Player Matchup

Kukulkan
Kukulkan
BorussiaMakke
Kukulkan
Level 4
God Stats
2W - 1L
1,778 SR
Queue Stats
2W - 2L
1,614 Elo+
Party 2
Sol
Sol
Seebi0815
Sol
Level 66
God Stats
0W - 1L
1,480 SR
Queue Stats
5W - 3L
1,607 Elo+
Party 2
Tyr
Tyr
Shallertz
Tyr
Level 127
God Stats
0W - 1L
1,272 SR
Queue Stats
3W - 4L
1,614 Elo+
Party 2
Team Averages
Level 66
1,510 SR
1,612 Elo+

VS

Team Averages
Level 41
1,583 SR
1,483 Elo+
Skadi
Skadi
Fire_puffi_YT
Skadi
Level 25
God Stats
2W - 0L
1,704 SR
Queue Stats
6W - 2L
1,532 Elo+
Party 1
Merlin
Merlin
Htil2
Merlin
Level 23
God Stats
3W - 0L
1,796 SR
Queue Stats
6W - 6L
1,532 Elo+
Party 1
Chaac
Chaac
ViiBriTaNiA
Chaac
Level 75
God Stats
8W - 22L
1,249 SR
Queue Stats
149W - 186L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BorussiaMakke
Kukulkan
15
3 / 11 / 9
14,311
572
7,746
17,966
6,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 7 / 15
16,932
677
24,077
27,756
10,040
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
15 / 3 / 7
17,659
706
22,184
25,472
33,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 9
17,621
705
20,925
23,393
11,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Htil2
Merlin
18
4 / 9 / 8
15,005
600
14,449
17,290
6,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 5 / 11
17,236
689
21,226
29,941
42,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
49
23
Kills
21
21
Deaths
23
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BorussiaMakke
Kukulkan
3
11
9
0.68
W
8
9
9
1.39
W
Merlin
Htil2
Merlin
4
9
8
0.89
L
5
7
15
1.79
L
15
3
7
6.17
W
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,007
Damage
56,600
71,194
Taken
70,624
50,834
Mitigated
60,038
21,669
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BorussiaMakke
Kukulkan
7,746
1,197
0
516
17,966
6,930
889
3,414
14,240
29,779
0
W
20,925
10,025
0
7,531
23,393
11,199
2,872
10,345
13,048
0
87,613
W
Merlin
Htil2
Merlin
14,449
1,546
178
1,931
17,290
6,783
0
10,539
6,751
68,579
0
L
24,077
12,728
0
11,204
27,756
10,040
1,400
6,244
21,154
145,034
0
L
22,184
2,723
0
9,949
25,472
33,864
1,173
4,399
20,727
8,993
64,844
W
21,226
4,021
0
5,636
29,941
42,056
560
12,869
17,072
109
63,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
49,862
246
Minions Killed
226
0
Camps Cleared
0
1,086,151
Distance Traveled
1,176,071
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,311
572
44
2
0
291,490
0
W
Skadi
17,621
705
96
4
0
352,999
0
W
Merlin
15,005
600
91
4
0
388,045
2
L
Sol
16,932
677
149
6
0
373,389
0
L
Tyr
17,659
706
53
2
0
421,272
0
W
Chaac
17,236
689
39
2
0
435,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role