Player Matchup

Achilles
Achilles
Littlekerm
Achilles
Level 21
God Stats
30W - 29L
1,475 SR
Queue Stats
263W - 269L
1,576 Elo+
Party 1
Chernobog
Chernobog
LolxDLmaoRofl
Chernobog
Level 25
God Stats
17W - 16L
1,532 SR
Queue Stats
58W - 41L
1,472 Elo+
Solo
Cthulhu
Cthulhu
McCrip
Cthulhu
Level 17
God Stats
12W - 11L
1,529 SR
Queue Stats
356W - 371L
1,458 Elo+
Party 1
Kukulkan
Kukulkan
RandomPerson1313
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
Seabiscuit564
Ao Kuang
Level 33
God Stats
59W - 41L
1,629 SR
Queue Stats
506W - 464L
1,556 Elo+
Party 1
Team Averages
Level 20
1,533 SR
1,501 Elo+

VS

Team Averages
Level 8
1,544 SR
1,444 Elo+
Yemoja
Yemoja
Bamboox2
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,190 Elo+
Party 2
Bellona
Bellona
M1STERYANG
Bellona
Level 6
God Stats
1W - 3L
1,510 SR
Queue Stats
2W - 4L
1,190 Elo+
Party 2
Skadi
Skadi
RageBringerr
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,550 Elo+
Solo
Apollo
Apollo
SarckAngel21
Apollo
Level 10
God Stats
3W - 2L
1,711 SR
Queue Stats
221W - 229L
1,602 Elo+
Solo
The Morrigan
The Morrigan
lemuertix
The Morrigan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Littlekerm
Achilles
17
5 / 0 / 7
11,575
526
11,636
12,200
13,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
LolxDLmaoRofl
Chernobog
18
12 / 2 / 8
11,872
540
20,266
19,230
7,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
McCrip
Cthulhu
13
0 / 5 / 7
9,257
421
6,690
16,117
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 3 / 7
10,117
460
7,132
7,884
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Seabiscuit564
Ao Kuang
20
12 / 2 / 8
12,290
559
17,598
22,938
10,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bamboox2
Yemoja
14
1 / 4 / 7
9,634
438
7,309
15,060
12,737
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
M1STERYANG
Bellona
16
2 / 5 / 3
10,392
472
10,066
18,653
11,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 9 / 4
8,830
401
7,931
13,870
5,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Apollo
19
6 / 6 / 1
11,285
513
14,436
20,712
9,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
lemuertix
The Morrigan
16
2 / 7 / 3
10,346
470
7,124
10,272
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
31
Kills
12
12
Deaths
31
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bamboox2
Yemoja
1
4
7
1.13
W
Achilles
Littlekerm
Achilles
5
0
7
8.5
W
Chernobog
LolxDLmaoRofl
Chernobog
12
2
8
8
L
Bellona
M1STERYANG
Bellona
2
5
3
0.7
W
Cthulhu
McCrip
Cthulhu
0
5
7
0.7
L
1
9
4
0.33
W
2
3
7
1.83
L
Apollo
6
6
1
1.08
W
Ao Kuang
Seabiscuit564
Ao Kuang
12
2
8
8
L
The Morrigan
lemuertix
The Morrigan
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,322
Damage
46,866
78,369
Taken
78,567
41,917
Mitigated
43,831
21,283
Healing
13,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bamboox2
Yemoja
7,309
1,172
839
1,930
15,060
12,737
174
6,279
8,737
20,643
0
W
Achilles
Littlekerm
Achilles
11,636
2,392
0
632
12,200
13,178
322
1,076
11,078
0
51,070
W
Chernobog
LolxDLmaoRofl
Chernobog
20,266
11,238
1,380
5,354
19,230
7,202
800
4,031
15,151
0
82,225
L
Bellona
M1STERYANG
Bellona
10,066
4,203
0
4,019
18,653
11,875
450
7,153
10,920
6
41,152
W
Cthulhu
McCrip
Cthulhu
6,690
180
539
1,129
16,117
8,350
288
2,793
13,324
25,111
0
L
7,931
3,750
0
1,411
13,870
5,244
0
3,935
9,935
0
44,628
W
7,132
1,693
0
270
7,884
2,733
110
2,059
5,644
45,636
0
L
Apollo
14,436
10,043
0
4,953
20,712
9,849
675
6,444
14,097
0
104,351
W
Ao Kuang
Seabiscuit564
Ao Kuang
17,598
4,372
0
11,979
22,938
10,454
370
2,995
19,817
115,730
0
L
The Morrigan
lemuertix
The Morrigan
7,124
1,620
0
259
10,272
4,126
657
7,129
2,813
46,845
1,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,111
Gold Earned
50,487
477
Minions Killed
443
0
Camps Cleared
0
2,019,929
Distance Traveled
1,860,048
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,634
438
19
1
0
393,450
3
W
Achilles
11,575
526
76
3
0
414,021
1
W
Chernobog
11,872
540
126
6
0
416,950
2
L
Bellona
10,392
472
80
4
0
377,796
6
W
Cthulhu
9,257
421
28
1
0
426,980
3
L
Skadi
8,830
401
88
4
0
343,439
0
W
Kukulkan
10,117
460
82
4
0
335,987
5
L
Apollo
11,285
513
153
7
0
373,522
1
W
Ao Kuang
12,290
559
165
8
0
425,991
1
L
The Morrigan
10,346
470
103
5
0
371,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role