Player Matchup

Tiamat
Tiamat
Silver II
AghanimScepter
Tiamat
Silver II
Level 124
God Stats
4W - 2L
1,572 SR
Queue Stats
125W - 138L
1,109 MMR
Party 2
Hercules
Hercules
Silver I
Ajasukajatakaia
Hercules
Silver I
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 88L
1,190 MMR
Solo
Nemesis
Nemesis
Silver I
HBirakh7
Nemesis
Silver I
Level 117
God Stats
7W - 12L
1,572 SR
Queue Stats
160W - 170L
1,203 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
javiky25
Kuzenbo
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
luisprobaza
Anhur
Silver I
Level 118
God Stats
13W - 18L
1,276 SR
Queue Stats
492W - 496L
1,065 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,484 SR
1,213 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,463 SR
1,277 MMR
Scylla
Scylla
Gold III
Cuspide
Scylla
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 102L
1,238 MMR
Solo
Bakasura
Bakasura
Bronze I
Weezunas
Bakasura
Bronze I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver III
antoniusboss
Ganesha
Silver III
Level 99
God Stats
5W - 5L
1,690 SR
Queue Stats
19W - 23L
1,285 MMR
Party 3
Cupid
Cupid
Silver II
edudusmaster
Cupid
Silver II
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,148 MMR
Party 3
Chaac
Chaac
Bronze IV
pikko666
Chaac
Bronze IV
Level 69
God Stats
0W - 2L
1,124 SR
Queue Stats
7W - 21L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 9 / 11
15,321
451
28,389
23,340
16,591
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
20
9 / 6 / 10
16,919
498
24,861
42,313
64,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
HBirakh7
Nemesis
20
8 / 9 / 9
17,665
520
18,334
30,257
20,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
javiky25
Kuzenbo
20
5 / 7 / 14
16,133
475
15,835
39,266
71,493
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 6 / 11
20,485
603
24,534
28,832
11,792
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Nu WaSetApolloDanzaburouCthulhu

VS

Bans
Guan YuSkadiTsukuyomiCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cuspide
Scylla
20
10 / 4 / 15
20,106
591
33,796
24,721
10,857
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Weezunas
Bakasura
20
8 / 9 / 9
17,312
509
17,411
28,324
15,524
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ganesha
antoniusboss
Ganesha
20
0 / 8 / 24
15,310
450
12,041
25,624
34,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
18 / 5 / 6
19,277
567
46,985
42,751
19,455
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
pikko666
Chaac
20
1 / 7 / 9
14,600
429
14,938
30,408
40,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
100
33
Kills
37
37
Deaths
33
55
Assists
63
Player
Kills
Deaths
Assists
KDA
W
2
9
11
0.83
W
Hercules
9
6
10
2.33
L
Scylla
Cuspide
Scylla
10
4
15
4.38
W
Nemesis
HBirakh7
Nemesis
8
9
9
1.39
L
Bakasura
Weezunas
Bakasura
8
9
9
1.39
L
Ganesha
antoniusboss
Ganesha
0
8
24
1.5
L
18
5
6
4.2
W
Kuzenbo
javiky25
Kuzenbo
5
7
14
1.71
W
9
6
11
2.42
L
Chaac
pikko666
Chaac
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,953
Damage
125,171
164,008
Taken
151,828
185,469
Mitigated
120,946
48,822
Healing
54,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,389
758
345
5,716
23,340
16,591
705
7,815
14,931
136,013
0
W
Hercules
24,861
6,221
0
15,586
42,313
64,635
1,196
10,600
29,322
0
91,122
L
Scylla
Cuspide
Scylla
33,796
3,307
1,260
7,332
24,721
10,857
229
7,078
17,468
180,725
0
W
Nemesis
HBirakh7
Nemesis
18,334
9,972
0
9,359
30,257
20,958
800
7,780
21,777
0
140,752
L
Bakasura
Weezunas
Bakasura
17,411
13,055
0
3,550
28,324
15,524
3,662
8,233
19,991
0
112,807
L
Ganesha
antoniusboss
Ganesha
12,041
623
0
2,316
25,624
34,665
604
11,121
14,378
48,892
0
L
46,985
29,190
1,181
28,848
42,751
19,455
1,321
11,265
31,361
0
199,265
W
Kuzenbo
javiky25
Kuzenbo
15,835
3,732
0
7,309
39,266
71,493
414
12,556
26,061
54,170
0
W
24,534
15,453
0
10,507
28,832
11,792
4,765
9,279
19,421
0
173,207
L
Chaac
pikko666
Chaac
14,938
2,004
0
9,776
30,408
40,445
1,064
6,527
23,470
0
84,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,523
Gold Earned
86,605
786
Minions Killed
854
0
Camps Cleared
0
3,229,788
Distance Traveled
3,213,567
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,321
451
192
6
0
662,763
7
W
Hercules
16,919
498
160
5
0
603,475
9
L
Scylla
20,106
591
267
8
0
690,604
6
W
Nemesis
17,665
520
182
5
0
678,106
7
L
Bakasura
17,312
509
181
5
0
670,359
0
L
Ganesha
15,310
450
25
1
0
611,495
3
L
Cupid
19,277
567
244
7
0
619,460
1
W
Kuzenbo
16,133
475
42
1
0
656,913
3
W
Anhur
20,485
603
210
6
0
628,531
6
L
Chaac
14,600
429
137
4
0
621,649
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role