Player Matchup

Osiris
Osiris
 
Osiris
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GodOfWarZkiller3
Izanami
Level 25
God Stats
3W - 2L
1,319 SR
Queue Stats
32W - 31L
1,581 Elo+
Solo
Khepri
Khepri
MushroomJump3
Khepri
Level 29
God Stats
10W - 7L
1,584 SR
Queue Stats
47W - 52L
1,592 Elo+
Solo
Fenrir
Fenrir
enanoskiller41
Fenrir
Level 13
God Stats
12W - 11L
1,547 SR
Queue Stats
325W - 317L
1,695 Elo+
Solo
Merlin
Merlin
zbruhhh
Merlin
Level 14
God Stats
4W - 3L
1,557 SR
Queue Stats
82W - 75L
1,537 Elo+
Solo
Team Averages
Level 21
1,502 SR
1,581 Elo+

VS

Team Averages
Level 15
1,631 SR
1,595 Elo+
Yemoja
Yemoja
Badger Biggs
Yemoja
Level 25
God Stats
18W - 13L
1,696 SR
Queue Stats
287W - 163L
1,642 Elo+
Party 1
Ymir
Ymir
Badger Boone145
Ymir
Level 11
God Stats
1W - 1L
1,756 SR
Queue Stats
36W - 16L
1,795 Elo+
Party 1
Skadi
Skadi
H7N9_vHxpnotic
Skadi
Level 27
God Stats
19W - 13L
1,676 SR
Queue Stats
63W - 55L
1,573 Elo+
Solo
Anhur
Anhur
UnspheredFlyer4
Anhur
Level 7
God Stats
8W - 8L
1,528 SR
Queue Stats
131W - 132L
1,450 Elo+
Solo
Kali
Kali
sixISUKINA
Kali
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 26L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
10 / 2 / 4
9,555
637
7,376
7,497
6,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 2 / 5
9,921
661
9,738
11,239
4,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 2 / 10
8,563
571
3,551
10,813
5,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 0 / 2
10,108
674
5,754
11,156
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
zbruhhh
Merlin
13
3 / 3 / 5
8,488
566
4,639
6,018
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 3 / 3
6,046
403
1,724
7,238
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
2 / 2 / 0
5,836
389
2,376
3,240
1,072
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 9 / 0
8,554
570
7,907
13,231
3,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 1
5,956
397
2,029
8,782
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 9 / 2
6,304
420
662
8,415
2,602
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
29
Kills
9
9
Deaths
29
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
10
2
4
6
L
Yemoja
1
3
3
0.83
L
2
2
0
1
W
5
2
5
3.75
L
5
9
0
0.56
W
2
2
10
3.5
L
0
6
1
0.08
W
9
0
2
10
L
1
9
2
0.22
W
Merlin
zbruhhh
Merlin
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,058
Damage
14,698
46,723
Taken
40,906
25,622
Mitigated
13,138
14,990
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,376
2,949
0
665
7,497
6,655
3,173
619
6,878
0
39,115
L
Yemoja
1,724
251
245
1,203
7,238
3,199
0
986
6,232
7,724
0
L
2,376
548
0
634
3,240
1,072
0
2,268
685
11,211
0
W
9,738
6,684
0
5,603
11,239
4,258
8,397
404
10,835
0
66,813
L
7,907
4,083
0
937
13,231
3,726
866
941
12,270
0
38,595
W
3,551
171
0
2,742
10,813
5,683
463
1,035
8,234
19,993
0
L
2,029
895
0
1,248
8,782
2,539
0
1,076
7,634
0
22,146
W
5,754
546
0
4,174
11,156
6,915
2,114
474
10,682
0
62,278
L
662
211
0
583
8,415
2,602
0
2,424
5,895
0
11,014
W
Merlin
zbruhhh
Merlin
4,639
295
0
1,806
6,018
2,111
1,100
1,568
4,450
47,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,635
Gold Earned
32,696
406
Minions Killed
155
0
Camps Cleared
0
1,400,210
Distance Traveled
954,792
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,555
637
74
5
0
274,485
1
L
Yemoja
6,046
403
13
1
0
263,224
0
L
Ymir
5,836
389
21
1
0
105,183
0
W
Izanami
9,921
661
115
8
0
246,490
3
L
Skadi
8,554
570
56
4
0
239,446
0
W
Khepri
8,563
571
24
2
0
314,310
7
L
Anhur
5,956
397
50
3
0
177,695
0
W
Fenrir
10,108
674
106
7
0
293,907
0
L
Kali
6,304
420
15
1
0
169,244
0
W
Merlin
8,488
566
87
6
0
271,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role