Player Matchup

Medusa
Medusa
LittleMsSara
Medusa
Level 60
God Stats
5W - 4L
1,129 SR
Queue Stats
136W - 130L
1,607 Elo+
Party 3
Ymir
Ymir
Monsterhunt0717
Ymir
Level 120
God Stats
2W - 0L
1,843 SR
Queue Stats
4W - 4L
1,756 Elo+
Party 2
Cerberus
Cerberus
WeebBoiUchiha
Cerberus
Level 155
God Stats
2W - 0L
1,632 SR
Queue Stats
24W - 28L
1,574 Elo+
Party 2
Merlin
Merlin
cLuTcH gReAtZ
Merlin
Level 156
God Stats
2W - 0L
1,658 SR
Queue Stats
18W - 14L
1,473 Elo+
Party 2
Terra
Terra
xCaptainNemox
Terra
Level 145
God Stats
3W - 3L
1,463 SR
Queue Stats
122W - 108L
1,611 Elo+
Party 3
Team Averages
Level 127
1,545 SR
1,604 Elo+

VS

Team Averages
Level 130
1,542 SR
1,500 Elo+
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DesireLokiYT-_-
Thor
Level 116
God Stats
5W - 14L
1,623 SR
Queue Stats
241W - 260L
1,559 Elo+
Solo
Cthulhu
Cthulhu
FreezeFrame Jr
Cthulhu
Level 148
God Stats
5W - 3L
1,585 SR
Queue Stats
50W - 42L
1,548 Elo+
Party 1
Nox
Nox
LightningZero
Nox
Level 85
God Stats
3W - 3L
1,504 SR
Queue Stats
8W - 18L
1,277 Elo+
Solo
Mulan
Mulan
PerfectxDreams
Mulan
Level 143
God Stats
1W - 2L
1,499 SR
Queue Stats
12W - 11L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
7 / 0 / 3
9,883
898
6,865
8,322
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 4 / 13
9,033
821
7,302
10,704
10,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
WeebBoiUchiha
Cerberus
14
5 / 4 / 13
9,484
862
8,407
10,729
5,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 0 / 10
10,888
990
15,408
6,651
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 12
8,763
797
4,024
9,574
10,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
4 / 4 / 1
8,366
761
9,805
8,802
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 2 / 1
8,003
728
5,764
5,521
1,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 5
6,846
622
10,228
13,353
7,932
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 4
6,869
624
4,178
6,877
2,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 4
6,860
624
3,711
13,506
5,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
24
Kills
8
8
Deaths
24
51
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
4
1
1.13
L
4
2
1
2.25
L
0
5
5
0.5
L
0
4
4
0.5
W
Medusa
7
0
3
8.5
W
2
4
13
2.13
L
0
9
4
0.22
W
Cerberus
WeebBoiUchiha
Cerberus
5
4
13
2.88
W
9
0
10
14
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,006
Damage
33,686
45,980
Taken
48,059
33,765
Mitigated
20,111
14,663
Healing
1,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,805
2,829
0
585
8,802
3,970
1
4,677
4,125
0
33,700
L
5,764
433
0
0
5,521
1,028
0
4,770
751
0
10,497
L
10,228
297
305
702
13,353
7,932
0
10,582
2,771
26,382
0
L
4,178
439
0
0
6,877
2,157
0
6,292
430
13,829
0
W
Medusa
6,865
3,909
0
4,082
8,322
4,025
2,938
1,081
7,241
0
33,808
W
7,302
1,454
0
1,310
10,704
10,646
0
3,726
6,978
26,723
0
L
3,711
234
0
374
13,506
5,024
0
9,311
4,195
0
19,735
W
Cerberus
WeebBoiUchiha
Cerberus
8,407
142
0
972
10,729
5,575
0
3,747
6,982
13,989
0
W
15,408
1,213
0
1,028
6,651
2,750
495
2,350
4,301
39,645
0
W
4,024
405
3,230
4,041
9,574
10,769
636
3,502
6,072
15,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,051
Gold Earned
36,944
262
Minions Killed
186
7
Camps Cleared
7
980,597
Distance Traveled
833,937
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,366
761
62
6
0
175,302
3
L
Thor
8,003
728
15
1
1
165,664
2
L
Cthulhu
6,846
622
34
3
1
164,555
3
L
Nox
6,869
624
32
3
0
172,644
0
W
Medusa
9,883
898
87
8
0
176,762
2
W
Ymir
9,033
821
66
6
3
192,326
0
L
Mulan
6,860
624
43
4
5
155,772
0
W
Cerberus
9,484
862
17
2
0
200,738
0
W
Merlin
10,888
990
61
6
3
202,372
0
W
Terra
8,763
797
31
3
1
208,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role