Player Matchup

Ao Kuang
Ao Kuang
Fearless1Savage
Ao Kuang
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,684 Elo+
Party 4
Ganesha
Ganesha
Supershadplayz
Ganesha
Level 87
God Stats
26W - 25L
1,390 SR
Queue Stats
569W - 566L
1,487 Elo+
Party 1
Poseidon
Poseidon
TheMuffinMan3x
Poseidon
Level 24
God Stats
153W - 126L
1,638 SR
Queue Stats
253W - 208L
1,604 Elo+
Party 4
King Arthur
King Arthur
xXDemon386Xx
King Arthur
Level 29
God Stats
23W - 31L
1,519 SR
Queue Stats
135W - 168L
1,402 Elo+
Party 1
Medusa
Medusa
xXOblivionHDXx
Medusa
Level 66
God Stats
27W - 19L
1,552 SR
Queue Stats
364W - 353L
1,432 Elo+
Party 1
Team Averages
Level 59
1,520 SR
1,522 Elo+

VS

Team Averages
Level 68
1,405 SR
1,476 Elo+
Arachne
Arachne
AnthonyBleck07
Arachne
Level 43
God Stats
2W - 3L
1,300 SR
Queue Stats
379W - 389L
1,356 Elo+
Party 3
Scylla
Scylla
BOJumex
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
LordDarthEvil
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,533 Elo+
Party 2
Ymir
Ymir
VetaJumshark
Ymir
Level 80
God Stats
1W - 3L
1,224 SR
Queue Stats
520W - 511L
1,407 Elo+
Party 3
Erlang Shen
Erlang Shen
takodie
Erlang Shen
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
2 / 5 / 0
6,863
429
2,421
10,599
3,163
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 2
7,210
451
2,858
10,748
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
15
0 / 2 / 0
8,425
527
6,057
8,085
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xXDemon386Xx
King Arthur
13
1 / 6 / 1
8,194
512
11,270
17,381
14,362
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 5 / 1
7,466
467
6,954
10,998
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 8
8,214
513
10,764
8,165
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
BOJumex
Scylla
14
4 / 0 / 3
8,439
527
7,684
4,562
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 2
7,456
466
2,405
7,751
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
7 / 0 / 3
8,997
562
4,917
9,602
6,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
takodie
Erlang Shen
16
6 / 2 / 1
9,131
571
13,950
16,163
11,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
21
21
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Scylla
BOJumex
Scylla
4
0
3
5.5
L
Ao Kuang
2
5
0
0.4
W
1
3
2
0.67
L
0
3
2
0.33
L
Poseidon
0
2
0
0
W
7
0
3
8.5
W
Erlang Shen
takodie
Erlang Shen
6
2
1
3.25
L
King Arthur
xXDemon386Xx
King Arthur
1
6
1
0.25
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,560
Damage
39,720
57,811
Taken
46,243
30,470
Mitigated
23,898
13,223
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,764
7,540
0
2,255
8,165
2,948
284
2,006
6,035
0
51,409
W
Scylla
BOJumex
Scylla
7,684
1,430
0
1,377
4,562
1,386
0
2,677
1,599
51,831
0
L
Ao Kuang
2,421
619
111
3,365
10,599
3,163
0
4,103
6,348
23,865
0
W
2,405
1,439
383
2,466
7,751
2,006
0
1,287
6,400
0
31,618
L
2,858
113
0
2,867
10,748
6,344
457
2,336
8,358
21,920
0
L
Poseidon
6,057
213
0
1,730
8,085
2,729
324
3,252
4,629
61,549
0
W
4,917
1,552
0
1,264
9,602
6,018
102
3,410
6,013
25,366
0
W
Erlang Shen
takodie
Erlang Shen
13,950
8,475
0
6,920
16,163
11,540
732
1,291
14,860
219
58,173
L
King Arthur
xXDemon386Xx
King Arthur
11,270
1,801
0
1,990
17,381
14,362
0
1,293
16,049
0
53,508
L
6,954
2,680
0
3,160
10,998
3,872
1,039
1,369
9,629
0
49,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
42,237
407
Minions Killed
384
0
Camps Cleared
0
1,461,625
Distance Traveled
1,657,920
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,214
513
75
5
0
367,243
1
W
Scylla
8,439
527
111
7
0
305,411
7
L
Ao Kuang
6,863
429
46
3
0
295,255
0
W
Medusa
7,456
466
49
3
0
297,318
2
L
Ganesha
7,210
451
17
1
0
302,141
8
L
Poseidon
8,425
527
136
9
0
315,854
5
W
Ymir
8,997
562
25
2
0
363,885
7
W
Erlang Shen
9,131
571
124
8
0
324,063
1
L
King Arthur
8,194
512
106
7
0
256,217
1
L
Medusa
7,466
467
102
6
0
292,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role