Player Matchup

Achilles
Achilles
Silver V
AllDay12312
Achilles
Silver V
Level 100
God Stats
13W - 11L
1,477 SR
Queue Stats
160W - 196L
463 MMR
Solo
Izanami
Izanami
Silver V
Kpulee25
Izanami
Silver V
Level 64
God Stats
37W - 43L
1,410 SR
Queue Stats
94W - 114L
619 MMR
Party 1
Janus
Janus
Bronze III
Roger-Brigatti
Janus
Bronze III
Level 144
God Stats
13W - 12L
1,438 SR
Queue Stats
639W - 676L
40 MMR
Solo
Cerberus
Cerberus
Bronze I
Santa Claws lmL
Cerberus
Bronze I
Level 66
God Stats
3W - 4L
1,521 SR
Queue Stats
228W - 248L
353 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze I
ballinwallen21
Ao Kuang
Bronze I
Level 62
God Stats
4W - 10L
1,210 SR
Queue Stats
304W - 307L
314 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,411 SR
358 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,442 SR
366 MMR
Jing Wei
Jing Wei
Silver IV
SaweetCheeks
Jing Wei
Silver IV
Level 87
God Stats
12W - 7L
1,595 SR
Queue Stats
202W - 221L
645 MMR
Solo
Erlang Shen
Erlang Shen
Bronze II
dyingtolife
Erlang Shen
Bronze II
Level 69
God Stats
0W - 6L
1,491 SR
Queue Stats
42W - 75L
208 MMR
Solo
Yemoja
Yemoja
Bronze III
jaubinho-repeito
Yemoja
Bronze III
Level 46
God Stats
10W - 11L
1,211 SR
Queue Stats
132W - 175L
423 MMR
Solo
Thanatos
Thanatos
Bronze III
l Cleitinho l
Thanatos
Bronze III
Level 153
God Stats
8W - 12L
1,371 SR
Queue Stats
130W - 167L
-79 MMR
Solo
Agni
Agni
Silver V
rpgseann
Agni
Silver V
Level 129
God Stats
233W - 190L
1,540 SR
Queue Stats
1,180W - 1,177L
634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AllDay12312
Achilles
20
5 / 3 / 13
15,623
539
23,521
30,327
45,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Izanami
Kpulee25
Izanami
20
4 / 4 / 9
14,009
483
14,365
15,060
5,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
2 / 6 / 11
14,839
512
13,404
19,316
7,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cerberus
18
5 / 5 / 13
14,405
497
16,561
38,330
46,127
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
20
15 / 7 / 4
16,026
553
23,999
29,140
13,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
DanzaburouArachneBacchusPersephoneTiamat

VS

Bans
Cu ChulainnSkadiScyllaTsukuyomiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
SaweetCheeks
Jing Wei
20
3 / 6 / 5
12,673
437
20,776
28,122
10,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
dyingtolife
Erlang Shen
20
5 / 9 / 5
13,316
459
16,000
31,407
17,482
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
2 / 4 / 6
12,375
427
8,933
17,103
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
l Cleitinho l
Thanatos
20
4 / 6 / 9
13,620
470
10,206
21,387
12,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Agni
20
10 / 6 / 5
13,914
480
32,819
25,699
11,556
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
54
31
Kills
24
25
Deaths
31
50
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
AllDay12312
Achilles
5
3
13
3.83
W
Izanami
Kpulee25
Izanami
4
4
9
2.13
W
2
6
11
1.25
W
Cerberus
5
5
13
2.3
L
Jing Wei
SaweetCheeks
Jing Wei
3
6
5
0.92
W
Ao Kuang
15
7
4
2.43
L
Erlang Shen
dyingtolife
Erlang Shen
5
9
5
0.83
L
2
4
6
1.25
L
Thanatos
l Cleitinho l
Thanatos
4
6
9
1.42
L
Agni
10
6
5
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,850
Damage
88,734
132,173
Taken
123,718
118,752
Mitigated
64,009
50,057
Healing
53,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AllDay12312
Achilles
23,521
7,450
0
14,298
30,327
45,554
2,101
7,872
22,455
0
94,250
W
Izanami
Kpulee25
Izanami
14,365
10,607
0
5,164
15,060
5,858
6,967
5,372
9,688
0
105,588
W
13,404
894
0
4,145
19,316
7,839
739
11,121
8,195
97,377
0
W
Cerberus
16,561
1,368
1,920
12,951
38,330
46,127
514
10,435
27,895
61,480
0
L
Jing Wei
SaweetCheeks
Jing Wei
20,776
16,713
0
11,039
28,122
10,207
2,323
14,239
13,737
0
93,525
W
Ao Kuang
23,999
7,281
0
11,579
29,140
13,374
2,172
11,972
17,168
95,033
0
L
Erlang Shen
dyingtolife
Erlang Shen
16,000
10,238
0
8,201
31,407
17,482
245
14,508
16,229
0
78,488
L
8,933
813
3,422
2,906
17,103
12,109
180
6,850
9,829
34,223
0
L
Thanatos
l Cleitinho l
Thanatos
10,206
2,083
0
17,820
21,387
12,655
74
5,428
15,816
0
110,107
L
Agni
32,819
2,039
576
9,236
25,699
11,556
612
12,184
13,053
90,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,902
Gold Earned
65,898
635
Minions Killed
582
0
Camps Cleared
0
2,590,954
Distance Traveled
2,572,041
31
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,623
539
137
5
0
582,400
14
W
Izanami
14,009
483
126
4
0
447,730
4
W
Janus
14,839
512
174
6
0
544,950
10
W
Cerberus
14,405
497
102
4
0
500,627
1
L
Jing Wei
12,673
437
121
4
0
483,104
1
W
Ao Kuang
16,026
553
96
3
0
515,247
2
L
Erlang Shen
13,316
459
135
5
0
487,293
3
L
Yemoja
12,375
427
60
2
0
535,331
0
L
Thanatos
13,620
470
161
6
0
550,189
0
L
Agni
13,914
480
105
4
0
516,124
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role