Player Matchup

Cthulhu
Cthulhu
Dransin
Cthulhu
Level 66
God Stats
116W - 104L
1,554 SR
Queue Stats
237W - 233L
1,456 Elo+
Party 3
Guan Yu
Guan Yu
F3nRawrX3
Guan Yu
Level 18
God Stats
6W - 1L
1,794 SR
Queue Stats
72W - 45L
1,590 Elo+
Party 2
Ra
Ra
RealOneNutManTTV
Ra
Level 105
God Stats
7W - 12L
1,493 SR
Queue Stats
293W - 309L
1,453 Elo+
Party 2
Artemis
Artemis
Zdenne
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
baggies_boy
Fenrir
Level 108
God Stats
16W - 9L
1,382 SR
Queue Stats
726W - 682L
1,416 Elo+
Party 2
Team Averages
Level 69
1,545 SR
1,483 Elo+

VS

Team Averages
Level 74
1,455 SR
1,493 Elo+
Geb
Geb
B Marsh 92
Geb
Level 99
God Stats
19W - 14L
1,673 SR
Queue Stats
480W - 456L
1,503 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CLUTCHnGRIND
Cu Chulainn
Level 118
God Stats
0W - 3L
1,158 SR
Queue Stats
315W - 317L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
ICEMAN KENNETH
Danzaburou
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
123W - 150L
1,598 Elo+
Party 1
Fenrir
Fenrir
L Marsh 89
Fenrir
Level 105
God Stats
4W - 3L
1,656 SR
Queue Stats
485W - 470L
1,456 Elo+
Party 1
Tiamat
Tiamat
Mullenator077
Tiamat
Level 45
God Stats
0W - 4L
1,289 SR
Queue Stats
10W - 21L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dransin
Cthulhu
20
10 / 1 / 14
13,176
549
18,883
23,504
26,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
F3nRawrX3
Guan Yu
20
7 / 2 / 9
13,836
577
10,964
21,822
25,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 6 / 8
12,683
528
12,849
15,436
7,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Zdenne
Artemis
20
10 / 5 / 11
13,787
574
14,714
18,387
8,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
20
7 / 0 / 9
13,657
569
7,667
16,809
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
10,516
438
9,925
20,446
17,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
CLUTCHnGRIND
Cu Chulainn
19
5 / 8 / 3
12,442
518
25,836
23,580
19,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
ICEMAN KENNETH
Danzaburou
16
0 / 7 / 3
9,935
414
3,180
12,130
4,693
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
L Marsh 89
Fenrir
18
7 / 9 / 2
12,517
522
10,470
22,253
9,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 0
8,630
360
7,543
16,539
8,967
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
38
Kills
14
14
Deaths
38
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
Cu Chulainn
CLUTCHnGRIND
Cu Chulainn
5
8
3
0.81
W
Cthulhu
Dransin
Cthulhu
10
1
14
17
W
Guan Yu
F3nRawrX3
Guan Yu
7
2
9
5.75
L
Danzaburou
ICEMAN KENNETH
Danzaburou
0
7
3
0.21
L
Fenrir
L Marsh 89
Fenrir
7
9
2
0.89
L
0
8
0
0
W
4
6
8
1.33
W
Artemis
Zdenne
Artemis
10
5
11
3.1
W
Fenrir
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,077
Damage
56,954
95,958
Taken
94,948
74,160
Mitigated
60,974
44,575
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,925
651
0
2,380
20,446
17,985
0
7,876
12,182
46,499
0
L
Cu Chulainn
CLUTCHnGRIND
Cu Chulainn
25,836
4,513
0
2,660
23,580
19,396
0
8,079
15,176
7,565
78,805
W
Cthulhu
Dransin
Cthulhu
18,883
1,190
1,551
8,226
23,504
26,160
1,522
5,423
17,980
61,352
0
W
Guan Yu
F3nRawrX3
Guan Yu
10,964
2,742
2,846
9,638
21,822
25,100
1,976
3,013
18,739
0
72,568
L
Danzaburou
ICEMAN KENNETH
Danzaburou
3,180
847
0
1,630
12,130
4,693
395
3,924
7,984
0
55,172
L
Fenrir
L Marsh 89
Fenrir
10,470
2,399
0
4,502
22,253
9,933
0
4,179
17,921
0
64,084
L
7,543
352
0
2,820
16,539
8,967
0
6,174
9,953
43,746
0
W
12,849
891
2,778
4,887
15,436
7,083
1,617
3,951
11,091
93,417
0
W
Artemis
Zdenne
Artemis
14,714
8,222
0
7,515
18,387
8,114
5,224
3,982
14,363
0
96,194
W
Fenrir
7,667
1,335
0
7,134
16,809
7,703
1,927
3,340
13,203
0
85,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,139
Gold Earned
54,040
623
Minions Killed
457
0
Camps Cleared
0
2,202,558
Distance Traveled
1,969,444
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,516
438
48
2
0
389,107
4
L
Cu Chulainn
12,442
518
119
5
0
387,062
0
W
Cthulhu
13,176
549
74
3
0
473,848
2
W
Guan Yu
13,836
577
134
6
0
456,194
0
L
Danzaburou
9,935
414
126
5
0
380,429
0
L
Fenrir
12,517
522
104
4
0
405,576
5
L
Tiamat
8,630
360
60
3
0
407,270
0
W
Ra
12,683
528
146
6
0
428,040
1
W
Artemis
13,787
574
136
6
0
356,430
3
W
Fenrir
13,657
569
133
6
0
488,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role