Player Matchup

Olorun
Olorun
AHAHAHA1
Olorun
Level 12
God Stats
4W - 9L
1,315 SR
Queue Stats
16W - 20L
1,351 Elo+
Party 1
Fenrir
Fenrir
CGKaweeed
Fenrir
Level 8
God Stats
7W - 7L
1,521 SR
Queue Stats
7W - 10L
1,349 Elo+
Party 1
Bakasura
Bakasura
DarnedSpadeOg
Bakasura
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 11L
1,499 Elo+
Party 1
Yemoja
Yemoja
XxSworKing99xX
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,395 Elo+
Solo
Ao Kuang
Ao Kuang
junglegapxd1
Ao Kuang
Level 7
God Stats
7W - 8L
1,548 SR
Queue Stats
9W - 14L
1,328 Elo+
Party 1
Team Averages
Level 10
1,477 SR
1,384 Elo+

VS

Team Averages
Level 19
1,493 SR
1,428 Elo+
Ullr
Ullr
Elder7K
Ullr
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 64L
1,394 Elo+
Solo
Ymir
Ymir
FRENÉTICOIPO
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,406 Elo+
Solo
Chaac
Chaac
Jonzombie17
Chaac
Level 26
God Stats
16W - 14L
1,451 SR
Queue Stats
91W - 94L
1,420 Elo+
Solo
Merlin
Merlin
LolxDLmaoRofl
Merlin
Level 25
God Stats
5W - 1L
1,299 SR
Queue Stats
58W - 41L
1,455 Elo+
Solo
Camazotz
Camazotz
themarines72
Camazotz
Level 26
God Stats
7W - 9L
1,715 SR
Queue Stats
97W - 120L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AHAHAHA1
Olorun
17
13 / 7 / 9
11,576
551
20,523
22,321
9,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
CGKaweeed
Fenrir
12
5 / 7 / 7
9,164
436
7,202
15,933
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
DarnedSpadeOg
Bakasura
16
9 / 9 / 9
11,471
546
11,778
18,648
9,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 7 / 12
9,993
476
4,790
18,510
15,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
junglegapxd1
Ao Kuang
17
15 / 10 / 6
12,181
580
28,881
27,793
11,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Elder7K
Ullr
15
4 / 10 / 3
10,906
519
4,644
16,035
4,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 11 / 12
11,058
527
12,050
19,864
17,417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
16 / 4 / 5
13,380
637
21,177
23,264
21,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 8 / 8
11,968
570
24,233
14,195
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
themarines72
Camazotz
16
8 / 10 / 6
11,844
564
14,424
19,001
8,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
74
43
Kills
40
40
Deaths
43
43
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Olorun
AHAHAHA1
Olorun
13
7
9
2.5
L
Fenrir
CGKaweeed
Fenrir
5
7
7
1.21
L
Bakasura
DarnedSpadeOg
Bakasura
9
9
9
1.5
W
Ullr
Elder7K
Ullr
4
10
3
0.55
W
4
11
12
0.91
W
16
4
5
4.63
W
8
8
8
1.5
L
1
7
12
1
L
Ao Kuang
junglegapxd1
Ao Kuang
15
10
6
1.8
W
Camazotz
themarines72
Camazotz
8
10
6
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,174
Damage
76,528
103,205
Taken
92,359
52,698
Mitigated
57,377
31,238
Healing
21,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AHAHAHA1
Olorun
20,523
10,991
1,479
9,991
22,321
9,842
1,884
10,059
12,212
68,326
0
L
Fenrir
CGKaweeed
Fenrir
7,202
2,935
0
3,941
15,933
6,404
936
3,084
12,774
0
42,755
L
Bakasura
DarnedSpadeOg
Bakasura
11,778
8,165
0
3,283
18,648
9,837
392
5,215
13,358
0
48,159
W
Ullr
Elder7K
Ullr
4,644
3,217
0
1,359
16,035
4,856
7,987
5,667
9,896
0
42,920
W
12,050
2,218
0
0
19,864
17,417
920
11,319
8,108
34,336
0
W
21,177
7,948
366
11,883
23,264
21,358
2,809
15,116
7,669
0
69,564
W
24,233
2,542
402
2,006
14,195
5,521
2,195
9,288
4,760
63,543
0
L
4,790
851
1,424
933
18,510
15,318
1,150
7,924
10,432
32,783
0
L
Ao Kuang
junglegapxd1
Ao Kuang
28,881
11,145
0
10,187
27,793
11,297
363
10,001
17,517
67,116
0
W
Camazotz
themarines72
Camazotz
14,424
5,371
0
5,416
19,001
8,225
0
12,804
5,987
0
30,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,385
Gold Earned
59,156
380
Minions Killed
342
0
Camps Cleared
0
1,683,693
Distance Traveled
1,708,961
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,576
551
105
5
0
320,152
0
L
Fenrir
9,164
436
55
3
0
296,783
0
L
Bakasura
11,471
546
83
4
0
426,878
4
W
Ullr
10,906
519
74
4
0
358,347
0
W
Ymir
11,058
527
53
3
0
309,461
1
W
Chaac
13,380
637
104
5
0
354,657
1
W
Merlin
11,968
570
81
4
0
345,210
0
L
Yemoja
9,993
476
56
3
0
298,169
0
L
Ao Kuang
12,181
580
81
4
0
341,711
0
W
Camazotz
11,844
564
30
1
0
341,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role