297
72
9,084
15,495
0
30,467
L
Chang'e
17,169
1,458
1,727
5,137
18,771
5,256
60
8,493
9,929
54,440
0
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
12,117
2,313
0
4,395
18,866
17,385
446
5,731
12,787
8,340
33,519
W
15,344
8,729
1,106
2,321
15,693
7,047
2,774
5,001
10,428
0
38,703
L
10,079
4,416
0
959
15,354
5,032
1,176
6,103
9,015
0
32,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,771
Gold Earned
39,435
146
Minions Killed
146
0
Camps Cleared
0
790,826
Distance Traveled
912,358
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,834
755
65
4
0
262,986
0
L
Hercules
10,805
636
24
1
0
269,833
1
L
Chang'e
12,661
745
78
5
0
261,347
0
W
Cu Chulainn
13,650
803
48
3
0
333,580
0
W
Nemesis
12,951
762
33
2
0
315,792
0
L
Skadi
11,305
665
44
3
0
259,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role